RimWorld

RimWorld

best uses for Luciferium and Ambrosia?
i just killed raiders addicted to both and now have 9 and 4 doses respectively. what ate the best or worst ways you use them?
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Showing 1-15 of 21 comments
MortVent Aug 23, 2018 @ 7:46pm 
I usually use those as trade goods in a storage room only accessible by those without chemical interest, same with beer.

I make beer and drugs for the sole purpose of trade goods. The drawbacks are too nasty if your pawns get addicted

I also make sure the drug storage room is not accessible by the animals in the colony as well. (they will get addictions too)
Originally posted by MortVent:
I usually use those as trade goods in a storage room only accessible by those without chemical interest, same with beer.

I make beer and drugs for the sole purpose of trade goods. The drawbacks are too nasty if your pawns get addicted

I also make sure the drug storage room is not accessible by the animals in the colony as well. (they will get addictions too)
i just found out the last part the hard way....
Glerk Aug 23, 2018 @ 8:21pm 
You can just let colonists use ambrosia whenever they want, the withdrawal is a mere -10 debuff for some time. +5 buff after being eaten which lasts a few hours.

Stock up on luci, and only use it in vegetable pawns when you have cryosleepcaskets (any ancient danger). Tell the walking vegetable take it every 6 days. If you run low put them in a casket.
Brightlance Aug 23, 2018 @ 9:45pm 
So if you wanna be smart about it and play the long run, try to save as many raiders as you can, get them addicted to luciferium then let them go, when they return to raid you they'll bring back quite a bit more = more money. :D
Originally posted by Brightlance:
So if you wanna be smart about it and play the long run, try to save as many raiders as you can, get them addicted to luciferium then let them go, when they return to raid you they'll bring back quite a bit more = more money. :D
ive been addicting them with luci and releasing them hoping for that. How often do you find that they return?
Last edited by Dick Caught In Fan; Aug 23, 2018 @ 9:57pm
CellNav Aug 23, 2018 @ 10:22pm 
Originally posted by Milkman Of Human Kindness:
i just killed raiders addicted to both and now have 9 and 4 doses respectively. what ate the best or worst ways you use them?

I don't use Luciferium until I have at least a few years stock, at least 20 in stock, (10/per, 1 dose every 6 days). When I create the scheduled drug policy, I set the "pickup extra" to the maximum (15), that ensures the pawn has 1.5 years of Lucy on them so it's not lying around the colony, the rest is walled in and adjacent to their bedroom using a wooden wall that can be knocked down in a hurry to transfer more Lucy to the hidden stock. Mostly my "Hunters" get Lucy since they are more likely to get those nasty animal scars we all hate.

Oddly enough, Ambrosia has a nutrient value which means it can be eaten without needing a drug policy ... :/ ... I saw my pawns preferring to grab that even though they have a meal on them. Animals love the stuff too and might grab a quick snack now and then.
Pizzazz Aug 24, 2018 @ 6:53am 
Chug windex and micromanage your colony a bit more often.

You purposely injure prisoners repeatedly so they accumulate scars, etc. If you can, chop off their arms to make them useless and replace their legs with peg legs. Remove their jaws, a lung, a liver or a kidney, get them addicted to all sorts of drugs and then luciferium before releasing them like the drunken little monkeys they are back into the wild. Then you won't have to worry about threat levels as often from those factions if you capture and maim them enough to the point of no return.
can you use drop pods to move people and supplies between settlments?
Bryan=0101 Aug 24, 2018 @ 10:56am 
luciferium can help people heal things they otherwise couln't i.e. old scars or premant injuries.

As well as..

Improved blood filtration (+70%)
Improved metabolism (+20%)
Improved blood pumping (+15%)
Improved sight (+15%)
Improved consciousness (+10%)
Improved breathing (+10%)
Improved moving (+5%)
Reduced pain (x80%)

Luciferium has no side effects expect for a very deadly withdrawl.

It can be used to save from the brink of death or use to help you squeeze a little more use from a pain that was disabled somehow.
Last edited by Bryan=0101; Aug 24, 2018 @ 10:57am
tiberiansun371alexw Aug 24, 2018 @ 12:06pm 
Originally posted by GlerkTheFlurp:
Stock up on luci, and only use it in vegetable pawns when you have cryosleepcaskets (any ancient danger). Tell the walking vegetable take it every 6 days. If you run low put them in a casket.

How do you make sure that ONLY the pawns you want taking it take it? I mean, the supply is going to run out fast if everyone munches. Yeah I am a noob.
Morkonan Aug 24, 2018 @ 12:41pm 
Originally posted by Milkman Of Human Kindness:
i just killed raiders addicted to both and now have 9 and 4 doses respectively. what ate the best or worst ways you use them?

Luciferium for captured enemies that have brain damage and can't get above 40% consciousness so you can release them. (Usually a result of a sniper shot to the head that didn't kill them outright.) They'll just lay in the prisoner bed if you can't get them above 40% and you'll end up feeding them forever unless you euthanize/kill them, which results in a negative mood hit you might not want at the time.

I don't have a set policy for Ambrosia that wouldn't be situational. I don't normally use Luciferium for anything other than the above or trading it.
MortVent Aug 24, 2018 @ 12:44pm 
Originally posted by tiberiansun371alexw:
Originally posted by GlerkTheFlurp:
Stock up on luci, and only use it in vegetable pawns when you have cryosleepcaskets (any ancient danger). Tell the walking vegetable take it every 6 days. If you run low put them in a casket.

How do you make sure that ONLY the pawns you want taking it take it? I mean, the supply is going to run out fast if everyone munches. Yeah I am a noob.

there is a restrict option on the ui that lets you set drug policies. I always set all of mine to no drugs.
davetlow Aug 24, 2018 @ 2:54pm 
I implemented a drug policy to lift the mood of my guys on the days inspired by the wiki. It worked great. If someone goes crazy, it tells you, and you build a wall in front of the drug room which is just off the dining room. It worked so good. Probably advanced base only, lol. No one was maimed to need the Luci so it had its own room. I carefully kept the ambrosia and used it mostly on medical patients and prisoner I wanted to hire. (Use drugs to hire people, lol)
Last edited by davetlow; Aug 24, 2018 @ 2:55pm
burningmime Aug 24, 2018 @ 6:39pm 
Originally posted by Milkman Of Human Kindness:
can you use drop pods to move people and supplies between settlments?

yes
should i improve my prisoner quarters? does it really need anything more than a bed?
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Date Posted: Aug 23, 2018 @ 7:38pm
Posts: 21