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I make beer and drugs for the sole purpose of trade goods. The drawbacks are too nasty if your pawns get addicted
I also make sure the drug storage room is not accessible by the animals in the colony as well. (they will get addictions too)
Stock up on luci, and only use it in vegetable pawns when you have cryosleepcaskets (any ancient danger). Tell the walking vegetable take it every 6 days. If you run low put them in a casket.
I don't use Luciferium until I have at least a few years stock, at least 20 in stock, (10/per, 1 dose every 6 days). When I create the scheduled drug policy, I set the "pickup extra" to the maximum (15), that ensures the pawn has 1.5 years of Lucy on them so it's not lying around the colony, the rest is walled in and adjacent to their bedroom using a wooden wall that can be knocked down in a hurry to transfer more Lucy to the hidden stock. Mostly my "Hunters" get Lucy since they are more likely to get those nasty animal scars we all hate.
Oddly enough, Ambrosia has a nutrient value which means it can be eaten without needing a drug policy ... :/ ... I saw my pawns preferring to grab that even though they have a meal on them. Animals love the stuff too and might grab a quick snack now and then.
You purposely injure prisoners repeatedly so they accumulate scars, etc. If you can, chop off their arms to make them useless and replace their legs with peg legs. Remove their jaws, a lung, a liver or a kidney, get them addicted to all sorts of drugs and then luciferium before releasing them like the drunken little monkeys they are back into the wild. Then you won't have to worry about threat levels as often from those factions if you capture and maim them enough to the point of no return.
As well as..
Improved blood filtration (+70%)
Improved metabolism (+20%)
Improved blood pumping (+15%)
Improved sight (+15%)
Improved consciousness (+10%)
Improved breathing (+10%)
Improved moving (+5%)
Reduced pain (x80%)
Luciferium has no side effects expect for a very deadly withdrawl.
It can be used to save from the brink of death or use to help you squeeze a little more use from a pain that was disabled somehow.
How do you make sure that ONLY the pawns you want taking it take it? I mean, the supply is going to run out fast if everyone munches. Yeah I am a noob.
Luciferium for captured enemies that have brain damage and can't get above 40% consciousness so you can release them. (Usually a result of a sniper shot to the head that didn't kill them outright.) They'll just lay in the prisoner bed if you can't get them above 40% and you'll end up feeding them forever unless you euthanize/kill them, which results in a negative mood hit you might not want at the time.
I don't have a set policy for Ambrosia that wouldn't be situational. I don't normally use Luciferium for anything other than the above or trading it.
there is a restrict option on the ui that lets you set drug policies. I always set all of mine to no drugs.
yes