Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As far as what they actually care about, they only care about durability, IIRC. (ie: <50%) I can't remember offhand if they get a bonus from highly crafted clothing, like Masterwork. I don't think they do.
@Morkonan & Astasia, You may be right that there's not much difference between various apparel qualities. However, I do believe some items provide slightly better defense and/or temperature protection.Might not be much but every little bit helps.
Also, the idea my little guy's and gal's are wearing poor quality items when there's an Excellent quality item sitting there in the warehouse... just seems wrong.
Additionally, I use the Mod Infused and it's great to see there's a Patch to include that in Outfitter as well.
1. Summer/Winter temperature.
2. Market Value
3. Durability
Well, market value and durability come hand-in-hand, but during the winter they will grab an awful wool shirt before wearing a good cloth shirt (temperature) @ 100% durability. If I craft a good devilstrand shirt instead ... well, it's a coin toss now because the devilstrand is worth more than the wool shirt, and now it's debatable what the pawn grabs, but temperature might win the argument ... maybe.
I "force wear" better clothes if the pawn doesn't understand, and then immediately "forbid" the garbage they dropped that I don't want them to wear, then I clear the forced parameter to release them back into default mode again.
TBH, I really don't care what they wear, however, I won't tell them to wear clothing over 50% and force them to switch when it drops below 50%, mostly because they might not put on any clothing if it's not available ... I'd rather have them wear tattered than nothing and "craft when needed" is my policy (to save space).