RimWorld

RimWorld

burningmime Aug 17, 2018 @ 9:28pm
What's the most profitable thing to make?
In my last colony, I was selling crack (er, "flake"), which had a decent margin, but I feel like it wasn't netting me as much money as some other stuff like art, clothes, or guns might have. Any ideas?

Organ harvesting is out (for supply and mood debuff reasons), and I'm in Boreal Forest right now, so Devilstrand isn't going to happen unless I make a greenhouse.
Last edited by burningmime; Aug 17, 2018 @ 9:28pm
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Showing 1-15 of 18 comments
KrysisMode Aug 17, 2018 @ 9:49pm 
High quality art/guns have insane cash multipliers on them that go even higher with rare materials like plasteel involved. Easily the best way to invoke 100+ raids and make alot of money in a hurry. Less resource intensive would be bulk crops like corn or in that biome potato fields outdoors that should grow until winter. Greenhouse would let you grow year round rice'n such. Devilstrand's honestly such a pain to grow I wouldn't rely on it. Lots of growing time, lots of chances for it to be lost, and ultimately you could of probably pumped out more cloth items in that time spent growing devilstrand.

Outside that if you have a good crafter start selling guns and lots of them, the more powerful the better. AK-47s for EVERYBODY! Course this'll cost actual material resources you might need later.
Blue Mouse Aug 17, 2018 @ 10:39pm 
In a forest you have pretty much an infinite supply of wood so I would make wood scupltures and wooden swords to just sell off, also great for leveling up your crafters. The psychite farming can be really profitable, but it also takes up precious farming space, and food is more important.
crgzero (Banned) Aug 17, 2018 @ 10:58pm 
Legendsry carbon polymer outfits make insane amounts of money. It's just cloth and devilstrand. I think that's what they're called. Carbon something,,,,, bodysuits basically, great for cold weather also.
Morkonan Aug 18, 2018 @ 12:07am 
Drugs are a good "cash crop" and sell well. Beer does well, too.

Good quality clothing can make a bunch of money and you'll likely end up producing far more than you need of high-quality clothing mid-to-late in the game, depending on circumstances. In vanilla, the only problem is stockpiling it, since it won't stack. But, if you can manage to keep someone at the Tailoring bench, producing clothing, you can make good cash from it. Use up any of your lower-grade materials up first, like cloth, leather, etc, and then start in on your Devilstrand/Muffalo/Llama or whatever else you've got that is a great material to have your pawn's clothes made from. That low grade material will still sell well if used in clothing and it won't do you a bunch of good anywhere else, compared to what you have. (IF you have better material.)

If you get a good Artist, Sculptures are awesome. They always command a good price, but can take a lot of time to craft so you have to balance that out. Late in the game, you should have a dedicated Artist doing nothing but making Jade or better Sculptures if you're focused on generating currency. But, even wooden crappy ones sell very well, so you've got a profitable way to train them.

Sell your old, upgraded, furniture, too.

Weapons can sell, but they're not profitable. (Has this changed in 1.0?) Sell off all your captured and old weapons and keep "the good stuff." When you get an excess, due to raids, sell off everything you've already got a version of.

Raw food can sell, too, and it's worth considering selling plant crops if you have a surplus during growing season.

Not all buyers will buy everything, so keep an eye out for that and have several classes of products ready for sale at any one time, just to take advantage of opportunities. If you do it right, you will never, ever, end up actually spending money with a caravan - They'll be paying you to buy stuff.

If you can get your hands on an Infinite Chemfuel Generator (Quest Reward) then sell off all your Chemfuel overstock. It's free money.

Sell off all your armor that you have replacements for. Set up a clothing policy that has your pawns changing that out when it hits 52%. That stuff will sell well, too, though infrquently. I wouldn't waste those materials trying to craft any armor as a saleable product. It's better spent in other ways.

PS - Make a greenhouse for Devilstrand at the very least... It's awsome! You need it! And, it takes forever to mature, so start growing it as early as you can.

(I haven't played 1.0 yet, so if any of this info isn't accurate for that version, I apologize.)
Last edited by Morkonan; Aug 18, 2018 @ 12:09am
crgzero (Banned) Aug 18, 2018 @ 12:10am 
Chemfuel generator sucks balls. For the amount of power it eats up and the amount of time it takes to produce,,. It just sucks.
Morkonan Aug 18, 2018 @ 12:15am 
Originally posted by crgzero:
Chemfuel generator sucks balls. For the amount of power it eats up and the amount of time it takes to produce,,. It just sucks.

It's free money. That power is, usually, being generated anyway. Once your batteries are full, you've got enough Chemfuel in stock for your needs, and everything else has enough power, which it should, running an Infinite Chemfuel Generator is running a "Money Printing Press."

What are you going to do, keep creating an infinite number of batteries to store that surplus power being generated? If you have an Infinite Chemfuel Generator, that otherwise surplus power is printing silver for you, automagically.

Not, it's not much and that shouldn't be your primary reason to obtain one. But, if you have the power surplus, which most people will eventually achieve (without Events killing everything) then it's free money.
Nikiforos V Fokas Aug 18, 2018 @ 5:12am 
Ryzen CPUs. Be sure to keep Intel outside and away from any vents. Teladi gain.
Vyktor Aug 18, 2018 @ 7:10am 
Not exactly "making" but for the relatively short time taken - taming animals then selling them to the traders nets me a fair bit of cash. Gold stuff like simple helmets and art also makes a lot of cash but art can be quite time consuiming.
Myriad Aug 18, 2018 @ 7:56am 
Originally posted by Morkonan:
Originally posted by crgzero:
Chemfuel generator sucks balls. For the amount of power it eats up and the amount of time it takes to produce,,. It just sucks.

It's free money. That power is, usually, being generated anyway. Once your batteries are full, you've got enough Chemfuel in stock for your needs, and everything else has enough power, which it should, running an Infinite Chemfuel Generator is running a "Money Printing Press."

What are you going to do, keep creating an infinite number of batteries to store that surplus power being generated? If you have an Infinite Chemfuel Generator, that otherwise surplus power is printing silver for you, automagically.

Not, it's not much and that shouldn't be your primary reason to obtain one. But, if you have the power surplus, which most people will eventually achieve (without Events killing everything) then it's free money.
Why not just milk a Boomalope.
AquaX Aug 18, 2018 @ 8:18am 
Originally posted by Myriad:
Originally posted by Morkonan:

It's free money. That power is, usually, being generated anyway. Once your batteries are full, you've got enough Chemfuel in stock for your needs, and everything else has enough power, which it should, running an Infinite Chemfuel Generator is running a "Money Printing Press."

What are you going to do, keep creating an infinite number of batteries to store that surplus power being generated? If you have an Infinite Chemfuel Generator, that otherwise surplus power is printing silver for you, automagically.

Not, it's not much and that shouldn't be your primary reason to obtain one. But, if you have the power surplus, which most people will eventually achieve (without Events killing everything) then it's free money.
Why not just milk a Boomalope.
That would be viable if your not afraid of your base being a complete fire hazard. The pet AI is kinda dump and when if your party is hunting near them or if a raid was able to get a lucky shot, they can do more damage to your base than what they can normally do.
Myriad Aug 18, 2018 @ 8:48am 
Originally posted by AquaX:
That would be viable if your not afraid of your base being a complete fire hazard. The pet AI is kinda dump and when if your party is hunting near them or if a raid was able to get a lucky shot, they can do more damage to your base than what they can normally do.
My Boomalope died of starvation one winter and nearly destroyed my barn. Best to make a stone barn just for them and restrict them there.
dnrob7 Aug 18, 2018 @ 8:57am 
Originally posted by Myriad:
Why not just milk a Boomalope.

Totes, my dude^ I have 4 boomalopes and a steady stream of chemfuel all the time.. One of my dudes wen't nuts just as I was fighting raiders and decided to go kill my animals though. At that time I still had 5 boomalopes xD
So there he went, and I couldn't spare the manpower to stop him so he shanked a boomalope, blew the place up, but luckily, it was raining.. Even more lucky was that he was content with killing just the one animal and getting his eyebrows blown off.
Kid 1,000 Aug 18, 2018 @ 9:54am 
Flake probably is the safest, because pawns rarely if ever use it. Even when they go on a drug binge they're more likely to OD on go juice or weed dropped from raiders. If you make beer, you will always get an alcoholic pawn, which will eventually result in liver failure. Then once you replace the liver, they'll get liver disease like a day later.

Making weapons to sell isn't worth it in the long run. You're better off using the steel and components for your own defenses.

I raise Alpacas and Muffalos for wool. It's safe and the females produce milk. Kill most of the males for their meat if times are lean.
dnrob7 Aug 18, 2018 @ 11:16am 
Oh, and forget about selling weapons. Total waste of time. Weapon sell multiplier is now 0.2 They are not even worth picking up unless you mean to use them.
https://steamcommunity.com/sharedfiles/filedetails/?id=1484354050
DeadMechGaming Aug 18, 2018 @ 12:19pm 
Crops. If you can get yourself a good greenhouse going you"ll have so many crops you won't know what to do with 90% of it. Sell it for easy cash. That and I make a lot of smokeleaf joints and beers so all of the extra on that gets sold too.

Most of what I sell tends to be raw materials. But even then I still tend to be able to max out a traders silver in exchange and still have mats left over for the next trader.
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Date Posted: Aug 17, 2018 @ 9:28pm
Posts: 18