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Outside that if you have a good crafter start selling guns and lots of them, the more powerful the better. AK-47s for EVERYBODY! Course this'll cost actual material resources you might need later.
Good quality clothing can make a bunch of money and you'll likely end up producing far more than you need of high-quality clothing mid-to-late in the game, depending on circumstances. In vanilla, the only problem is stockpiling it, since it won't stack. But, if you can manage to keep someone at the Tailoring bench, producing clothing, you can make good cash from it. Use up any of your lower-grade materials up first, like cloth, leather, etc, and then start in on your Devilstrand/Muffalo/Llama or whatever else you've got that is a great material to have your pawn's clothes made from. That low grade material will still sell well if used in clothing and it won't do you a bunch of good anywhere else, compared to what you have. (IF you have better material.)
If you get a good Artist, Sculptures are awesome. They always command a good price, but can take a lot of time to craft so you have to balance that out. Late in the game, you should have a dedicated Artist doing nothing but making Jade or better Sculptures if you're focused on generating currency. But, even wooden crappy ones sell very well, so you've got a profitable way to train them.
Sell your old, upgraded, furniture, too.
Weapons can sell, but they're not profitable. (Has this changed in 1.0?) Sell off all your captured and old weapons and keep "the good stuff." When you get an excess, due to raids, sell off everything you've already got a version of.
Raw food can sell, too, and it's worth considering selling plant crops if you have a surplus during growing season.
Not all buyers will buy everything, so keep an eye out for that and have several classes of products ready for sale at any one time, just to take advantage of opportunities. If you do it right, you will never, ever, end up actually spending money with a caravan - They'll be paying you to buy stuff.
If you can get your hands on an Infinite Chemfuel Generator (Quest Reward) then sell off all your Chemfuel overstock. It's free money.
Sell off all your armor that you have replacements for. Set up a clothing policy that has your pawns changing that out when it hits 52%. That stuff will sell well, too, though infrquently. I wouldn't waste those materials trying to craft any armor as a saleable product. It's better spent in other ways.
PS - Make a greenhouse for Devilstrand at the very least... It's awsome! You need it! And, it takes forever to mature, so start growing it as early as you can.
(I haven't played 1.0 yet, so if any of this info isn't accurate for that version, I apologize.)
It's free money. That power is, usually, being generated anyway. Once your batteries are full, you've got enough Chemfuel in stock for your needs, and everything else has enough power, which it should, running an Infinite Chemfuel Generator is running a "Money Printing Press."
What are you going to do, keep creating an infinite number of batteries to store that surplus power being generated? If you have an Infinite Chemfuel Generator, that otherwise surplus power is printing silver for you, automagically.
Not, it's not much and that shouldn't be your primary reason to obtain one. But, if you have the power surplus, which most people will eventually achieve (without Events killing everything) then it's free money.
Totes, my dude^ I have 4 boomalopes and a steady stream of chemfuel all the time.. One of my dudes wen't nuts just as I was fighting raiders and decided to go kill my animals though. At that time I still had 5 boomalopes xD
So there he went, and I couldn't spare the manpower to stop him so he shanked a boomalope, blew the place up, but luckily, it was raining.. Even more lucky was that he was content with killing just the one animal and getting his eyebrows blown off.
Making weapons to sell isn't worth it in the long run. You're better off using the steel and components for your own defenses.
I raise Alpacas and Muffalos for wool. It's safe and the females produce milk. Kill most of the males for their meat if times are lean.
https://steamcommunity.com/sharedfiles/filedetails/?id=1484354050
Most of what I sell tends to be raw materials. But even then I still tend to be able to max out a traders silver in exchange and still have mats left over for the next trader.