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I suppose you could just leave the map after the enemy base is destroyed but then you won't get any of the spoils you could have from their base, and if you brought pack animals to carry your food on the journey there then they're going to go berserk too.
I had two muffalos, built them a quick shack and one for myself and then activated the artifact and the muffalos started attacking one another (maybe they still recognize each other as being part of your colony and thus a target?). So unless that was a fluke it seems you need to make seperate rooms for each of your animals, and then yeah eventually it wears off.
Really if you're going to use it you're better off just not bringing animals and then walling yourself in quickly when you arrive at your destination. I just find it's not worth the trouble as then you have to wait for the animals to finally calm down afterwards.
They did but I had 7 people stacked with charge rifles so they barely got scratched :') however the 10+ man base with turrets and mortar is dead
No, they dont. Only a cousin ♥♥♥♥♥♥♥ ♥♥♥♥♥♥ would have them fight on an open field^
You wait till they get close, till they bunch up near a door, then release them all close range.. a warg or two, a cougar, timbewolf.. lets see what your "snipers" are going to do.
so your implying that the snipers are stupid. lets reverse it: snipers dont get near you but wait in cover and distance for your enimals to run at them and sniping them all dead.
you see its pointless to argue with you
In what situation is that ever going to happen? As far as I know, there's no multiplayer in rimworld. You can always coax and/or stay out of sight till you are close to the enemy.
I find it weird we can make power armour but can't make backpacks tbh
I had a pretty good setup a while ago, involving about a dozen trained attack squirrels. But they were all bonded to the same colonist, and after five of them died in one raid, he suffered a catastrophic emotional meltdown.