RimWorld
Is it possible to bulk subscribe to mods?
Using two computers and two usernames linked with family link or whatever I had gotten the impression that the mod selections were seperate. Apparently they are not.

So now my saves that are reliant on a ton of mods are fooked until I can compile the massive amount of active mods from those saves.

Or perhaps someone else knows a better way around this?

Thanks
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Hmm, is it possible to take the mod list presented by the save when you try to load it and somehow auto-sub to all that it lists?
There are mods I believe that'll turn on all the mods you need for x save but I could be wrong.

There are mod list manager which allows you to turn on and off a pre-defined list of mods.
Important distinction I'm not clear on - do you mean on and off for mods that are already subbed, or that you can turn "on" a mod or script to sub the necessary mods?
Lucas.Maximus の投稿を引用:
Important distinction I'm not clear on - do you mean on and off for mods that are already subbed, or that you can turn "on" a mod or script to sub the necessary mods?
So say yo sub to a bunch of mods.

You turn all of the ones you want on, and save that to a list. This list can be recalled later if they happen to turn off.

Here is a list from a mod manager workshop page

"Restore a saved list of mods
Save the current list of active mods
Load a ModSet from a savegame
Colorize mods in the mod list for better organization
Can import ModListBackup settings
'Copy to local' option for Steam mods - also copies defined settings for the copied mod. Allows manual updates of such local copies to the current version on steam.
(Somewhat assisted) installation help for missing mods
Search bar for mod list
"

and here is said mod

https://steamcommunity.com/sharedfiles/filedetails/?id=1139051045
最近の変更はBryan=0101が行いました; 2018年8月14日 18時44分
Okay yeah, I have used the mod switch app in the past, though I'm not sure it applies here.


Since I "Unsubbed All" I need to not only activate de-activated mods, but re-sub the entire list of mods that were active.

Is that still doable with the above suggested?
Lucas.Maximus の投稿を引用:
Okay yeah, I have used the mod switch app in the past, though I'm not sure it applies here.


Since I "Unsubbed All" I need to not only activate de-activated mods, but re-sub the entire list of mods that were active.

Is that still doable with the above suggested?
I have an idea

Steam mods are stored at

C:\Program Files (x86)\Steam\steamapps\workshop\content

The numbers are url numbers you cna find in the top left of the screen when you see the page.

so if you look at the upper left right onw it should say

https://steamcommunity.com/app/294100/discussions/0/1736588252366011010/?tscn=1534297622

the 294100 is the url # for this game so the file with matching number is Rimworld workshop mod folder.

The mod's number are the workshop mod page url #.


Just back those up, I think that may work.

else you can sub to mods without opening their repstive mod pages but that isn't really bulk.
最近の変更はBryan=0101が行いました; 2018年8月14日 18時52分
Hmm, that sounds like a good idea. Unfortunately I have steam games spread across like 4 hard drives so that's fun.

In my brute attempt to fix the problem by subbing basically anything I may have had at that time (to then signal the game to activate the mods associated with that save) I may have contaminated the pool of relevant mod files =-/
Lucas.Maximus の投稿を引用:
Hmm, that sounds like a good idea. Unfortunately I have steam games spread across like 4 hard drives so that's fun.

In my brute attempt to fix the problem by subbing basically anything I may have had at that time (to then signal the game to activate the mods associated with that save) I may have contaminated the pool of relevant mod files =-/
Put files on google cloud or something.

Isn't there a steam cloud?
Ya, the problem being I blew up my steam cloud that had all the actual mods with a simple "unsubscribe all" command. Dey Gone. Awll gone.
Lucas.Maximus の投稿を引用:
Ya, the problem being I blew up my steam cloud that had all the actual mods with a simple "unsubscribe all" command. Dey Gone. Awll gone.
oof
Yeah I thought they were separated as I was using a different username through family share or whatever. But nope. Brought the whole house down.
there are mods about this, BUT, such mods violate steam terms of use (and can poof any moment), it's not allowed to automate subsciption process by any means.
I accidentally stumbled onto a solution. MOD-E mod can auto retrieve the mods you are missing.

It totally came through big time and saved me from losing numerous different saves. Props to the developer.

https://steamcommunity.com/sharedfiles/filedetails/?id=957279754&searchtext=MOD-E
Lucas.Maximus の投稿を引用:
I accidentally stumbled onto a solution. MOD-E mod can auto retrieve the mods you are missing.

It totally came through big time and saved me from losing numerous different saves. Props to the developer.

https://steamcommunity.com/sharedfiles/filedetails/?id=957279754&searchtext=MOD-E

Yeah, Brrainz is responsible for some great mods AND tools. Brrainz made the harmony tool that many modders use. Think that tool also contributed to greatly increasing the compatibility between mods.

edit: I see RawCode is in this thread, who has also been a long time contributor to mod tools and modding in general for Rimworld. Thanks to you as well! (assuming you are the same RawCode as on the Ludeon forums)
最近の変更はBlackSmokeDMaxが行いました; 2018年8月16日 12時52分
RawCode の投稿を引用:
there are mods about this, BUT, such mods violate steam terms of use (and can poof any moment), it's not allowed to automate subsciption process by any means.


Ah crap I didn't read this thoroughly enough haha well hopefully my accidental transgretion is understood to be free of any malicious intent. It fixed a game for me that I might have otherwise given up on.

Thank you to all who contributed to this thread.
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投稿日: 2018年8月14日 18時04分
投稿数: 15