RimWorld

RimWorld

RevReese Oct 22, 2018 @ 11:55am
Cannot build wooden walls
Hi all, I am currently running with the following mods installed:


<modNames>
<li>Core</li>
<li>HugsLib</li>
<li>Mod Manager</li>
<li>RimHUD</li>
<li>Colony Manager</li>
<li>EdB Prepare Carefully</li>
<li>Work Tab</li>
<li>Relations Tab</li>
<li>Medical Tab</li>
<li>Animal Tab</li>
<li>Blueprints</li>
<li>Hospitality</li>
<li>Rimefeller</li>
<li>Toggle Harvest</li>
<li>[RF] Fishing [1.0]</li>
<li>Interaction Bubbles</li>
<li>Glitter Tech</li>
<li>Tilled Soil</li>
<li>[KV] Faction Control - 1.0</li>
<li>[RF] Fertile Fields [1.0]</li>
<li>[SYR] Coffee and Tea</li>
<li>Alpha Animals</li>
<li>Better Pawn Control</li>
<li>Camera+</li>
<li>Fluffy Breakdowns</li>
<li>Follow Me</li>
<li>Let's Trade! [1.0]</li>
<li>Numbers</li>
<li>Pharmacist</li>
<li>P-Music</li>
<li>Research Tree</li>
<li>Rimworld Search Agency</li>
<li>Simple Stockpile Presets</li>
<li>Smokeleaf Industry</li>
<li>Sora's RimFantasy: Brutal Start</li>
<li>Veinminer R1.0</li>
</modNames>

All these mods appear to work well together with no errors at all on game launch.

The problem is, I cannot seem to build wooden walls.

The only options are deconstruct, bridge and brick wall (I can't change the material either).
I have removed all these mods and just ran Core and the option to build with wood is there, so it is definitely a mod problem.

I have looked up this problem and the solution was to ensure wood was available (which it is) and in a stockpile (which it is).

Does anyone else have this problem and did you manage to isolate the mod that was causing it.
I am pretty much resigned to going through one by one but am trying to save myself some time.

Thanks for your time.
Originally posted by Whiplash:
It's probably Brutal Start. That mod changes the starting conditions for brutal solo/naked mode so that you have no research done at all. It may change other modes/scenarios as well.

The mod says it makes it like you are playing in Tribal as opposed to normal mode. Where you would still be able to at least build walls. But it actually takes away all research entirely. I was messing with it last night and found I'd have to research to even make walls or doors.
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Whiplash Oct 22, 2018 @ 12:02pm 
It's probably Brutal Start. That mod changes the starting conditions for brutal solo/naked mode so that you have no research done at all. It may change other modes/scenarios as well.

The mod says it makes it like you are playing in Tribal as opposed to normal mode. Where you would still be able to at least build walls. But it actually takes away all research entirely. I was messing with it last night and found I'd have to research to even make walls or doors.
Last edited by Whiplash; Oct 22, 2018 @ 12:02pm
Hazardous Oct 22, 2018 @ 12:03pm 
Try disabling the mod that adds bricks and brick walls first.
Whiplash Oct 22, 2018 @ 12:04pm 
From Brutal Start mod:

This transforms your RimWorld experience.
-Requires new save file.
-Modifications to the "Naked Brutality" Scenario.
-Changed Naked Brutality scenario from a "New Arrivals" to "Lost Tribe".
-Modifications to all Scenarios.
-Removed the Tribal start/Classic start tags.
-All scenarios have no research finished; regardless of tech level
-Starting research begins with a simple research bench.
-Structures that require "Complex Structures" research.
-Simple research bench
-Butcher table
-Fueled stove
-Sculptor's table
-All furniture now requires "Complex Furniture" research.
-To revert changes, just disable mod and start new game save.
Last edited by Whiplash; Oct 22, 2018 @ 12:05pm
Proteus Oct 22, 2018 @ 12:04pm 
Well, OP said he can build Brick Walls ... so he obviously has the ability to build walls.

My guess is that all wood supplies are forbidden and he hasn't felled any trees on his own yet.
You get only the options to build walls (or floors) from the materials available to your colonists
RevReese Oct 22, 2018 @ 12:13pm 
You guys are fantastic thank you! it was the brutal start mod, disabled and all good now!

Thanks again to you all!
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Date Posted: Oct 22, 2018 @ 11:55am
Posts: 5