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2 meals a day per animal too. But the size of the animal dictates how much food they eat. Smaller animals may be better off eating the raw ingredients.
As far as crops go, it depends on the crop. Rice yields 6 ingredients per tile, corn yields 14 (I think) but corn takes longer to grow. Each meal requires 10 of an ingredient so 5 tiles of rice is 3 meals. I would say 10-20 rice tiles per person. Maybe more if you want a surplus to build up.
The problem with trying to micro is that you'll inevitably get scenarios like toxic fallout which will throw everything out the window.
As for crops vs hunting - you'll definitely want the mood buff from fine meals. It's 100% worth it.
-In Ice Sheet/Sea Ice, you're going to have to rely on either cannibalism or hydroponics for 90% of your nutrition.
-In Tundra, you're probably going to have to rely on veggies slightly more than meats, unless you're willing to risk the dreaded Caribou/Elk Revenge.
-In Boreal Forest/Temperate Forest, you'll have access to large numbers of non-herd animals, so you can sustain a medium-sized colony on meat alone.
-In Desert/Extreme Desert, you're going to have to rely on large amounts of relatively-inefficient growing.
-In Tropical Rainforest/Arid Shrubland, you have access to both enormous quantities of meat and lots of soil, coupled with a fairly mild growing season.
But yeah, your basic arithmatic is 2 meals/pawn per day. Each meal is 10 meat/veggie or 2 eggs. If you can equalize your meat/veggie income, you can get a reliable +5 mood boost from Fine Measl.
Let's say you have a map where 30 days out of the year you can't grow crops and animals will be reduced to basically snow hares cuz of winter.
You'll need 70-80 food per person. That's 2 per day which is 60 and an extra 5-10 days of food to give you a chance to replant some fast growing crops like Rice after the non-growing season ends.
If things do get tough, you can store corpses in a cold room and have your colonists fill up on human meat whenever their food meter is drained. Even if they aren't cannibals, mental break downs are better than game over.
But now with vanilla implemented food restriction, I might give them another go.
That way right at the start you've already got a nice growing field setup. By nice sized I never really measure, but at least 10*10 or so. Again its by feel more than demand.
In general always aim to produce excess. You won't always harvest everything; you might lose some to disease or disasters; you might get a major series of events that shuts down your growing or production for a year - one fire at the wrong time can wipe out your crops!
Excess also helps because you might start planting, then a few months in recruit new people (wanderers joining, escapers escaping to your side, prisoners converted); so if you only aim to produce what you "need" then adding to your pool of people and disasters can both cripple you come winter.
I could've done hydroponics but I didn't wanna spam windfarms or use chemfuel/wood for a gen.
I could've done hydroponics but I didn't wanna spam windfarms or use chemfuel/wood for a gen.
As for wildlife I often base my response to that on the map and character skills - if I've got characters early on with a high animal skill I set them to taming the wildlife - better to tame and breed then have to rely on stock migrating through. However if I've only got a low animal taming score then the wildlife is fair game to come ot the cook pot.
Yes, 500 squares approx. It sounds like a lot but its only like two 15x17's. The game usually starts in the growing season. Plant potato's asap and then harvest as soon as they are ready. You don't need to worry that much for actually hauling them, just harvesting them. Use all 3 colonists to do it !
He makes a new game if he gets a blight.
No I don't? Blights don't immediately destroy your crops. Just treat ASAP.
Was joking lol