RimWorld

RimWorld

Stop Game Updating
Yay Rimworld is released!

I'm going to play some vanilla games first. Later I'll download my favorite mods.

Since a15 I knew the drill. Downlaod the mods, put them in a seperate folder the dev kindly made (so I'm not tied to the workshop autoupdate), select the appropraite version in "betas" and then start the game. First it was 15, then 17, then 18, now release version...

Wait, where is the release version under beta? Can't I prevent updates? Is he going to make all future updates compatible with 1.0 saves? Usually when devs update a game like this, they don't care about breaking release day saves, especially Swedish developers from a certain company.

I'm left with the conclusion that either all future updates will be compatible with release day saves, the dev might update in the future but break saves in the patch, or there will be no updates after release. The third case is ideal, but that means we never get boats. The first case is one I'd like. The second case alarms me.
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Showing 1-15 of 17 comments
Proteus Oct 19, 2018 @ 10:23am 
Originally posted by tiberiansun371alexw:
..
Wait, where is the release version under beta? Can't I prevent updates? ...

Dunno if this still is the case, but AFAIK you can tell Steam to stop automatically updating a game.
With some game you can also copy and paste them into separate folders after download.
Dunno if this is the case for Rimworld, however, as I have been with Rimworld since before Tynan went to Steam (and have the version he sold directly on his HP, where you don't have any problems with updates breaking mods ... every update is a separate download which you can put anywhere you like)

Originally posted by tiberiansun371alexw:
I'm left with the conclusion that either all future updates will be compatible with release day saves...

I wouldn't bet on this
tiberiansun371alexw Oct 19, 2018 @ 10:23am 
Originally posted by Proteus:
Originally posted by tiberiansun371alexw:
..
Wait, where is the release version under beta? Can't I prevent updates? ...

Dunno if this still is the case, but AFAIK you can tell Steam to stop automatically updating a game.

I can tell steam to stop updating, and THEN IT UPDATES when I launch
Proteus Oct 19, 2018 @ 10:27am 
Originally posted by tiberiansun371alexw:
Originally posted by Proteus:

Dunno if this still is the case, but AFAIK you can tell Steam to stop automatically updating a game.

I can tell steam to stop updating, and THEN IT UPDATES when I launch

How about copy and pasting the Rimworlds folder somewhere else and trying to start it from this separate folder?
Normally Steam should only update the game in the Steam library and not the game in the copied folder (but I guess staring the copy will only work if Tynan doesn't use the DRM that is supplied by Steam)
BlackSmokeDMax Oct 19, 2018 @ 12:04pm 
Tynan doesn't use the Steam DRM, like you mentioned you can just move the Rimworld install folder. And like the OP mentioned, it is still better to move your mods to that /mods folder wherever you move the install folder. You'd still want to do this as Steam would still update the workshop mods in their default location.

tl;dr The only (real) protection is moving both the main game folder, and then manually installing the mods (just what the OP is currently doing) to that new folder location.
BlueDragonXD Oct 19, 2018 @ 12:49pm 
Yep just what they said. Read this to learn why this may be a good idea. You can even have standalone save files folder. You can have multiple copies of Rimworld each in there own folder standalone. And you can still use Steam mods and mods from Ludeon Website. But you have to manually install or update mods once you do this. Which is not hard.

https://ludeon.com/forums/index.php?topic=46214.0
Last edited by BlueDragonXD; Oct 19, 2018 @ 12:50pm
RevReese Oct 19, 2018 @ 2:03pm 
I have subscribed to a lot of mods for 1.0 which all seem to be playing nicely together error free (for now at least!).
If i copy my subscribed mods folders from the 294100 folder to the RimWorld/Mods folder, do i need to then unsubscribe from them all? I know it has been suggested above to do so as there could be problems with two different versions of the same mod.

I ask because, it is still early days of 1.0 (new game) and mods are likely to be updated in the coming weeks which i would like to take advantage of (also can i simply update the mods in the Mods folder manually when the subscribed mods get updated and carry on)?
I know some patches can preserves saves. It has happened in the past when there wasn't something big (like the AI upgrade for 19, among other changes it made).

Heck, some mods are vanilla save compatible even when they change gameplay. Some of the even add new items, which amazes me since they should be completly incompatible with vanilla saves. So the idea of making all future patches compatible on purpose with release version is doable, if a bit more trouble that it is probably worth. But I could hope when I noticed release version wasn't in betas sicne it is possible.

What do you mean by move the Rimworld install folder? Do I just move the entire folder C:\Program Files (x86)\Steam\steamapps\common\RimWorld to someplace else? Will steam even be able to find it?
Antiga Oct 19, 2018 @ 2:34pm 
Originally posted by tiberiansun371alexw:
I'm left with the conclusion that either all future updates will be compatible with release day saves, the dev might update in the future but break saves in the patch, or there will be no updates after release. The third case is ideal

So just to get things straight, ideally you'd see no more updates for this game, ever? Because of the off chance they might eventually break saves? Even though you can just move your folder and finish your game in your version at your own pace, and use an updated version when starting a new colony. But no, convenience is more important than making something amazing even more amazing? Sorry if I seem a bit astounded. I am.
Proteus Oct 19, 2018 @ 4:19pm 
Originally posted by tiberiansun371alexw:
...

What do you mean by move the Rimworld install folder? Do I just move the entire folder C:\Program Files (x86)\Steam\steamapps\common\RimWorld to someplace else? Will steam even be able to find it?

Nope, Steam won't be able to find it.
After moving the folder you then have to start the game (every time) by the executable in the copied (or moved) folder.
Dunno how it is called in the Steam-Version, but in my standalone version it is called RimWorld2059Win64.exe ... may well be that in the Steam Version it is just called Rimworld.exe

Originally posted by Proteus:

Nope, Steam won't be able to find it.
After moving the folder you then have to start the game (every time) by the executable in the copied (or moved) folder.
Dunno how it is called in the Steam-Version, but in my standalone version it is called RimWorld2059Win64.exe ... may well be that in the Steam Version it is just called Rimworld.exe

I guess it's what I have to do. I'd mark your earlier responce as an answer, but a quote box inside a quote box makes my OCD go nuts, so I'll just take this as the answer and leave it at that.
Oh I meant the first case is ideal and the second one is good enough. Ah whatever. I really hate it when an original post says "edited" unless it says sometihng like "problem solved" or "I can't delete this because steam is dumb" or "go away" instead of some edited variation of the original thought, so I'm leaving it
Defektiv Oct 19, 2018 @ 5:42pm 
It's true for any game. I do it for FO4 all the time because they update and break mods sometimes faster than F4SE can get updated. I really REALLY wish Steam had a "Do not update even when I launch" option for game update settings. I never want to hold off updating a game until I launch it. The setting makes very little sense.
Angela™ Oct 19, 2018 @ 5:45pm 
Here you go.

https://steamcommunity.com/sharedfiles/filedetails/?id=1507748539

It's a mod that lets you set mods to an "offline" permanent version in the actual mod folder rather than the workshop folder, meaning no more updates as long as you load the static version.

Various other tools too but should help in your specific case.
RevReese Oct 22, 2018 @ 3:32am 
Originally posted by Cyriel ᛭ᚲᛃᚱᛁᛖᛚ᛭:
Here you go.

https://steamcommunity.com/sharedfiles/filedetails/?id=1507748539

It's a mod that lets you set mods to an "offline" permanent version in the actual mod folder rather than the workshop folder, meaning no more updates as long as you load the static version.

Various other tools too but should help in your specific case.

A great mod! I have used it to copy all my mods into the Mods folder. My question is: How do i tell the game which mods to load? the ones in the workshop folder, or the offline ones in the mod folder?
Originally posted by Kyle Thorne:

A great mod! I have used it to copy all my mods into the Mods folder. My question is: How do i tell the game which mods to load? the ones in the workshop folder, or the offline ones in the mod folder?

That's great for mods themselves, but I was talking about the core game
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Date Posted: Oct 19, 2018 @ 10:13am
Posts: 17