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2. Medieval Times
3. Expanded Prosthetics and Organ Engineering
4. Prison labor
5. Hospitality
Prepare Carefully to customize my starting colonists because making a celebrity version of Rimworld starring Alex Trebek, Danielle Brigoli and Gilbert Gottfried is amusing to me.
Medieval Times because I collect swords in real life and love some medieval elements in my games.
EPOE because losing a limb on one of my favorite colonists and then waiting years for a trade ship to arrive with the desired replacement limb is annoying. Rather make my own new limb.
Prison labor because having prisoners cut my rocks, butcher my game and tend my crops makes them productive members of my colony as opposed to being moochers who sit around all day and eat all my food.
And hospitality because you asked for 5 mods I like and this one gives me free gifts if I make rooms for travelers and give them tables to hang out at.
Also a new mod to me.... Not surprised so many mods and I have been stuck playing A17. lol Every mod in this forum that anyone suggests I'm going to look into. I'm probably not going to play 1.0 until about the weekend sadly. I need to collect mods. First I make a list... then I wait for 1.0 releases... then I check that they work and don't have conflicts. So reading other peoples suggestions and answering questions here gives me stuff to do while I wait for mods to be updated. I already played 1.0 a bit.
Easy or hard landings and experience regret from the first ship section coming down! Saved people from the cryptosleep pods? Well, you let that food section burn up while you were medding and are now starving. Put out the fires around the weapon deck so you could start with some beefy weapons and turrets? All that medicine also burned up and now the colonists you saved are dying from infection while the remaining fires burn up everything you can't get to!
Basically, I enjoy the surprise of wondering what I'll get to start with and risks of what to save or let go, while dodging debris coming down.
2. Simple Sidearms https://steamcommunity.com/sharedfiles/filedetails/?id=927155256&searchtext=simple+sidearms
Very vanilla friendly and allows your soldier who's good at range and melee to have both! Not dual wield style but swap in combat. Makes for some varied loadouts which is nice.
3. No more missing fingers https://steamcommunity.com/sharedfiles/filedetails/?id=1507613205&searchtext=no+more+missing+fingers
Hopefully will come back for 1.0 since it's a bit of a tweaking from an older mod. Certainly not everyone's cup o'tea but I enjoy it. Makes bodies a little tougher so you don't lose parts quite as easy, but it also ramps up the pain from wounds and bleeding is a priority. Fights tend to be more decisive good or bad.
4. Smart Medicine https://steamcommunity.com/sharedfiles/filedetails/?id=1309994319&searchtext=Smart+Medicine
Goes very well with the above mods I think since it's the one that I believe allows you to set pawns to carry medical supplies as gear, you can set it so you can tend anywhere so that middle of combat patch up could be a real life saver.
5. Death Rattle https://steamcommunity.com/sharedfiles/filedetails/?id=1499824971&searchtext=death+rattle
Since I enjoy some pain obviously, this is both some great little immersive stuff at worst or a real life saver at best. An example of both being when I had someone shot in the neck that nearly severed their head. Complete oxygen loss to the brain because of inability to breath. Quick patchwork was able to restore just enough so they lived but with some pretty bad brain damage. Went on to be productive but slow for quite awhile! The immersive, something sad/satisfying when your crack shot soldier who saved you from countless threats racking up an impressive kill count gets that unlucky hit to the chest that destroyed his heart. Clinical death, no pulse. You have no heart to use and all you can do is watch them either bleed out first or just simply die because of no pulse. It's a feeling of helplessness... and satisfying when its the enemy squirming!
Edit: Getting links for B19 or 1.0 if there already
Edit2: Thanks to the above modders and their predecessors who may have started them but didn't bring them all the way to now. I play with over 120 mods as of B19 and expect to keep that number in 1.0 and beyond most likely as long as the great modders continue it.
Previously mentioned mods in this topic are some great choices as well and many I personally use too. So many choices and so as a bit of a disclaimer I made my picks based on what I enjoy out of the risk/reward part of combat and some of the mods that maybe don't get as much attention due to the clear usefulness of others.
Basically, modding this game is great. Or don't. It's still great.
2. VGP Vegetable Garden. So many options to farming and food preparation.
3. RunAndGun. Now using machine pistols makes sense.
4. Prepare Landing. (I hope) Not currently working, but the best way to find a landing site.
5. Numbers/WeaponStats. Basically two mods that do the same thing: Present info to the player in one big modifiable and sortable table.