Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What Rimworld does are small stories, situations that cause a narrative to go on.
This can be entirely driven by characters or by events aswell.
The general direction your playthrough heads to is irrelevant for that fact, it just sets the framework but gets enriched by the smaller stories.
It doesnt matter where the whole colony heads to and whether you end up going this direction with it or that.
Its about what your colonists do and how they act, what situations they cause etc.
For example when a dude named Bob smoking and drinking all the time suddenly laying naked in the 60 degree desert taking a sunbath to then get a bite into his lower chest from a raging rat, dying to the infection a day later.
Its fun, its dumb and its a story. And the game is full with short and longer stories, whether its the journey from one side of the planet to the other or that all are having a fight with bandits outside while Lola who refuses to participate suddenly gets into the middle naked playing horseshoes.
Thats what he/she refers to.
If you want unique stories then roleplay. What i for example have going on at the moment is the story of a Machinecult. They built the church of dark technology in the desert and turn themselves into augmented machines because they dont accept unoptimized people.
With that basic premise you can literally have the story go in any direction.
The only thing i wished for the game to get later is a colony policy feature.
Where you can set certain things, for example that all my colonists react to unaugmented people with aggression but invite everyone with any enhancement to the colony.
I am sure you will be missed.
D2 for its time was not low graphics.
Even Stardew Valley's aesthetics is MUCH more pleasing, which is 2d and pixel art.
Stardew Valley's is faaaaar away to have as many things to calculate by the CPU than Rimworld on the other hand.
RimWorld can be played on a toaster right now. A few extra assets won't hurt the system requirements.
I would prefer Rimworld to have better animations and more character details but it is what it is.
What question did I answer? I just replied to Tarou, that 3D graphics aren't required. Simple pixel art is a lot more pleasing to the eye (e.g. aesthetically pleasing to the eye). Almost everyone who played Stardrew Valley love the art and animations, while no one has ever said that about RimWorld. There is almost no animation in RimWorld right now. It's absolutely lazy work, as the current art style was supposed to be placeholder, but people are content with it somehow, so I'll just wait for a more capable developer to make a similar game.
There was one guy who started a thread recently complaining that "He didn't want full 3d graphics on release." So it's my understanding that people think a button is pressed and the game automatically updates its graphics with current game standards.
Mate, you don't like the graphics play something else. Might I recommend Dwarf Fortress ;D