RimWorld

RimWorld

Xscha Sep 27, 2018 @ 5:21pm
Muskets
with adding plate armor and longswords, all we're missing for mediveal fun is muskets
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Showing 1-15 of 17 comments
grapplehoeker Sep 27, 2018 @ 5:31pm 
I'm fairly certain muskets were not medieval but rather renaissance.
Medieval was the period between the 1st and 15th century AD.
Muskets first appeared in the 16th century and the renaissance period was the 14th to 17th century AD.
Incidentally, the Tudor period was from 1485 to 1603, which effectively starts at the end of the medieval and covers most of the renaissance. So muskets, if they were to appear in the Universim (if it adheres to European Earth chronology) should be appearing now, in the current Tudor era of the game.
As for Rimworld, it's anyone's guess what technological advancement Rimworlders would subscibe to. Perhaps they wanted to forego having to keep their gunpowder dry and skipped muskets in order to leap to bullets instead ;)
Last edited by grapplehoeker; Sep 27, 2018 @ 5:43pm
KalkiKrosah Sep 27, 2018 @ 5:41pm 
Actually, muskets did come into play in the Medieval era. The Chinese were the first to implement it and the Europeans adopted gunpowder shortly afterwards but did not have much success with it. They made improvements in the renaissance era but it did not become widespread until the industrial era.

It is a big jump from Medieval to semi automatic pistols. I do hope a mod comes out to address this with some industrial era tech.
grapplehoeker Sep 27, 2018 @ 5:48pm 
The Chinese may have used gunpowder during the medieval period, but the European musket originated during the early 16th century which is a century after the medieval era ended.
The muskets saw a lot of use actually throughout history right up until the early industrial age when the invention of the rifled musket (the rifle) took over. And it wasn't long after that the bolt action rifle came into use.
https://en.wikipedia.org/wiki/Middle_Ages
https://en.wikipedia.org/wiki/Musket
https://en.wikipedia.org/wiki/Bolt_action
Last edited by grapplehoeker; Sep 27, 2018 @ 5:54pm
AlexMBrennan Sep 27, 2018 @ 5:50pm 
It is a big jump from Medieval to semi automatic pistols
Sure, but do we need 10 more slow long range weapons that would be mechanically indistinguishable from a greatbow?

Greatbows already do the same damage as bolt action rifles so why use muskets instead of sticking with bows until you research proper guns - higher rate of fire? I really don't see how muskets would add anything new.
Last edited by AlexMBrennan; Sep 27, 2018 @ 5:50pm
Xscha Sep 27, 2018 @ 6:18pm 
Originally posted by AlexMBrennan:
It is a big jump from Medieval to semi automatic pistols
Sure, but do we need 10 more slow long range weapons that would be mechanically indistinguishable from a greatbow?

Greatbows already do the same damage as bolt action rifles so why use muskets instead of sticking with bows until you research proper guns - higher rate of fire? I really don't see how muskets would add anything new.
muskets bring to the table slower fire but more punch is what i'd assume, and maybe more range or accuracy(or less, if you wana go off the traditional fact that they aren't rifled)
Tekel1959 Sep 27, 2018 @ 7:54pm 
There is a B19 musket mod actually - search workshop
Lucifer Sep 27, 2018 @ 8:06pm 
the musket mod is already very good
Slye_Fox Sep 27, 2018 @ 8:10pm 
Originally posted by grapplehoeker:
The Chinese may have used gunpowder during the medieval period, but the European musket originated during the early 16th century which is a century after the medieval era ended.
Actually; the Matchlock (the predicessor to the Flint lock) dates back to the 1470's.
In all honesty, Muskets should (if we go off a relatively standard idea of a musket) have high damage (50cal (roughly) ball going super-sonic would blow out your brain), med. accuracy (maybe a rifled variant with lower reload but better accuracy), and slow fire-rate. So bows would be more for general damage, while muskets would be for sharpshooters. (fun-fact: i think sharp shooter may come from the sharps rifle. go figure)
Last edited by Emperor Cheesius Secundus; Sep 27, 2018 @ 8:39pm
Xscha Sep 27, 2018 @ 9:23pm 
Originally posted by Tekel1959:
There is a B19 musket mod actually - search workshop


Originally posted by Hydra Shaftoe:
the musket mod is already very good
those are mods, and while they seem pretty okay mechanically the addition of 3 muskets just feels weird, not to mention the artwork doesn't seem so vanilla. I think it would be better implemented in game by the dev, no?
Originally posted by IDWK_Africanz_:
Originally posted by Tekel1959:
There is a B19 musket mod actually - search workshop


Originally posted by Hydra Shaftoe:
the musket mod is already very good
those are mods, and while they seem pretty okay mechanically the addition of 3 muskets just feels weird, not to mention the artwork doesn't seem so vanilla. I think it would be better implemented in game by the dev, no?
Honestly, i feel they wouldn't be very unique for balance purposes if he added them.
hedge Sep 27, 2018 @ 10:10pm 
this mod adds firearms progression. there may be balance issues. ive found it has little bearing on my colony because i rarely produce my own firearms anyways, so ineviteably i go from scavenged poor quality historical firearm to purchased excellent quality assault rifle before I have even researched gunpowder, in a very short period of time. https://steamcommunity.com/sharedfiles/filedetails/?id=1501573913&searchtext=firearms
grapplehoeker Sep 28, 2018 @ 5:10am 
Originally posted by Hedge Enemy:
this mod adds firearms progression. there may be balance issues. ive found it has little bearing on my colony because i rarely produce my own firearms anyways, so ineviteably i go from scavenged poor quality historical firearm to purchased excellent quality assault rifle before I have even researched gunpowder, in a very short period of time.
Yes, me too. I only produce the occasional weapon or armour for that matter much later, at least by the time that I have the Hi-tech research bench.
Until then, I'll use the weapons that I acquire from raider loot, through trade or even quests.
In the early game, the weapon technology level of the raiders is only a little behind my own potential but still isn't enough to deal with a proper defensive strategy incorporating traps, turrets and my own shooters. So I can easily arm my colony using raider arms as a source.
Last edited by grapplehoeker; Sep 28, 2018 @ 5:12am
AlexMBrennan Sep 28, 2018 @ 5:13am 
muskets bring to the table slower fire but more punch
As I said bolt action rifles do the same damage as greatbows so if muskets were to do more damage than bows then it follows that ancient muskets do more damage than modern firearms, which seems silly.

If you want muskets to fill a niche then you need to first create such a niche but currently it doesn't exist.
grapplehoeker Sep 28, 2018 @ 5:18am 
Originally posted by AlexMBrennan:
muskets bring to the table slower fire but more punch
As I said bolt action rifles do the same damage as greatbows so if muskets were to do more damage than bows then it follows that ancient muskets do more damage than modern firearms, which seems silly.

If you want muskets to fill a niche then you need to first create such a niche but currently it doesn't exist.
Even if a niche could be created, they would still be a very temporary option due to their other handicaps.
Muskets would also be prone to much longer loading times and cooldown between firing.
Dryness would also be a factor - muskets would be vulnerable to wet weather conditions or the pawn themselves becoming wet.
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Date Posted: Sep 27, 2018 @ 5:21pm
Posts: 17