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It's a powerful combat drug since it lets you go way past the normal pain threshold, only luciferium is more potent and that ♥♥♥♥ is nanotech that drives you insane if you don't get your fix. I've seen juicers muscle through having their hands blown off and before the damage overflow was added it'd be pretty common to see one act like a kamikaze rushing your guys until someone finally destroyed his torso or head.
TL;DR that stuff is NOT 5-hour energy shots in a needle. Take it seriously.
That makes sense. I haven't had a lot of experience with meth. Actually the only personal experience I've had with it was finding an abandoned meth lab in a rental property I was contracted to renovate. So I wouldn't know much about it myself.
And yeah, to be fair I didn't put him on the stuff, he came already addicted and I severely underestimated how much ♥♥♥♥ it would be to get him off it.
I've been noticing/thinking the same thing.
Though Luciferium is totally Spice from Dune. Which is equal parts awesome and terrifying. I make sure never to accept anything that rewards Luciferium and forbid it whenever it drops in my Colony lol. Sometimes I'm really tempted to build up a stockpile and just let one of my Pawns go at it...
I'll take the quests if they give other good rewards, and just burn all the Luciferium as soon as they give it to me.
The other drugs only hop you up and eventually cause things like liver failure to happen.
Luci will regrow that liver for you.
Luciferium is fantastic for pawns kept in cryo-sorry, *CRYPTOsleep (because Tynan). Pop a luci, unfreeze em whenever needed for combat (keeping in mind the debuff from this, so they'd need to be basically a super soldier) and refreeze em. They only need a fresh dose every ten combat forays or so, since caskets stop the luci dose timer. Many people (I don't, not a fan of the abusability of it) actually have mods to produce luci, so that way they can reach a mid-endgame state of all pawns using it.
Most of the other drugs imo aren't worth it. All forms of psychite (flake, yayo, psychoid tea) have instant addiction chances, smokeleaf is good to sell but the usage lowers efficiency heavily and makes pawns eat more, etc.
I do dabble in Ambrosia though. It's nice for a perenially sad pawn/pawn having a rough time to go nom on some Ambrosia to get that little mood boost as well as max Joy-sorry, *Recreation. Have you had your Joy today?
Also, looking at the code, it appears that Wakeup is still safe every 72 ingame hours (taking one ups tolerance by 0.045, reduces by 0.015 per day, minimum to addict is 0.08).
Go-juice is unsafe, at 0.044 tolerance per dose, reduces by 0.015 per day-but minimum to addict is only 0.03. Ambrosia is safe once every two days, too, for the sake of completeness :)