RimWorld

RimWorld

ambi Sep 5, 2018 @ 8:52am
Sieges not sieging?
Every time I get a siege raid, the besiegers end up just assaulting my colony, without even bothering to build mortars. I'm playing on the 400x400 map in a rainforest biome. Is this happening to anyone else? I don't think the map's size is causing this, as the latest siege spawned pretty close to my colony, so the mortars would've easily be within range. Is bug?
< >
Showing 1-15 of 20 comments
AquaX Sep 5, 2018 @ 8:55am 
If the siege group saw someone from your colony, they might choose to engage and not build their mortors.
Celestite Sep 5, 2018 @ 11:03am 
or you know the devs are awfulll at their job
Mr.M Sep 5, 2018 @ 11:37am 
Originally posted by Celestite:
or you know the devs are awfulll at their job

Or, you know, another mod problem (like every third thread these days due to update...)
Boink (Banned) Sep 5, 2018 @ 12:13pm 
Originally posted by klacoste:
Every time I get a siege raid, the besiegers end up just assaulting my colony, without even bothering to build mortars. I'm playing on the 400x400 map in a rainforest biome. Is this happening to anyone else? I don't think the map's size is causing this, as the latest siege spawned pretty close to my colony, so the mortars would've easily be within range. Is bug?


If you bothered to read the tool-tips, the large maps are not designed to be played and break the AI. More than likely this happens:

Game: Spawn AI raiders on Map.
AI = Raid means Setup Mortars = True.
Gamefield is X units - AI expects X-Y units.
Mortars have a range of Y-Z, aka not enough.
AI cannot fulfill Raid parameters, reverts to basic rush mode.

Note: you've no idea how this is calc'd, the actual position of the AI might not even matter if it's calculated before they spawn.


TL;DR

The large maps are there for testing mechanics other than the AI - economy, resource management etc. Don't expect the narrative AI to work properly on them.


/thread
Last edited by Boink; Sep 5, 2018 @ 12:17pm
Jumenbig Sep 5, 2018 @ 12:16pm 
Well,increasing the size of the map makes the AI more stupid so better stick with the normal size maps,perhaps this is the problem,if not maybe is a mod that you are using and making this problem.
Boink (Banned) Sep 5, 2018 @ 12:17pm 
The vanilla game doesn't even offer map sizes of 400x400 - the largest is 325 x 325.

So you're using a mod to do it, which is probably 0.18 and almost certainly is made by someone who just typed "400" in the XML rather than edit the much harder stuff like AI parameters.

This thread delivered the stupid.
ambi Sep 5, 2018 @ 12:41pm 
Originally posted by Boink:
The vanilla game doesn't even offer map sizes of 400x400 - the largest is 325 x 325.

So you're using a mod to do it, which is probably 0.18 and almost certainly is made by someone who just typed "400" in the XML rather than edit the much harder stuff like AI parameters.

This thread delivered the stupid.

REPORTED.
Mr.M Sep 5, 2018 @ 12:41pm 
Originally posted by Boink:
The vanilla game doesn't even offer map sizes of 400x400 - the largest is 325 x 325.

Just randomly noticed that you can choose "test map sizes" in the options menu, that gives 350 and 400
ambi Sep 5, 2018 @ 12:42pm 
^ Yes, 400x400 maps are playable under vanilla, despite Boink the Troll saying they're not.
Mr.M Sep 5, 2018 @ 12:46pm 
Originally posted by klacoste:
^ Yes, 400x400 maps are playable under vanilla, despite Boink the Troll saying they're not.

Because he probably didnt find it out by chance like me.

And it being a "test map" should have kinda been a warning - tho i am not sure how stupid the AI can react.
Last edited by Mr.M; Sep 5, 2018 @ 12:46pm
Boink (Banned) Sep 5, 2018 @ 12:47pm 
Originally posted by klacoste:
^ Yes, 400x400 maps are playable under vanilla, despite Boink the Troll saying they're not.


Yes, and they're labelled "Extreme Test". i.e. for stress testing the engine, not for playing on.

Large map sizes don't just degrade performance - they actually break the game design. The AI will make stupid decisions, and game balance will be badly effected in various ways. These sizes are included for tradition and testing reasons only, please do not use them without a specific reason.

>Proceeds to make forum post complaining that AI is bugged on them.


The fact you had to unlock them via an option in the options menu and ignored the warning is worse than just using a mod: you know you're being a muppet rather than just an ignorant pleb who can't figure out why the mod they downloaded isn't working.
Last edited by Boink; Sep 5, 2018 @ 12:49pm
ambi Sep 5, 2018 @ 1:07pm 
^ IGNORE THE TROLL.

Originally posted by Jumembig Gamer:
Well,increasing the size of the map makes the AI more stupid so better stick with the normal size maps,perhaps this is the problem,if not maybe is a mod that you are using and making this problem.

Yeah I think this might be it. I'll try to disable a sandbag mod and see it how it goes.

edit: sieges worked normally again. If you're using the following mod, sieges might be bugged since it uses custom sandbags.

https://steamcommunity.com/sharedfiles/filedetails/?id=1461230951

I GUESS BOINK THE TROLL WAS WRONG, HUH?
Last edited by ambi; Sep 5, 2018 @ 1:17pm
Boink (Banned) Sep 5, 2018 @ 1:29pm 
Originally posted by klacoste:
Is bug?

>Proceeds to only inform people he's running a mod after getting attention.
>Bug is in Mod
>Ignores fact that AI might still break using 400x400 maps that aren't supposed to be played (and likely will be removed when 1.0 goes live)

You're a special little thing, you know that, right?
sbhink805 Sep 5, 2018 @ 1:45pm 
Watch out he/she may "report" you again...
Jo Moéstar Sep 5, 2018 @ 2:00pm 
Originally posted by Boink:
>Proceeds to only inform people he's running a mod after getting attention.
>Bug is in Mod
>Ignores fact that AI might still break using 400x400 maps that aren't supposed to be played (and likely will be removed when 1.0 goes live)
>using le meme arrows outside 9gag
Last edited by Jo Moéstar; Sep 5, 2018 @ 2:00pm
< >
Showing 1-15 of 20 comments
Per page: 1530 50

Date Posted: Sep 5, 2018 @ 8:52am
Posts: 20