RimWorld

RimWorld

Animals and Enemy body's as a food source
I am starting a new game since there is a new update and i am future planing one is having my animals eat fallen enemy's my plan is 2 have a Corps room full of dead bodys and have my animal eat them...however i am fishing the discussion forms 4 other peoples experiances on the matter i would and am going 2 experiment myself but i sure there are other who have had sucess in this and i would like 2 have ur opinions. i am wondering if it worth the effort or should i forget the whole idea and stick with my normal method of feeding my animals....
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Showing 1-15 of 19 comments
ScumWatcher Oct 8, 2018 @ 1:47am 
i was very intoxicated when writing this but it should get the question across
Rodi Oct 8, 2018 @ 2:15am 
Get a psycho chef and at least butcher them. Much more efficient.
Jaasrg Oct 8, 2018 @ 2:44am 
Definitely, they're a useless resource otherwise.
Not too keen on butchering them though, especially with psychos who already have pathetic ability to make&keep friends to begin with thus increasing the chance someone gets their feelings hurt and fingers/toes ripped off.
Could always relocate them to night shift and out of the way of others I guess.
kevinshow Oct 8, 2018 @ 3:32am 
Originally posted by Jaasrr:
Definitely, they're a useless resource otherwise.
Not too keen on butchering them though, especially with psychos who already have pathetic ability to make&keep friends to begin with thus increasing the chance someone gets their feelings hurt and fingers/toes ripped off.
Could always relocate them to night shift and out of the way of others I guess.

Psychos can butcher but all the other colonists end up knowing about it and getting a debuff also. So just make sure the colonists can handle this repeated butchering of the humans. The side effect, though, is that you get human leather and while your colonists hate knowing that you butcher humans, they love wearing human-leather clothes.

Go figure!
Jaasrg Oct 8, 2018 @ 4:00am 
Originally posted by navorskatie:
Originally posted by Jaasrr:
Definitely, they're a useless resource otherwise.
Not too keen on butchering them though, especially with psychos who already have pathetic ability to make&keep friends to begin with thus increasing the chance someone gets their feelings hurt and fingers/toes ripped off.
Could always relocate them to night shift and out of the way of others I guess.

Psychos can butcher but all the other colonists end up knowing about it and getting a debuff also. So just make sure the colonists can handle this repeated butchering of the humans. The side effect, though, is that you get human leather and while your colonists hate knowing that you butcher humans, they love wearing human-leather clothes.

Go figure!
I mentioned friends as in social (-10 from butchering humanlike) which is unrelated to mood thus the whole "psycho no friends, let's make it worse" so in that scenario bloodlust/cannibal would work better since those can socialize and get the attached things.
They're not "loving it" either, taken it's pretty minor (-8 total) for 4 pieces of clothing made from human leather but it's there. Pawns with bloodlust (and cannibals?) not psychos though, get mood bonus (+8) for 4 pieces so there you are right.

Also human leather price nerf when, Tynan? This is clearly abusable mechanic and we all know how you feel about those.
Ashardalon Oct 8, 2018 @ 4:28am 
used to do it with boomrats, it works but there are dry spots where there is a string of mech raids
has been harder in the last few betas tho, not sure if they became more picky or eat more but its not as viable as it was in a14
you need a backup so making kibble is still neccesary so you end up with human meat in your fridge and you know some colonist is going to end up walking past strait past all the fine meals and grab some of it to eat
Originally posted by LazyKennedy:
I am starting a new game since there is a new update and i am future planing one is having my animals eat fallen enemy's my plan is 2 have a Corps room full of dead bodys and have my animal eat them...however i am fishing the discussion forms 4 other peoples experiances on the matter i would and am going 2 experiment myself but i sure there are other who have had sucess in this and i would like 2 have ur opinions. i am wondering if it worth the effort or should i forget the whole idea and stick with my normal method of feeding my animals....



Originally posted by navorskatie:
Originally posted by Jaasrr:
Definitely, they're a useless resource otherwise.
Not too keen on butchering them though, especially with psychos who already have pathetic ability to make&keep friends to begin with thus increasing the chance someone gets their feelings hurt and fingers/toes ripped off.
Could always relocate them to night shift and out of the way of others I guess.

Psychos can butcher but all the other colonists end up knowing about it and getting a debuff also. So just make sure the colonists can handle this repeated butchering of the humans. The side effect, though, is that you get human leather and while your colonists hate knowing that you butcher humans, they love wearing human-leather clothes.

Go figure!

if i remember right but i could be wrong , if you butcher them with psycho , not use food for humans (kibbles is nice) and just sell lethar your colonist should not even get negative moodlet from it

i did it myself without psycho as moodlet for just butchering is not that huge if you got semi decent living conditions


If everything fails just save game and do some testing with it , its been a while i played that particular save
Last edited by Varenvel The Festive Dinosaur; Oct 8, 2018 @ 5:31am
Ashardalon Oct 8, 2018 @ 5:33am 
Originally posted by Varenvel the mildly grumpy drago:
if i remember right but i could be wrong , if you butcher them with psycho , not use food for humans (kibbles is nice) and just sell lethar your colonist should not even get negative moodlet from it

i did it myself without psycho as moodlet for just butchering is not that huge if you got semi decent living conditions


If everything fails just save game and do some testing with it , its been a while i played that particular save
nope, colony gets a mood negative
the psycho might not care but no way to hide from the colony
AlexMBrennan Oct 8, 2018 @ 6:06am 
nope, colony gets a mood negative
The crucial point is that the colony gets a minor debuff once, while the butcher (unless cannibal/psycho) gets the debuff for each corpse. E.g. you can wait until the freezer is full before you butcher every corpse in one go to minimize the debuff and obtain enough meat to last for the next decade.
Ashardalon Oct 8, 2018 @ 6:11am 
Originally posted by AlexMBrennan:
nope, colony gets a mood negative
The crucial point is that the colony gets a minor debuff once, while the butcher (unless cannibal/psycho) gets the debuff for each corpse. E.g. you can wait until the freezer is full before you butcher every corpse in one go to minimize the debuff and obtain enough meat to last for the next decade.
yep, its definetly not a massive negative
definetly managable
but "your colonist should not even get negative moodlet from it" part is still wrong
no reason not to do it, humanskin pants for everyone, but it will give some mood penalty
Hannah Barbara Oct 8, 2018 @ 6:26am 
Just eat them yourself.
AquaX Oct 8, 2018 @ 6:57am 
The reason certain debuff exist is to prevent the player abuse. A lot of the debuff from messing w other humans inhumanly whether by selling them, harvesting their organs and then selling both away, to butchering human corpses for their leather/ meat was added because players were abusing it to get an either an easier start or easy money. Now your colony members get the debuff no matter where they are unless they possess the traits that prevents it.

That’s also why trade values took a nose dive in B.19, to discourage this form of behavior. Note you still can do it but only occasionally.
Originally posted by Ashardalon:
Originally posted by Varenvel the mildly grumpy drago:
if i remember right but i could be wrong , if you butcher them with psycho , not use food for humans (kibbles is nice) and just sell lethar your colonist should not even get negative moodlet from it

i did it myself without psycho as moodlet for just butchering is not that huge if you got semi decent living conditions


If everything fails just save game and do some testing with it , its been a while i played that particular save
nope, colony gets a mood negative
the psycho might not care but no way to hide from the colony

Honestyly if you butcher few people a week the impact its not that big , i could be wrong but i recall it was like 25-35 for 5 people or 7

One way you could go "around this" is have freezer for corpses , and have animals zone not have any place where there is normal food

that way they will eat people from "corpse fridge" and not eat anything else

once that runout you could have secondary freezer with kibbles

i remember my 3rd willage wanted to make money with bear , and i had alcocholic husky with high alcochol tolerance , he had to drink it else he would die

fun time
Last edited by Varenvel The Festive Dinosaur; Oct 8, 2018 @ 7:19am
Ashardalon Oct 8, 2018 @ 7:30am 
yep, sadly i think boomrats no longer eat corpses :( needs to be butchered meat
lots of changes in the last few versions that make no sense
Serina Oct 8, 2018 @ 8:11am 
I've always stored dead raider corpses in a freezer and allow my carnivores to munch on them. It's free food that would otherwise be useless to me. I've tried to butcher using a psycho to make kibble but the colony gets a mood debuff which I dislike so just going to keep the bodies as is.
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Date Posted: Oct 8, 2018 @ 1:46am
Posts: 19