RimWorld

RimWorld

Lazy Joe Oct 3, 2018 @ 2:44am
Warg starving
I have some wargs in my colony, usually i set them to roam the entire map freely, but during raid i prefer to set them to only roam the home area, which would call those back who are still outside. And while they roam freely and hunt, the dead animal they don't finish feeding on, my colonists would bring back and harvest meat from them, which is pretty nice, saves me the trouble of hunting.

At some point, i got the notification that tells me that one of my wargs is starving. Which i just can't understand.
Because: the warg was set to roam home area only, my home area includes a raw food freezing room with plenty raw meat lying around right there. Why doesn't it just go in there and eat some raw meat? Other wargs do that from time to time, why not this one? It's perfectly healthy, nothing is stopping it from going in there.
Last edited by Lazy Joe; Oct 3, 2018 @ 2:45am
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Showing 1-15 of 17 comments
Rodi Oct 3, 2018 @ 2:53am 
Faulty Ai
Besides, why wargs? Holding animals for food is a negative sum game, feeding them costs more than they yield. Good animals are those that drop wool, milk or special items(thrumbo horn).
Animals are only good for the abovr mentioned and utility taska/combat
Jaasrg Oct 3, 2018 @ 2:55am 
Is it stuck?
Assign it to different zones and back to zone you want and see if that helps.
Might be too young to hunt, I had that issue last time
crgzero (Banned) Oct 3, 2018 @ 5:43am 
Produce some kibble and see if it will eat that.
AlexMBrennan Oct 3, 2018 @ 6:49am 
I wouldn't worry about the warnings until they actually collapse.

Holding animals for food is a negative sum game
Obviously this is a guess but do you think it's possible that hauling animals are kept to help with hauling?

Wargs in particular have the benefit of not eating meals so you can hunt and cook fine meals without having to worry about the animals eating your food.
feeding them costs more than they yield.
If you have a colony of 427 cannibals then you might be able to eat all the free meat that keeps arriving but otherwise it might be a good idea to come up with a way to upcycle (e.g. convert human meat to meat, milk or wool)

Might be too young to hunt, I had that issue last time
According to OP wargs have access to the freezer, and I don't think chopped meat needs hunting.
Produce some kibble and see if it will eat that.
The in game description literally states that wargs can't eat kibble. What's next - should we try feeding it rocks?
Last edited by AlexMBrennan; Oct 3, 2018 @ 6:50am
Jigain Oct 3, 2018 @ 7:10am 
Make a new area.

Designate your freezer.

Assign animals to this area if they start starving because they can't figure out how to eat.

Problem solved.
BlackSmokeDMax Oct 3, 2018 @ 7:16am 
Originally posted by Jigain:
Make a new area.

Designate your freezer.

Assign animals to this area if they start starving because they can't figure out how to eat.

Problem solved.

This would likely work.

You could also put the wargs sleeping spot in the freezer. When they wake up hungry, the food will be close.
CellNav Oct 3, 2018 @ 7:52am 
Well, strange animal behavoir has been noted if running mods as well as problems with using the experimental map (400x400).

I run vanilla and on occassion I will get an animal starving. I noticed the main reason is because of the animals needs, in particular ... BED REST trumps FOOD need. I'll explain because it can compound itself.

Manditory bedtime for animals is 22h. If an anima'ls rest triggers just before it's food need, then the animal might starve over night (I say might). The problem can get compounded when the animal's bed is a "sleeping spot" simply because it's the worse bed in the game. With a bad bed, the animal will "sleep longer" and the since rest rumps food it can simply starve until it's rest gets to 100%.

I'm not suggesting players make comfy beds for all the animals but instead make them for animals that need more attention (i.e. warg). The only soft beds I make for my animals are for my dogs and panthers, the other animals sleep in spots and those are the animals that I occassionally see starve for the "just because" reason is that they slept past Reveille (6h) and their sleep/food cycle is off schedule (generally after a raid when they are in a safe area without food).

Considering the op said he put his warg in a "safe area" (so to speak) that didn't have food then perhaps it was just enough to pork the wargs rythym enough to make it starve for a moment. Persistent "not eating" is either a bug or mod when everything else looks correct, IMO.
Last edited by CellNav; Oct 3, 2018 @ 7:55am
crgzero (Banned) Oct 3, 2018 @ 7:54am 
Originally posted by AlexMBrennan:
I wouldn't worry about the warnings until they actually collapse.

Holding animals for food is a negative sum game
Obviously this is a guess but do you think it's possible that hauling animals are kept to help with hauling?

Wargs in particular have the benefit of not eating meals so you can hunt and cook fine meals without having to worry about the animals eating your food.
feeding them costs more than they yield.
If you have a colony of 427 cannibals then you might be able to eat all the free meat that keeps arriving but otherwise it might be a good idea to come up with a way to upcycle (e.g. convert human meat to meat, milk or wool)

Might be too young to hunt, I had that issue last time
According to OP wargs have access to the freezer, and I don't think chopped meat needs hunting.
Produce some kibble and see if it will eat that.
The in game description literally states that wargs can't eat kibble. What's next - should we try feeding it rocks?


Or you could stop being a ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥, I've had worgs before and they ate kibble then. But that was b18. Didn't know since worgs are ♥♥♥♥♥♥♥ useless and I've not used them since b18.
Lazy Joe Oct 3, 2018 @ 9:11am 
The issue seems to have fixed itself already during the time I was typing this thread. Guess it really was just faulty pathfinding. The warg was like only 30 tiles away from the raw meat and was unable to get there somehow. Path wasnt blocked, the warg itself was in juvenile stage, other wargs go in the fridge all the time. So yeah, weird :L

About whether keeping them is worth it. I simply chose warg cos i like them. Didn't even keep them for the sake of hauling or combat.

From my own observation, most of the time they prefer to hunt for live prey (get a bit injured, come back to rest, my colonists patch them up and bring in the unfinished corpse) or consume raidor corpses i have piled up at the edge of my colony, and when both are out of option, they go for the meat in my fridge. So most of the time if you choose to not waste any meds on them, i consider them quite self-sustaining.

What i find more annoying is that my colonists have to keep taming them all the time just so they don't become wild again. My warg population is getting a bit out of hand now and I only assigned one dude for handling, he wont have much time for anything else now. So now i decided to bring it to an end and sold all the male wargs when i had the chance to.
dengeist Oct 3, 2018 @ 9:46am 
Wargs are absolutely worth it for combat and hunting. Once you teach them to haul, they bring back their kills for you. They’re like an extra hunter and meat shield.
Geothermal1159 Oct 3, 2018 @ 10:11am 
Originally posted by Lazy Joe:
{Snip}

What i find more annoying is that my colonists have to keep taming them all the time just so they don't become wild again. My warg population is getting a bit out of hand now and I only assigned one dude for handling, he wont have much time for anything else now. So now i decided to bring it to an end and sold all the male wargs when i had the chance to.

I don't know if it changed for wargs but they shouldn't become "wild" again once they are tamed but they can certainly loose all of the other skills (can't release them, assigning them to someone, have them haul or, resuce people) but, as for staying as members of your colony that should never go away according to the "tameness" skill.
Last edited by Geothermal1159; Oct 3, 2018 @ 10:54am
Lazy Joe Oct 3, 2018 @ 10:41am 
Originally posted by BFTPaul1159:
Originally posted by Lazy Joe:
{Snip}

What i find more annoying is that my colonists have to keep taming them all the time just so they don't become wild again. My warg population is getting a bit out of hand now and I only assigned one dude for handling, he wont have much time for anything else now. So now i decided to bring it to an end and sold all the male wargs when i had the chance to.

I don't know if it changed for wargs but they shouldn't become "wild" again once they are tamed but they can certainly loose all of the other skills ([/i]can't release them, assigning them to someone, have them haul or, resuce people[/i]) but, as for staying as members of your colony that should never go away according to the "tameness" skill.
Really? Would be awesome if they dont just become wild again if tameness drops to 0%. I should test it on one of my wargs.
Originally posted by crgzero:
Originally posted by AlexMBrennan:
I wouldn't worry about the warnings until they actually collapse.


Obviously this is a guess but do you think it's possible that hauling animals are kept to help with hauling?

Wargs in particular have the benefit of not eating meals so you can hunt and cook fine meals without having to worry about the animals eating your food.

If you have a colony of 427 cannibals then you might be able to eat all the free meat that keeps arriving but otherwise it might be a good idea to come up with a way to upcycle (e.g. convert human meat to meat, milk or wool)


According to OP wargs have access to the freezer, and I don't think chopped meat needs hunting.

The in game description literally states that wargs can't eat kibble. What's next - should we try feeding it rocks?


Or you could stop being a ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥, I've had worgs before and they ate kibble then. But that was b18. Didn't know since worgs are ♥♥♥♥♥♥♥ useless and I've not used them since b18.


educated yourself before you talk ♥♥♥♥, ♥♥♥♥♥♥♥ ♥♥♥♥♥♥, your embarissing yourself .
Lazy Joe Oct 4, 2018 @ 6:32am 
Originally posted by BFTPaul1159:
I don't know if it changed for wargs but they shouldn't become "wild" again once they are tamed but they can certainly loose all of the other skills (can't release them, assigning them to someone, have them haul or, resuce people) but, as for staying as members of your colony that should never go away according to the "tameness" skill.
Ok, just witnessed my first case of "pet turning wild again". Guess we do need to maintain tameness.
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Date Posted: Oct 3, 2018 @ 2:44am
Posts: 17