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^--- This.
I have a pawn with awesome construction skills and he fails walls all the time now. He got his eye shot out mid-game and I keep forgetting about it... (Can't find a bionic eye for sale, either. :/ )
When it still happens with 14, you can come back here
which jobs exactly can be botched? I've only ever seen constructing a placed frame and harvesting crops, but can other jobs be botched losing resources? can deconstructing be botched? fixing broken components? production table jobs? animal taming?
thanks!
Building, harvesting plants, harvesting animals, and surgery can all be "botched" causing a direct loss of resources (and/or death). Most other skills have similar mechanics that work in other ways though, like cooking has a chance to cause food poisoning, butchering and mining have yields based on skill/stats, crafting and art have qualities based on skill (a low quality is essentially a botch), taming is an RNG roll based on skill with a chance to cause revenge, etc.
Deconstruction can not be botched or result in a loss in resources, it's a semi-randomized 50% return, skill just effects the speed.
Repairing, I don't know, it's been ages since I used the vanilla component repair system. I think it might be chance based and if they fail the check you lose the component, but I could be completely wrong.
I can confirm repairing can be botched....it's the reason why I downloaded fluffy mods to begin with...I had 1 too many reoair failures when in early game and I had to send my builder out on a caravan....wasting 5 components repairing a cooler is just a bit TOO rough if you ask me. It follows the same system as botching a construction job so any fully healthy pawn with a construction below 8 has at least a 2% chance to fail repairing a broken down machine, wasting the component in the process.
Isn't it just a flat 50% of the materials needed to construct it, rounded down?
I don't know why I said 50%, that might be what it used to be, but it's 75% now and it randomly rounds up or down. If something has a cost of 10 and you deconstruct 100 of them, you are going to get very close to 750 resources back, but each one will be randomized between 7 or 8, so it's somewhat random but not much.
The only exception to that is singular item constructions (stuff that uses 1 of a specific item) in which case the chance is only 25% you get that item back, rounded down...so in 99% of the cases you get nothing. This is especially crummy for stuff that uses like 1 (advanced) component and then getting botched or deconstructed.
https://rimworldwiki.com/wiki/Skills#Construction
"...the chance of a construction effort to be "botched", which will result in some resources going to waste, and require the construction effort to be restarted (ie. all work is wasted). The base chance of success is 75%, increasing by about 3% per skill level to 100% at skill level 8."
Skill level 5 is about my own construction skill. I know a hammer from a saw, but whats this nonsense about there being different *types* of hammers?
LOL; Have fun knocking down a wall with a woodworking hammer...you're bound to succeed....might take you a while. Also; pray the person holding your iron nail is a VERY good friend if you use a sledgehammer to drive them in :P