RimWorld

RimWorld

why botched?
my constructon skill level is 5 and plant skill level is 2. my character botched so many time that makes me dizzy. please help me. i don't use any mod. is that because of my character got nervous trait? but i couldn't find any discripttion about botched something
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Showing 1-15 of 19 comments
pauloandrade224 Jul 6, 2018 @ 11:53am 
It's rng. Click the i mark when selecting a character to see their stats and check the chance percentage and click on it to see what affects it.
Terripan Jul 6, 2018 @ 11:54am 
I assume you are talking about failing construction on a wall or something. Growing skill has nothing to do with it. 5 isn't very high, I believe 6 or 7 is where it stops, but if your colonist(s) have an injury that affects manipulation then they have a chance of failing.
Morkonan Jul 6, 2018 @ 3:07pm 
Originally posted by Terripan:
I assume you are talking about failing construction on a wall or something. Growing skill has nothing to do with it. 5 isn't very high, I believe 6 or 7 is where it stops, but if your colonist(s) have an injury that affects manipulation then they have a chance of failing.

^--- This.

I have a pawn with awesome construction skills and he fails walls all the time now. He got his eye shot out mid-game and I keep forgetting about it... (Can't find a bionic eye for sale, either. :/ )
TSense Jul 6, 2018 @ 4:02pm 
Originally posted by Southern Wind:
my constructon skill level is 5
found your problem.

When it still happens with 14, you can come back here
Happens with my level 20, dude is going to get some Luciferium soon to fix it. Only have 8 on hand though
stevasaur Jul 6, 2018 @ 6:52pm 
The general rule is that a pawn with no health defects and 8 construction succeeds at construction 100% of the time. If they have an injury which decreases either Manipulation or Sight, then their chance to construct successfully is decreased. In version 1.0 Unstable, you can compensate for an injury with a higher construction skill, but in Beta 18, any Manipulation/Sight penalty gives a chance to fail at construction.
Darkwing Nov 16, 2019 @ 8:03pm 
resurrecting this because I can't find the answer on wiki or elsewhere here...

which jobs exactly can be botched? I've only ever seen constructing a placed frame and harvesting crops, but can other jobs be botched losing resources? can deconstructing be botched? fixing broken components? production table jobs? animal taming?

thanks!
Last edited by Darkwing; Nov 16, 2019 @ 8:03pm
Astasia Nov 16, 2019 @ 8:42pm 
Originally posted by Darkwing:
resurrecting this because I can't find the answer on wiki or elsewhere here...

which jobs exactly can be botched? I've only ever seen constructing a placed frame and harvesting crops, but can other jobs be botched losing resources? can deconstructing be botched? fixing broken components? production table jobs? animal taming?

thanks!

Building, harvesting plants, harvesting animals, and surgery can all be "botched" causing a direct loss of resources (and/or death). Most other skills have similar mechanics that work in other ways though, like cooking has a chance to cause food poisoning, butchering and mining have yields based on skill/stats, crafting and art have qualities based on skill (a low quality is essentially a botch), taming is an RNG roll based on skill with a chance to cause revenge, etc.

Deconstruction can not be botched or result in a loss in resources, it's a semi-randomized 50% return, skill just effects the speed.

Repairing, I don't know, it's been ages since I used the vanilla component repair system. I think it might be chance based and if they fail the check you lose the component, but I could be completely wrong.
Overeagerdragon Nov 16, 2019 @ 8:48pm 
Originally posted by Astasia:
Originally posted by Darkwing:
resurrecting this because I can't find the answer on wiki or elsewhere here...

which jobs exactly can be botched? I've only ever seen constructing a placed frame and harvesting crops, but can other jobs be botched losing resources? can deconstructing be botched? fixing broken components? production table jobs? animal taming?

thanks!

Building, harvesting plants, harvesting animals, and surgery can all be "botched" causing a direct loss of resources (and/or death). Most other skills have similar mechanics that work in other ways though, like cooking has a chance to cause food poisoning, butchering and mining have yields based on skill/stats, crafting and art have qualities based on skill (a low quality is essentially a botch), taming is an RNG roll based on skill with a chance to cause revenge, etc.

Deconstruction can not be botched or result in a loss in resources, it's a semi-randomized 50% return, skill just effects the speed.

Repairing, I don't know, it's been ages since I used the vanilla component repair system. I think it might be chance based and if they fail the check you lose the component, but I could be completely wrong.

I can confirm repairing can be botched....it's the reason why I downloaded fluffy mods to begin with...I had 1 too many reoair failures when in early game and I had to send my builder out on a caravan....wasting 5 components repairing a cooler is just a bit TOO rough if you ask me. It follows the same system as botching a construction job so any fully healthy pawn with a construction below 8 has at least a 2% chance to fail repairing a broken down machine, wasting the component in the process.
Jigain Nov 16, 2019 @ 10:24pm 
Originally posted by Astasia:
it's a semi-randomized 50% return
What does that even mean?

Isn't it just a flat 50% of the materials needed to construct it, rounded down?
Astasia Nov 17, 2019 @ 12:02am 
Originally posted by Jigain:
Originally posted by Astasia:
it's a semi-randomized 50% return
What does that even mean?

Isn't it just a flat 50% of the materials needed to construct it, rounded down?

I don't know why I said 50%, that might be what it used to be, but it's 75% now and it randomly rounds up or down. If something has a cost of 10 and you deconstruct 100 of them, you are going to get very close to 750 resources back, but each one will be randomized between 7 or 8, so it's somewhat random but not much.
Overeagerdragon Nov 17, 2019 @ 12:18am 
Originally posted by Astasia:
Originally posted by Jigain:
What does that even mean?

Isn't it just a flat 50% of the materials needed to construct it, rounded down?

I don't know why I said 50%, that might be what it used to be, but it's 75% now and it randomly rounds up or down. If something has a cost of 10 and you deconstruct 100 of them, you are going to get very close to 750 resources back, but each one will be randomized between 7 or 8, so it's somewhat random but not much.

The only exception to that is singular item constructions (stuff that uses 1 of a specific item) in which case the chance is only 25% you get that item back, rounded down...so in 99% of the cases you get nothing. This is especially crummy for stuff that uses like 1 (advanced) component and then getting botched or deconstructed.
Jigain Nov 17, 2019 @ 1:12am 
Originally posted by Astasia:
Originally posted by Jigain:
What does that even mean?

Isn't it just a flat 50% of the materials needed to construct it, rounded down?

I don't know why I said 50%, that might be what it used to be, but it's 75% now and it randomly rounds up or down. If something has a cost of 10 and you deconstruct 100 of them, you are going to get very close to 750 resources back, but each one will be randomized between 7 or 8, so it's somewhat random but not much.
Hmm, strange. I've always gotten 50% rounded down after deconstructing something. Still do. If something costs 250 steel and 1 component to make, deconstructing it will give me 125 steel and 0 components. Every single time.
M.K. (Banned) Nov 17, 2019 @ 1:55am 
Thus spake the wiki:
https://rimworldwiki.com/wiki/Skills#Construction
"...the chance of a construction effort to be "botched", which will result in some resources going to waste, and require the construction effort to be restarted (ie. all work is wasted). The base chance of success is 75%, increasing by about 3% per skill level to 100% at skill level 8."

Skill level 5 is about my own construction skill. I know a hammer from a saw, but whats this nonsense about there being different *types* of hammers?
Overeagerdragon Nov 17, 2019 @ 4:42am 
Originally posted by M.K.:
Thus spake the wiki:
https://rimworldwiki.com/wiki/Skills#Construction
"...the chance of a construction effort to be "botched", which will result in some resources going to waste, and require the construction effort to be restarted (ie. all work is wasted). The base chance of success is 75%, increasing by about 3% per skill level to 100% at skill level 8."

Skill level 5 is about my own construction skill. I know a hammer from a saw, but whats this nonsense about there being different *types* of hammers?

LOL; Have fun knocking down a wall with a woodworking hammer...you're bound to succeed....might take you a while. Also; pray the person holding your iron nail is a VERY good friend if you use a sledgehammer to drive them in :P
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Date Posted: Jul 6, 2018 @ 11:51am
Posts: 19