RimWorld

RimWorld

will this scratch my base building itch
my 2 all time favs were sim city 2000 and terraria.. terraria i loved because i could mine the materials myself and then build my houses and decor however i wanted with the stuff i got my self.. sim city i liked managing and supplying water, electricity, roads, etc and watching it grow. i liked protecting both bases from threats. i don't know too much about rimworld and there's no demo sadly so before i justify plopping 30 bucks i was wondering if this game provides something similar to what i'm after?
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Showing 1-15 of 19 comments
Ernos Jul 3, 2018 @ 7:06pm 
It isn't really similar, it is a 2d, topdown colony building sim. You control colonists and command them to do things like build, hunt, research, etc
Bunyan Jul 3, 2018 @ 7:12pm 
I'd say it's not similar...BUT yes, it can definitely still scratch a "base-building itch." Base building and management is a big chunk of the game.
burningmime Jul 3, 2018 @ 9:05pm 
Watch some YouTube videos of it.

There is base-building. On lower difficulties, you can itch yourself all night long in any way you want. On higher difficulties, you face constant threats, so you need to build your base in ways that are defensive and often need to sacrifice asthetics for practicality.
RooZ Jul 3, 2018 @ 9:21pm 
I loved Sim City 2000 back in the day & Terraria more recently, this will definetly scratch something.
Just beware, Rimworld is unforgiving af, and those "disasters" in Sim City 2000 will seem like childsplay, after a few days on a new planet. :steammocking:
wentzelitis Jul 3, 2018 @ 9:42pm 
haha .. would be more inviting to give it a try if the price were cheaper. maybe i'll resist until it's 1.0 since it seems to be coming soon. i heard this game was easier than factorio though? i tried the factorio demo and it seemed really cool but the base building and designing aspect seemed kind of limited and focused into one sole purpose. thanks for the replies
brian_va Jul 3, 2018 @ 11:05pm 
Factorio has a more direct line approach, and while you don't have to go for that goal, that is the direction you are encouraged to go. Factorio and rimworld are both excellent games and worth the asking price, but they aren't very similar as to how you accomplish their goals.

Watch some videos, see what the game offers.
wentzelitis Jul 3, 2018 @ 11:35pm 
yeh i watched some videos but it's hard to fully know without playing. stinks there's no demo. i guess i could always refund. was also debating cities skylines and it's a fraction of the cost but rimworld intrigues me more.

let me rephrase what i'm looking for a bit.. i want to create something, and work towards something, and be able to log in every day and see what i created, and continue to build and design it. will rimworld accomplish that? or is it easy to lose the game, have to start over, have things destroyed, etc? like in terraria for instance if a design or build didn't work out i could just continue where i left off or fix it up/improve it. i could keep adding onto my base and make it bigger and grander. i want to be able to log into rimworld and be like "look, that's my base, i made that" every time i play . does that make sense?
Dr@g0n Jul 3, 2018 @ 11:51pm 
yes yes yes yes
Admiral Obvious Jul 3, 2018 @ 11:51pm 
It does make sense, and you will be able to do that on easier difficulties. On harder difficulty "rough" and up, the game will start trying to actively kill your colony, and it becomes less of a base builder, and more of a group survival game.

If you want a build em up game, you mentioned Cities, and that's a great city builder, but it's obviously not like RimWorld.
Last edited by Admiral Obvious; Jul 3, 2018 @ 11:52pm
Dr@g0n Jul 3, 2018 @ 11:52pm 
there are also ways to play in a safe mode type if you just want to build and expand without taking losses that eventually will end your game, or win it
Dr@g0n Jul 3, 2018 @ 11:53pm 
Originally posted by Admiral Obvious:
It does make sense, and you will be able to do that on easier difficulties. On harder difficulty "rough" and up, the game will start trying to actively kill your colony, and it becomes less of a base builder, and more of a group survival game.

beat me to it in 3 seconds, wel played
CelestialSlayer Jul 4, 2018 @ 12:03am 
Seriously don’t delay buy today!! It will go up in price at full release. It’s a great base building game and you can easily make it just a base building game. You have the choice of three different storytellers and difficulty settings so if you want an easy ride it should be possible. But on top of that you have thousands of mods easily downloadable and easy to use. It’s a dream. I own city skylines and rimworld is just a better game. Although there is nothing wrong with city skylines just a bit to easy for my tastes.
Groovybaby Jul 4, 2018 @ 9:04am 
Originally posted by wentzelitis:
yeh i watched some videos but it's hard to fully know without playing. stinks there's no demo. i guess i could always refund. was also debating cities skylines and it's a fraction of the cost but rimworld intrigues me more.

let me rephrase what i'm looking for a bit.. i want to create something, and work towards something, and be able to log in every day and see what i created, and continue to build and design it. will rimworld accomplish that? or is it easy to lose the game, have to start over, have things destroyed, etc? like in terraria for instance if a design or build didn't work out i could just continue where i left off or fix it up/improve it. i could keep adding onto my base and make it bigger and grander. i want to be able to log into rimworld and be like "look, that's my base, i made that" every time i play . does that make sense?


If Rimworld intrigues you, buy it. It's one of those games that all survivalists should have in their library. Like you, I watched some videos and wasn't sure if it was more fun to watch than actually play myself so I found a "demo" and within a couple hours owned it. It's fabulous. The real question is what else do you want to do? Rimworld at it's heart is a management game. You're managing your pawns to do various things to achieve various goals. It's great fun but not strictly building.

Personally, when I want to build something cool, I play 7 Days to Die. It's got it's share of problems but I can build whatever sort of fort I want, tear a town down to nothing or refurbish one if I feel like it. I can dig a hole to bedrock or build a tower to the moon. I have to collect all of the resources myself, which some don't want to do because monotony. Of course there's the 'other' aspect of the game that's zombies. You can dial the settings down where there's less but they're still there to deal with. Also you must loot and explore, at least until you're established.

Cities Skylines has the same problem Planet Coaster has. All the creativity in the world but nothing else, the management is lacking. I want both in a simulation so, boring. You may feel differently. Just depends on what "else" you want to do if anything at all.

Perhaps check out Subsistence and maybe Rising World. Both of these games have nearly zero threats. There's one guy on the Rising World forum that built his own village from scratch. Also, not to sound like a nerd, but the Sims 2 & 3 atleast, allow you to build your own towns from nothing not to mention building each individual sim that goes in them. I don't know how far down the rabbit hole you want to go, lol.

Anyway, I don't want to steer you away from Rimworld at all. It's a great game and well worth the money. I've been paid back ten-fold for my enjoyment in this game. I hope you can find something that scratches your itch. :)

(Buy Rimworld. It's awesome. Tynan deserves the money. :P )

Warner Vachanges Jul 4, 2018 @ 9:38am 
One of the things I like about city builders (lately Cities) is watching the thing grow over time. Emphasis on watching. You will have to micromanage your rimworld colony constantly. If that doesn't bother you, get it. The game can be a total dirk head, and some of the BS will certainly chap your ass. You most likely will have to start over many times, as it isn't your BASE that is important, but your colonists. An impregnable fortress cannot defend against "you contracted dysentery and died."

You and I probably like similar mechanics of games, and I think rimworld is nothing like those. It does, however, have an undeniably effective gameplay hook that has warmed my cynical, non-believing heart. If you want a demo, first watch some YT vids to orient yourself with game menus. Play on medium with Randy as the ST, accept the crash landing scenario and drop near the equator in a temperate forest. Take the starting colonists. These suggestions are meant to preserve as much of the 2-hour refund limit as possible while letting you experience actual gameplay.

gl
ꌗꉣ꒒ꂦ꓄ Jul 4, 2018 @ 9:46am 
You can always refund? Eeeeee. Two hours will not in any way be long enough to experience the full, um, experience of Rimworld. ;>

Let's put it this way: Eventually everyone loses, eventually things will happen to form some sort of perfect storm and eventually ♥♥♥♥ will hit the fan, but it's the stories involved in getting to that point that is the soul of the game.

I still recommend https://www.youtube.com/watch?v=HEJ6QymV7-o as the best explaination of "the stories involved" :D
Last edited by ꌗꉣ꒒ꂦ꓄; Jul 4, 2018 @ 9:50am
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Date Posted: Jul 3, 2018 @ 7:04pm
Posts: 19