Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also stockpiles can be set to take tainted/nontainted, so you can put an outdoor stockpile and just let it rot
Maybe one day I’ll look into making a mod to remove the tainted from clothing after a certain time, or a way to ‘wash’ them. Something really needs to be done though. If I’m trying to survive on a foreign planet while I’m naked, I’m not going to worry about the clothes being worn by someone else.
Especially armor.
I don't mind it too much. Worst case scenario you wear a dead man's stuff (with a small debuff) until you can create your own clothes or just buy it - which is kind of realistic at least, i bet a lot of people would do this IRL... But it's mainly a balancing thing, so personally i would not mod it out.
In many RPG's your stolen items can not be sold or are "tainted" in the same sense, it's also not realism, it's for balancing.
It's new, was formerly a mod.
I believe there is a mod that does allow washing to remove "tainted" or "deadman's" as it was called previously, prob not ready for 1.0 yet though.
Agreed on the balancing. I know why it’s there and the purpose. Just my personal opinion I don’t care for the way it works. You can shoot a guy up with no issues as long as you strip him before he dies, but the moment he dies his clothes are forever tainted? I would be more worried about blood soaked clothes being 2nd hand than a guy who just died of a heart attack.
Personally I hate the tainted clothes designation... at least give us a viable way to remove it in vanilla like 'washing' them or a certain time frame has to pass before it goes away. (or both)
All tho I know this probably introduces some balancing issues as you can stockpile massive loads of gear and quickly.
Other times I immediately keep my pawns in the best stuff (a modest bit of micromanagement a minute or 3 an hour so biggy) and burn the rest.
Other times I sell everything just to make room.
And lastly, I set my furnace to burn anything less than perfect and 60% I think it is. I may have a few deadmans stuff left over, but mostly it's all damaged to less than 60% as I filled them full of holes or BBQ'd them so that takes care of a lot of bad clothes.
(Tip : remove "base area" from your "burn room" your colonist will try to clean it even when it's 2000° hot...)