RimWorld

RimWorld

Ulysses 18 jul, 2018 @ 3:36
Idea: Suicide Mental Break
This would be a rarer mental break that may only occur if they have the 'depressive' or 'neurotic' traits, or if the pawn has gone through several mental breaks in a specified time period. When triggered, they begin attacking themselves with their equipped weapon or go and find the closest one. To stop them from committing suicide, you'll need to draft a pawn and arrest them and wait for the mental break to expire.
< >
Visar 16-19 av 19 kommentarer
Ulysses 19 jul, 2018 @ 0:11 
Ursprungligen skrivet av Son of a Glitch:
Ursprungligen skrivet av SystemDC:
More of a reason to keep your colonists happy.

I expected as much from you considering your profile picture, I didn't post that for you, more for anyone acutally interesting in having a discussion as unlikly as that is.
Restricting this game based on morales isn't really capturing the feeling of the game. Rimworld is a brutal, unforgiving game. There's a lot more questionable things going on than pawns offing themselves.
Senast ändrad av Ulysses; 19 jul, 2018 @ 0:12
burningmime 19 jul, 2018 @ 1:09 
Ursprungligen skrivet av Son of a Glitch:
hmm, it's a bit tactless and I feel it would probably be innapropriate to have player controled characters kill themselves in a computer game.

Why? Well, thoughts of suicide are a problem many people have to deal with, so to suddenly have a character you created/nurtured/managed suddenly choose to kill themselves, well, if even my virtual friends want to kill themselves because of me, why shouldn't I? (a gross oversimplification but do you see my point?)

I don't expect you to agree, I just hope you understand.

So are alcoholism and cocaine addiction, and the game has no problem showing those. I really wouldn't want to play a game that restricted its content based on what might or might not trigger someone.
Maht 19 jul, 2018 @ 1:18 
I'm all for suicide.
Ulysses 19 jul, 2018 @ 3:00 
Ursprungligen skrivet av burningmime:
Ursprungligen skrivet av Son of a Glitch:
hmm, it's a bit tactless and I feel it would probably be innapropriate to have player controled characters kill themselves in a computer game.

Why? Well, thoughts of suicide are a problem many people have to deal with, so to suddenly have a character you created/nurtured/managed suddenly choose to kill themselves, well, if even my virtual friends want to kill themselves because of me, why shouldn't I? (a gross oversimplification but do you see my point?)

I don't expect you to agree, I just hope you understand.

So are alcoholism and cocaine addiction, and the game has no problem showing those. I really wouldn't want to play a game that restricted its content based on what might or might not trigger someone.
Agree with you on this.
< >
Visar 16-19 av 19 kommentarer
Per sida: 1530 50

Datum skrivet: 18 jul, 2018 @ 3:36
Inlägg: 19