RimWorld

RimWorld

Is there a mod that lets me punish my colonists?
one of mine killed a a pet squirrel and i want them punished more then just sitting in a cell with no food for a few days
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Showing 1-15 of 17 comments
Monoxide Jun 4, 2018 @ 2:31pm 
Cut off their arms - that will teach them, and prevent future incidents. Though I do not know of a punishment style mod.
Stormsong Jun 4, 2018 @ 2:34pm 
No mods needed. Here's what you can do, but first a warning. They might snap again during this, So be ready to put them down.

Right then. First set up a bed in a room whose walls are 4x4. The inside will be 2x2, put a bed in there and set it to medical.

Release the colonist in question. Craft them a shabby wooden melee weapon, better yet, have them make it themselves. Then have them and 2 other colonists with real equipment and go out and find a dangerous animal.

Have your resident animal abuser go up and poke the predator. Have the others close by, but tell them to stand down. Let the squirrel-killing tough guy work up a sweat. Once he's taken a couple swipes or goes down (but try not to let him die!) have the others help neutralize the predator. Now take the injured nitwit and put them in the 2x2 medical room and bandage him up. No meds, just bandages. Use the secondary doctor. We don't want him healing too quickly.

Ideally, he gets an infection. If he does check where it is. If it's on a limb he can live without, you've got options! You can heal it slowly by using your primary doc and herbal meds, or you can let it fester for a bit, and then amputate.

If you've forgiven them by this point, fantastic! If not, go into options and make sure to allow multiple colonies.

Now set up a solo caravan. With just enough to get them where they need to go and exile them! Have them set up shop someplace useful, maybe a place with large hills. Have them set up a little wooden log cabin near one of the hills and then set their mining to 1 on the work schedule. Now designate a bunch of ore you might want or just some rocks and let then live out the rest of their punishment being useful. Days, quadrums, or years later when they have enough mined up, you forgive them, or they die. You can send out a proper caravan to gather up all the stuff they dug up and close down that prison camp. Or use it for other miscreants.
Last edited by Stormsong; Jun 4, 2018 @ 2:38pm
Colonel_Catsup Jun 4, 2018 @ 2:45pm 
Originally posted by Stormsong the Fallen:
No mods needed. Here's what you can do, but first a warning. They might snap again during this, So be ready to put them down.

Right then. First set up a bed in a room whose walls are 4x4. The inside will be 2x2, put a bed in there and set it to medical.

Release the colonist in question. Craft them a shabby wooden melee weapon, better yet, have them make it themselves. Then have them and 2 other colonists with real equipment and go out and find a dangerous animal.

Have your resident animal abuser go up and poke the predator. Have the others close by, but tell them to stand down. Let the squirrel-killing tough guy work up a sweat. Once he's taken a couple swipes or goes down (but try not to let him die!) have the others help neutralize the predator. Now take the injured nitwit and put them in the 2x2 medical room and bandage him up. No meds, just bandages. Use the secondary doctor. We don't want him healing too quickly.

Ideally, he gets an infection. If he does check where it is. If it's on a limb he can live without, you've got options! You can heal it slowly by using your primary doc and herbal meds, or you can let it fester for a bit, and then amputate.

If you've forgiven them by this point, fantastic! If not, go into options and make sure to allow multiple colonies.

Now set up a solo caravan. With just enough to get them where they need to go and exile them! Have them set up shop someplace useful, maybe a place with large hills. Have them set up a little wooden log cabin near one of the hills and then set their mining to 1 on the work schedule. Now designate a bunch of ore you might want or just some rocks and let then live out the rest of their punishment being useful. Days, quadrums, or years later when they have enough mined up, you forgive them, or they die. You can send out a proper caravan to gather up all the stuff they dug up and close down that prison camp. Or use it for other miscreants.

thank you i shall do this i needed the rocks any way
somebeluga Jun 4, 2018 @ 3:00pm 
restrict them to a room, or just draft them in there. Or just take a kidney. Maybe a lung if you're real mad.
DanDaManatee Jun 5, 2018 @ 5:29am 
Kill his best friend/lover, then force him to eat the corpse (If you want you can let it rot for a few days)
Beat them down with rifle-butts and toss them in The Hole.
DaveSmith Apr 23, 2020 @ 4:32pm 
Omg, i cam here, but now i just feel like i was about to go down a dark path that i don't want to be on. I think I will just forgive and forget.
TC Apr 23, 2020 @ 4:59pm 
Wooden limbs, hands a missing kidney and lung. Then put a zone in your killbox where he can live.

With the next raid he will have a very deep nap. ^^
Punyrock Apr 23, 2020 @ 6:57pm 
I tend to just arrest the colonists for a while. Once I'm over what ever horrific thing happened, I just release them, and they're a colonist again.
Kraehe Apr 23, 2020 @ 7:37pm 
This mod could help:

https://steamcommunity.com/sharedfiles/filedetails/?id=2059450213

implant some steel spikes in his chest and he will remember what he did with every breath for the rest of his life.
Last edited by Kraehe; Apr 23, 2020 @ 7:38pm
Kittenpox Apr 23, 2020 @ 9:14pm 
Originally posted by Punyrock:
I tend to just arrest the colonists for a while. Once I'm over what ever horrific thing happened, I just release them, and they're a colonist again.
For what it's worth, I appreciate that someone decided NOT to be a psycho in this thread.
Punyrock Apr 23, 2020 @ 9:47pm 
Originally posted by Kittenpox:
Originally posted by Punyrock:
I tend to just arrest the colonists for a while. Once I'm over what ever horrific thing happened, I just release them, and they're a colonist again.
For what it's worth, I appreciate that someone decided NOT to be a psycho in this thread.
Sometimes I like to harvest a kidney or lung from a raider if they're no good. Most often I put it back in to train medical skill, and send them on their way.
Punyrock Apr 23, 2020 @ 9:51pm 
By the by... be sure to disarm colonists if they're in danger of a really bad mental break.
Take their weapons, not their arms.
Last edited by Punyrock; Apr 23, 2020 @ 9:51pm
TC Apr 25, 2020 @ 6:00pm 
Originally posted by Punyrock:
By the by... be sure to disarm colonists if they're in danger of a really bad mental break.
Take their weapons, not their arms.

*removed arms and legs of a pawn that put everyone in danger*

*reads your message*

*looks at the pawn with no legs and arms*

*feels fuzzy*

*puts bionic arms and legs.*

"a second chance he gets!"

*he's a body purist, has a mental break and went berserk*

*he kills a pawn*

*looks at your message *

*feels fuzzy*

*put the pawn on fire*
Last edited by TC; Apr 25, 2020 @ 6:01pm
Punyrock Apr 25, 2020 @ 7:33pm 
Originally posted by TC:
Originally posted by Punyrock:
By the by... be sure to disarm colonists if they're in danger of a really bad mental break.
Take their weapons, not their arms.

*removed arms and legs of a pawn that put everyone in danger*

*reads your message*

*looks at the pawn with no legs and arms*

*feels fuzzy*

*puts bionic arms and legs.*

"a second chance he gets!"

*he's a body purist, has a mental break and went berserk*

*he kills a pawn*

*looks at your message *

*feels fuzzy*

*put the pawn on fire*
Always remember to read the full instructions beforehand.
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Date Posted: Jun 4, 2018 @ 2:06pm
Posts: 17