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번역 관련 문제 보고
Note: Adding multiplayer is also a huge undertaking requiring a fundamental restructuring of the entire architecture. It actually presents a lot of the same problems as making a program multi-threaded but at a different I/O time-scale and on more machines.
then u did not read what the mod does and what not ;)
lets say, there was an feature .. it was in unity since launch, basicly all engines have this .. its called an update option to upgrade the engine to the new version ;) and unity supports since years multicore quite well
I'm not trying to argue about game needs multithreading. It does. But let's face it - only MMORPG developers do it in game logic. Otherwise, as best you'll have multi-threaded rendering, and only because it is handled by engine. Because multithreading is a huge can of worms that requires specific skills to handle. You can't just copy-paste multithreading from some template as you can do with most other stuff.
well i checked, the mod works, that he is maybe bad coded, who knows ^^ maybe the mod has to be the way he is to actually work ..
but the dev told us on offical forums its not possible to go multicore and not even able with mods, this mod is the proof that the game could
Nope. Rimworld has a main game thread that handles the simulation and AI, but then it also has other threads for the graphics and sound. It's the main game thread that bogs down because after a point there are too many AI decisions being made or too many map updates happening.
Most games work like this, there is a main game thread and then some other functions will have their own thread. Each of those sub-threads are limited to a single core, so in many cases dual core CPUs will of course have some effect on performance, but anything more than that is generally doing very little if anything. One of the threads bottlenecks on one core and it doesn't matter how many other cores you have because the other threads aren't struggling.
Trust me, going from a 3.5ghz quad core CPU to a 3.0ghz 8 core CPU is a noticeable downgrade in performance for nearly every game in existance.
Exactly. I don't know what kind of potato the OP has, but my computer is over 5 years old (it's so old I don't remember how many years exactly) and I still never had performance problems with RimWorld. Maybe he's using some bad mods and/or runs gigantic colonies, I don't know.
If OP wants to give the game a negative review, that's his choice, but it's ridiculously myopic and not very helpful for other players considering the game. Overall, this game is well worth it, IMHO, and performance is not an issue.
Plus its a top down game, how much more will you ask for if they come up with the uber computer quality graphics game running incredible version anyhows. 3D, 4D, two story buildings.
Geez guys relax, let the modders do what they can and let the dev do what they can and any critizism is usually helpful no matter if its abused in a way that it sounds so negative especially when others take the original comment to new depths.
"So let the wind blow, the sails will fill and the direction we go is forward. To a new horison if we are lucky to get lost." So sayeth the guy jeff
who ever told you this, is dumb .. everygame expect this one and a other one wich uses the sprites are fully multicore able and i upgraded from 4C/4T to 8C/16T and i deffenitly see in every single game an improvement expect thse 2 and rimworld is one of them. rimworld has the same issue as the homeworld 2 2003 and will die exactly the same way ..
the future does not belong to single core, it belongs to multicore
(and if u still think games do not support multicore, go ahead test games and dissable your cores, enjoy 1fps ;)
can we not all get along? plus i believe we are all able to run the game right?
yes we can run the game, but it gets unplayable in lategame because of the missing multicore feature ;)