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Rimworld however got me captured right from the start and I'm now way past 100 hours in the small timeframe I have owned it. While similar in apperance they run on completly different beat and I can honestly say I enjoy it immensely. Rimworld is way more 'action packed' from beginning to end and got a somewhat rougelike feel to it, whereas Prison Architech felt like a very dull architech simulator of sorts.
Bottom line.. Rimworld yes, Prison Architect no.
Anyways, I love Rimworld for it's base building, character development, and RNG events that force you to pull a star trek, or die trying. To me, it's everything I want out of a colony sim, while remaining accesible to someone who may not really know what they're doing.
And the mods are fantastic! Most of which adding the complexity you're probably looking for, such as psychology.
The only thing I know that DF 2 does better than Rimworld, is the combat. Although wounds are quite similair -- damaged neck injures breathing which lowers consciousness which lowers capability -- DF 2 has this air of influence on the combat, where as in Rimworld it's mostly RNG and what weapon you use that determine the injuries.
And Prison Architect, imo feels more like a prsion tycoon. This, feels like a colony survival. Unless you want it to be a tycoon, and just set up a massive building for slave labor on tree harvesting and sculpture production. Just keep the guns locked away lest they riot.
Tynan, the Rimworld developer asked the P.A guys for permission to adopt their graphical style for the pawns and the guys behind P.A. graciously agreed. So that is why it looks similar.
In terms of game play and replayability value, Rimworld far surpasses P.A.
Just like Minecraft stuck with the generic "vanilla" content coupled with robust modding, I guess its up to us (via modding) to add truly alien biomes and creatures..
After posting the topic I have now played it, for an hour or two, which is alot better than prison architect, prison architect just felt like work after a while which wasn't fun, Rim World at least makes you feel like your out of the office. I have played Dwarf Fortress alot over the years- with the graphics packs and sound packs - and have had some awesome and memorable experiences which is to be expected for a game that painstakingly creates a unique world for you with 500+ years of history with thousands of people in it and takes sometimes 20+ minutes to create as it generates each year indiviudlally.
Honestly, the complexity of the history in Dwarf Fortress is almost too detailed -ALMOST- in that the historical conflicts and fueds are so layered and nuanced that you would need to spend hours going through its history archives just to understand one particular faction war. It is an incredibly detailed, great game that Tarn Adams - it's creator- has spent half of his life on -he lives off the donations which are like 3,000-5,000 a month. But the interface is a nightmare and very poorly designed - currently its only a console app with ACII characters - you can install graphics packs but they still only replace the ACII characters. The descriptions in combat - yes limbs are routinely chopped off and heads fly across the room- are the best part but accessing them is just a pain in the butt so what's actually happeneing is very confusing when an attack happens, you have to pause it every two seconds to catch up on all the maiming and finger chopping that happens during battles. I won't even get into the currently unplayable AdventureMode. But to be fair he clearly warns everything is in Alpha when you load it up.
But still, awesome experience, especially when your fortress of two hundred dwarves go mad, kill all the children and you end up with only one sole survivor wandering the halls like a mad person and starve, Best experience was when seven stories under the ground, my mining dwarf broke through to an underground cave where a legendary 100 year old dragon emerged and after brutally murdering the miners, went straight to the giant mess hall where all the dwarves -who I had spent a dozen game hours developing and nurturing- were eating and drinking away. He proceeded to burn 20 people alive on the spot and spent the rest of his merry time biting off heads and completely devoring and immolating ever single soul in the mess-hall, the irony that the dragon went to the mess-hall to eat too was not lost on me, but it was too awful to find it funny at the moment, because in DF every body part is accounted for, so I spent the next five minutes looking hovering over space in the mess hall to see if the heads, feet, and legs (and they even tell you who's head it was) on the bloody chared floor matched my favorite dwarves. I read the text file describing the battle, which describes the moment by moment actions and it was pretty awesomely gruesome stuff. Only a few survived but they were pretty much worthless, with there hands and legs gone.And I won't even tell you the time, in a different fortress, when a soldier got bit by a wolf, and then went back to the barracks where he turned a werebeast and bit and clawed half of the soldiers in the armory. The ones that made it out, also turned into werebeasts, surprise!, and went on to completely cause dwarven society to collapse and spiral into anarchy -after all , how can you defend against something where the very act of defending against it spreads the curse- kind of like dealing with Trump.
So awesome game,. Unfortunately - or very fortunately for gameplayers - great ideas are taken and replicated and in the past 2 years Dwarf Fortress has been essentially cloned in a dozen different versions - most of them bad because they lack the depth of the decades long game they are trying to recreate in one year. But with the renaissance of the gaming industry with indie games and independent developers, eventually someone gets it right - like RimWorld- where they take awesome elements in Dwarf Fortress - and to their great credit they actually are upfront about it - and add their own ideas to it. And the interface and GUI - although a bit crude now - is 10 times better than DF.
Kind of feel bad for the creator of Dwarf Fortress though. I think there's just too many competing forces these days- even for a free game - to keep working on one game for the rest of your life and make a living doing it. It you have a great idea, someone else will take the basic premise and make something better from it.
What?
My guess was "dwarf fortress too."
Dwarf Fortress is technically a sequel, I belive it's official title is Slaves to Armok: God of Blood Chapter II.