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it doesn't stop spoiling, only deteriorating.
It does have a power requirement but is very handy for things like storing meals in the dining room so folks aren't always running into and out of the main freezer and letting out all the cold air.
Deterioration =/= spoilage.
An item has its own 'health', which is another word for 'integrity'. A freshly-manufactured sword would have its Health at 100%, and when stored in a dry room at regular temperature, not exposed to any sorts of corroding agents, can rest there almost indefinitely; leave it on the grass out in theopen, and it starts degrading, corroding, rusting - effectively, losing Health. The longer it is out in the open, the less durable or useful it becomes, getting less and less effective and more frail, until finally it eventually rusts into dust. This is called Deterioration in-game - item's degradation, loss of integrity and effectiveness, until it completely vanishes upon reaching 0.00 'Health'.
Spoilage, however, is a different thing, from the gameplay's standpoint. It doesn't matter where the item is, as long as it's an organic piece of food that is not completely sealed (like Rations are) or properly refrigerated, it will be perfectly edible only for some time, until it starts spoiling, becoming 'bad' and rotting. Once it's at least a bit rotten, it's no longer 'fully' safely edible, which the game shorthands by making the item disappear. As long as there is 1 minute of in-game time left before the item spoils, it can be used for cooking or eaten fresh; the moment it reaches the 'spoils' state, it is destroyed in-game to not have you also manage rot.
The effects of both are somewhat similar, but Spoiling items never behave 'worse' than their fresher versions, while some Deteriorating items can be less effective than new, but as any item reaches the Spoilage time/0.00 Health, they vanish into thin air.
As such, it doesn't matter where you keep food, it won't be spoiling faster/slower unless you put it into the fridge, while a metal sword would still corrode and Deteriorate eventually even if you refrigerate it to -50*C somewhere on the Northern Pole.
Which is why bizarrely, it might be a good idea just to bury items you do not wish to deteriorate ;)
However, if you're into modding, there is an entire set of mods that disables advanced technology and even things like firearms, and also tons of mods adding properly 'tribal', early oriental, or even medieval appliances, furniture, technologies, and other objects/items/weapons/factions. All that can make a tribal/medieval run enjoyable enough you wouldn't want to advance further.
Spoil is non-frozen food that goes bad.
It's not the same thing.
Food can both Deteriorate and Spoil at the same time. One has no effect on the other.
That is about as clean and concise as it gets!