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You can keep the room cleaner, put them in a medical bed (not just a bed dedicated for medical use) if you have that tech researched.
If you REALLY want to save him, you could enable the dev console (oh, come on, Veers, don't start THAT again!) and use the HeDiff editing commands (what does "hediff" even mean??) and delete the illness from him.
Find the infected part and cut it off!
Oh wait its the flu, not infection.
Make a better bed, check work tab and make sure bed rest is #1 priority.
Have floors in the room rested in, and be sure they are clean.
There is not a lot you can do, however ussually with Flu getting you its because you missed a treatment time or delayed treating it in a timely manner when the pawn first got sick/infected.
Dont get too attached to pawns though, they are called pawns for a reason.
Pawns are actually pretty fragile....
My first decent group that got far along I got attached to and let me tell you....They lost all sorts of parts, noses, fingers, toes, arms, legs, organs....I had a guy that was in and out of surgery and detox all the time. I had a pretty pawn that had her nose blown off and lost her toes to frostbite. My chieftan had to have his leg sawn off from an infection setting in, he was the best fighter I had till then.
I had another game where I was just learning about world travel and my pawns had to eat one of their friends...I just didnt have it figured out how much food to pack.
Snug as a bug
In a rug"
or...
"Roses are red
Violets are blue
Now he's dead
Because of the flu"
...next ;)
Now he is.
and if he stays buried for a hundred years, we can call him Pete ;)
Make a good size room and put a sarcophogus in there.
Decorate the room with what you can...Put some chairs or benches in there.
Its a Catacomb room type, its a secret room not explained in the game.
The pawns that knew the one that died will visit from time to time during recreation hours or anything hours. They get relief and ussually a positive moodlet from the visit.
Better doctor, better medicine, better medical bed.
With a skill 12 doctor, you should have been ok. Assuming you were using real medicine, not just herbs, and assuming you started treatment in a medical bed the instant the disease manifested.
The sarcophagus will stay in a frozen temperature, meaning the corpse shouldn't decay. Which means that if you find yourself with a spare Resurector Mech Serum, you may be able to recover your deceased colonist. :-D
I know that's tempting, and I've had entire runs where I've just started over - so I can't blame you if you want to reload saves to try and rescue the person. But some of my better games have been accepting the loss, and moving on.
One of my more recent games involved me failing to stockpile my resources sufficiently for winter, and being on a map with minimal wildlife. I lost all 6 hauling animals, and 2/8 of my colonists - but that loss made the game more fulfilling as I grew, recovered, and then made certain my people wouldn't have to cannibalize each other during the next winter season.
Some good advice from Wreck This Journal:- https://teepoo.files.wordpress.com/2011/12/lose.jpg :-)
Its short for HEalthDIFFerence