RimWorld

RimWorld

Pixxel Jun 11, 2018 @ 8:45am
Alpaca Farm
Hello,

I read a little bit around, And I figgured out that a farm will work pretty good for rimworld for cloth food etc!

Now I tried Chickens, but thinking about Alpaca's because of the wool!

I was wondering if anyone got some advise!? I use the Manager Mod. So I think I will be keeping arround 7/8 Male and 7/8 Female Alpaca's But them in a big Walled of Area. And a room with Hay/Kibble with access to that!?

What do you guys think about it?
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I have done both an alpaca farm and a muffalo farm and personally I prefer the muffalo farm because while they produce wool slower than alpacas they give milk aswell. When you get to around 20+ animals just hay/kibble wont be enough especially if you dont have year-around growing, youll need to have a very large walled off zone for them to graze around in.

here is a pic from my muffalo farm https://steamcommunity.com/sharedfiles/filedetails/?id=1391953080
Last edited by PinkDaddySasquatch; Jun 11, 2018 @ 8:59am
brian_va Jun 11, 2018 @ 10:39am 
it works well, as to how many to keep that will depend on how many you can feed. if you go all in, you will have to effectively dedicate one or more people to only growing hay, depending on your environment. i think it is the vegetable garden mod that allows silage, which lasts forever without refridgeration.

i ususally go with 5-10 female adults and about 2 males and similar for young. if you want to also do it for meat, you can leave the adult males and young at higher numbers if you can feed them.
Wiawyr Jun 11, 2018 @ 10:54am 
Similar to the above poster, you don't need as many males as you do females for a successful herd. In fact, if you decide to go with muffalos instead of alpacas (or use the alpaca milk mod), the females produce milk and wool while the males produce only wool. A pair of males ensures future livestock growth and protects against one male being harmed or unable to reproduce.

Additionally, if your herd becomes too large, you can make them into a caravan and park them on a map tile adjacent to your colony as long as grazing is possible there. Then, just bring them back every few days to milk and shear, and they become much more profitable. However, this requires the dedicated attention of a few colonists, especially since the stealthiness rating of the caravan will be so low that it invites ambushes.
Ok Thalmor Jun 12, 2018 @ 6:17am 
Originally posted by Wiawyr:
Similar to the above poster, you don't need as many males as you do females for a successful herd. In fact, if you decide to go with muffalos instead of alpacas (or use the alpaca milk mod), the females produce milk and wool while the males produce only wool. A pair of males ensures future livestock growth and protects against one male being harmed or unable to reproduce.

Additionally, if your herd becomes too large, you can make them into a caravan and park them on a map tile adjacent to your colony as long as grazing is possible there. Then, just bring them back every few days to milk and shear, and they become much more profitable. However, this requires the dedicated attention of a few colonists, especially since the stealthiness rating of the caravan will be so low that it invites ambushes.
What is a good stealth rating? And what determined it?
Ugh Zug Jun 12, 2018 @ 7:51am 
colony manger mod, highly recomend for herding. alpacas are great early game for wool. Once you get rolling though you should transistion off them to muffalos; aside from the few bonded ones, just sell them off to a trader or butcher them for meat. get some wildboars or huskys for easy haulers.

i like using the alpaca/muflo wool dusters and cowboy hats with devilstrand button down shirt and pants.

word of warning about the huskys though pawns seem bond with them easily compared to most animals, which can be both good and bad.
twan Jun 12, 2018 @ 9:36am 
Originally posted by Thine Holy Dish Towel:
What is a good stealth rating? And what determined it?

Best stealth rating is 5 (you get it when you send a lone pawn), and worse is 0.9. It's directly determined by the total number of pawns and animals (and nothing else I think).
Then stealth rating works as a divider* for hostile encounters frequency (or more technically a mtth multiplier for these events).
But globally your storyteller/difficulty matter far more than this value, as there will always be at least one roll per caravan no matter the distance, getting maximum stealth guarantees nothing even for a very short trip.
Malthusians Jun 22, 2018 @ 8:33am 
A good tip I saw is to put disallowed stripes in their allowed grazing area, to keep the grass there uneaten so it can then spread to reseed the eaten areas. I lay them out "2 allowed, 1 disallowed, repeat" but I don't think it has to be that precise. With vertical strips connecting the horizontal ones, like a bunch of capital E in a row EEEE...

One of the mods lets you seed grass too.
Last edited by Malthusians; Jun 22, 2018 @ 8:34am
PinkDaddySasquatch Jun 22, 2018 @ 10:31am 
Originally posted by Malthusians:
A good tip I saw is to put disallowed stripes in their allowed grazing area, to keep the grass there uneaten so it can then spread to reseed the eaten areas. I lay them out "2 allowed, 1 disallowed, repeat" but I don't think it has to be that precise. With vertical strips connecting the horizontal ones, like a bunch of capital E in a row EEEE...

One of the mods lets you seed grass too.
assuming you meant haygrass in the first paragraph, its far more efficient to just cut off the area from your animals and harvest the haygrass. and yes the vegatable garden mod lets you grow normal grass and that can be useful for arid/desert tiles to try and reclaim the land and get the grass growing.
brian_va Jun 22, 2018 @ 12:00pm 
It works for normal wild grass too using animal area restrictions. Zone it and be done with it, no micromanage
Malthusians Jun 22, 2018 @ 7:17pm 
Yeah I meant for wild grass, it will spread "on the wind" as long as you leave some untouched. I do that when I set up the allowed area for the animals by disallowing strips as I described - it's relatively quick and only needs to be done once.
Last edited by Malthusians; Jun 22, 2018 @ 7:18pm
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Date Posted: Jun 11, 2018 @ 8:45am
Posts: 10