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Clearly however, it is not something the dev considers desirable and so in this game world he has created, this is but one aspect that differs from the real world.
Try to accept what you cannot change or try change what you cannot accept ;)
Most of the pawns in Rimworld are NOT military soldiers, and thus do not really represent what fighting soldiers in our real world may or may not see as normal.
https://steamcommunity.com/workshop/filedetails/?id=1405154194
Yep, this is true of almost all decisions in Rimworld. Tynan values the game balance above all. Which is a good thing in my book, especially with the ease of modding, super easy (barely an invenience!*) to change things you personally don't like or want.
*shout out to Screen Rant youtube channel and their hilarious pitch meeting series of videos!
The point is to avoid making the player too rich too fast through raids - raiders drop guns and clothing, so the sale price of clothes (deadman flag) and guns (global nerf - guns sell for less than raw materials). Undoing this will obviously greatly unbalance the game.
Raiders can have any quality equipment, it's a lower chance for the highest quality stuff but the sheer number of raiders being killed means you will get a bunch of very high quality stuff that is often in very decent condition.
Now the thought of wearing his sweaty T-shirt? I rather die.
Why? The bloodlust trait can wear deadman's clothes without penalty.