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In general the following have the most impact on temperature (assuming normal quality and made of cloth):
Duster (+15c max, -15c min, good for any climate)
Parka (-3c max, -45c min, bad in deserts, good in sea ice)
Cowboy hat (+8c max)
Jacket (-15c min)
Tuque (-2c max, -10c min)
Most other clothes give -3 or 4c minimum temp. Material can drastically change the values e.g. muffalo wool (300% to min/max temp) duster of normal quality is +-45c which means all but the most extreme climates don't matter.
https://steamcommunity.com/sharedfiles/filedetails/?id=1399610154
That list Khan supplied above is great, but where are you finding the stats?
Wow, so i have to click in 4-5 steps just to find that. Am I going to have to do that for every type of material to try to find what gives most warmth?
https://rimworldwiki.com/wiki/Apparello_(mod) has it for things from the apparello mod
No. You only need to remember two things, wool/camelhair is for temperature regulation (they are all good enough for any map, hot or cold), devilstrand is good for defense. That's really it.
Hyperweave and thrumbofur also have high defenses, but it's unlikely you will ever get enough to do anything meaningful with them. All the leathers suck, sell them. Human leather provides mood buffs or debuffs depending on traits, but that's not listed on the stats. Basic cloth keeps colonists from getting the naked debuff, that's about it, but it's easy to make. Use cloth before you get wool or devilstrand, unless you are running a bloodlust/cannibal colony in which case use human leather.
In either case, sell them. The point of leather is to make money, not to be used as actual clothing (unless you are on a map with very limited growing). You can grow a ridiculous amount of cloth and use that for all early game clothing needs, you'll get more value out of leather by selling it, either raw or crafted into something. The 1-3% difference in protection isn't worth not selling them.
Arguably the stats on devilstrand aren't really worth it either. Clothing is still just clothing and in the best case scenario still doesn't provide any real protection compared to vests or power armor, and factoring in minimum damages and diminishing returns the difference between cloth and devilstrand/hyperweave is trivial. It's a goal at any rate, and you can at least mass produce devilstrand eventually.