RimWorld
Radio Star 28 mai. 2018 às 11:09
Is there a mod where you can have super insulated walls?
I want to do a sea ice game with a huge starter kit and I am wondering if there is a custom mod that makes single layer walls super insulators.
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BlackSmokeDMax 29 mai. 2018 às 3:55 
I *think* it is triple thick or more walls that equalize outside temps. Double is ideal for insulation purposes.
elipod 29 mai. 2018 às 4:06 
Originalmente postado por BlackSmokeDMax:
I *think* it is triple thick or more walls that equalize outside temps. Double is ideal for insulation purposes.
Look at video I linked, starting 2:44 or look yourself with "draw room groups" overlay.
Perimeter walls, sample next tile outside. If it's air, they sample temperature difference with that tile, be it room or outdoors. If it's wall, they sample temperature difference with outdoors and cut result in half.
Corners, triple+ walls and temperature in room otside double wall don't matter.

On picture here, green tiles are sampling temperature for purple room, red room below, has exatly same insulation, even without corners.
https://steamcommunity.com/sharedfiles/filedetails/?id=1397612467
Última alteração por elipod; 29 mai. 2018 às 4:13
elipod 29 mai. 2018 às 4:23 
https://steamcommunity.com/sharedfiles/filedetails/?id=1397614542
I ran this simulation with 24 coolers set to hold -50C, then 24 heaters set to hold 70C, let them run for a day to stabilize temperature, then measured temperature every 2 hours for 24 hours.
No mods, no overhead mountain roof.
Corners didn't matter. There was no temperature difference between rooms of same color, during all tests.

With coolers
Day time, outdoors, white room, blue room, red room.
0h, 16C, -49C, -31C, 21C
3h, 14C, -49C, -31C, 18C
4h, 14C, -49C, -32C, 16C
6h, 14C, -50C, -32C, 16C
8h, 17C, -5C0, -32C, 16C
10h, 20C, -50C, -31C, 17C
12h, 23C, -50C, -30C, 19C
14h, 26C, -50C, -29C, 22C
16h, 27C, -50C, -29C, 24C
18h, 26C, -50C, -29C, 25C
20h, 23C, -50C, -29C, 25C
22h, 19C, -50C, -30C, 23C
0h, 15C, -48C, -31C, 20C

With heaters
Day time, outdoors, white room, blue room, red room.
2h, 17C, 69C, 56C, 20C
4h, 17C, 70C, 55C, 18C
6h, 18C, 70C, 55C, 18C
8h, 21C, 70C, 56C, 19C
10h, 25C, 70C, 56C, 21C
12h, 30C, 70C, 57C, 24C
14h, 33C, 69C, 59C, 27C
16h, 35C, 70C, 59C, 31C
18h, 34C, 70C, 60C, 32C
20h, 32C, 70C, 60C, 33C
22h, 29C, 70C, 59C, 32C
0h, 26C, 70C, 59C, 30C
2h, 25C, 69C, 58C, 28C

In both cases, double insulated red room was trying to match outdoors temperature, but lagging behind due it own insulation. And white room didn't seem to affect red room in any way.

And when I added doors to double insulated room, it did never reach -50C and 70C.
With or without overhead mountain
Sithis 29 mai. 2018 às 4:29 
Originalmente postado por elipod:
https://steamcommunity.com/sharedfiles/filedetails/?id=1397614542
I ran this simulation with 24 coolers set to hold -50C, then 24 heaters set to hold 70C, let them run for a day to stabilize temperature, then measured temperature every 2 hours for 24 hours.
No mods, no overhead mountain roof.
Corners didn't matter. There was no temperature difference between rooms of same color, during all tests.

With coolers
Day time, outdoors, white room, blue room, red room.
0h, 16C, -49C, -31C, 21C
3h, 14C, -49C, -31C, 18C
4h, 14C, -49C, -32C, 16C
6h, 14C, -50C, -32C, 16C
8h, 17C, -5C0, -32C, 16C
10h, 20C, -50C, -31C, 17C
12h, 23C, -50C, -30C, 19C
14h, 26C, -50C, -29C, 22C
16h, 27C, -50C, -29C, 24C
18h, 26C, -50C, -29C, 25C
20h, 23C, -50C, -29C, 25C
22h, 19C, -50C, -30C, 23C
0h, 15C, -48C, -31C, 20C

With heaters
Day time, outdoors, white room, blue room, red room.
2h, 17C, 69C, 56C, 20C
4h, 17C, 70C, 55C, 18C
6h, 18C, 70C, 55C, 18C
8h, 21C, 70C, 56C, 19C
10h, 25C, 70C, 56C, 21C
12h, 30C, 70C, 57C, 24C
14h, 33C, 69C, 59C, 27C
16h, 35C, 70C, 59C, 31C
18h, 34C, 70C, 60C, 32C
20h, 32C, 70C, 60C, 33C
22h, 29C, 70C, 59C, 32C
0h, 26C, 70C, 59C, 30C
2h, 25C, 69C, 58C, 28C

In both cases, double insulated red room was trying to match outdoors temperature, but lagging behind due it own insulation. And white room didn't seem to affect red room in any way.

And when I added doors to double insulated room, it did never reach -50C and 70C.
With or without overhead mountain
I wonder if that's something different from the previous versions of the game, then, as this goes against the results I got in my tests (which I admittedly conducted in an older version of the game).
Astasia 30 mai. 2018 às 8:38 
You can't have a room without doors though, and I think by doing so you've changed the results in a really weird way. By removing the doors you've changed the room definition mechanics and how the game evaluates a neighboring room, creating results that would usually only be seed in a triple walled room with a door. I know from experience having double thick walls in an interior room on an extreme map has a very real effect on insulation and is required on super hot maps to create a freezer.

I took this screen early on in B18.

https://steamcommunity.com/sharedfiles/filedetails/?id=1338171110

The outer wall is double thick, which was vital to keep the base at a reasonable temperature (70-100F-ish depending on time of day), and the freezer is again double walled which allows just 4 coolers to keep a very large room well below zero on a map that is 200F outside. If the double walls were equilizing to outdoor temps instead of the interior temps that freezer wouldn't be functioning.
elipod 30 mai. 2018 às 10:07 
https://steamcommunity.com/sharedfiles/filedetails/?id=1398575429
So, I compared single, double and triple wall 7x7 freezers with airlocks, inside structure set to cool to 21C, on a hot map. It took 2 coolers to push them below zero, Freezers were set to go as low as they could.

On picture here:
outdoors is 78C
Main room is 22C
single wall freezer -19C fluctuating between -19 and -21
double wall freezer -17C fluctuating between -17 and -18
triple wall freezer -18C fluctuating between -17 and -18
All airlocks fluctuate, like crazy, between -1C and 15C

I think They are pretty close in perfomance, because double wall gives better insulation, and half of heat loss goes trough roof, anyways.

Once again, I don't think, triple wall does anything different to double wall.
Última alteração por elipod; 30 mai. 2018 às 10:11
Astasia 30 mai. 2018 às 14:53 
So here's what I found, if the internal corridor temp is really high, like lets say outdoors is 200C and the corridor is 100C, the double walled coolers will be able to drop the freezers down an extra 10C or so, my single walled freezer only hit 44C while my double and triple walled freezers hit 30C. If I added a bunch more coolers and dropped the internal coridor down to around 30C, the gap narrowed quite a bit, the double and triple walled were still slightly better hitting -8C but the single walled freezers were able to hit -7C, at that point I guess the wall insulation doesn't matter as much and it's more fighting the roof insulation. I'm curious to see what would happen if the test was done under a mountain roof, but not enough to spend another 10 minutes doing the test myself. =P

https://steamcommunity.com/sharedfiles/filedetails/?id=1398776211

Anyway it does appear that the triple wall issue has been fixed and they now function exactly the same as double walls. I don't know when this happened, the last time I tried triple walls was in like A11 or something.

Edit: I just realized I placed the coolers in the wrong spot so the double and triple walled freezers actually had to cool a few more tiles. Doesn't seem to have influenced the results notably, maybe they could have hit -9C instead of -8C.
Última alteração por Astasia; 30 mai. 2018 às 15:09
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Postado a: 28 mai. 2018 às 11:09
Comentários: 22