RimWorld

RimWorld

Radio Star May 28, 2018 @ 11:09am
Is there a mod where you can have super insulated walls?
I want to do a sea ice game with a huge starter kit and I am wondering if there is a custom mod that makes single layer walls super insulators.
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Showing 1-15 of 22 comments
FM Helldiver Radio May 28, 2018 @ 11:23am 
The walls are insulated as hell. Your problem is the door and that you´ll have to open it sometimes.
Radio Star May 28, 2018 @ 11:32am 
I guess I need to start double dooring.
Wiawyr May 28, 2018 @ 11:58am 
@Gooru Actually, single walls do bleed temperature, while double walls do not. The doors can be secured somewhat with airlocks.
Dr@g0n May 28, 2018 @ 1:12pm 
auto doors will help as they are not considered open for as long if i remember right, also crystal walls i thought were the best
ignis May 28, 2018 @ 1:25pm 
All walls have same insulation value. It is a roof that would bleed your heat (unless you are under mountain), double door won't do much.
Hobo May 28, 2018 @ 7:34pm 
My advice, if you really want the challenge of Sea Ice don't mod your starter kit. Both Crashlanded and the lone survivor have more than enough.

Also, the walls are plenty insulated, just build smart and small. Airlock is key imo.
Sithis May 29, 2018 @ 12:08am 
Originally posted by Wiawyr:
@Gooru Actually, single walls do bleed temperature, while double walls do not. The doors can be secured somewhat with airlocks.
Actually, they both do, except that double walls do that at a much slower rate than single walls.

Just so we're not misleading anyone here.
¯\_:Grineer:_/¯
elipod May 29, 2018 @ 2:00am 
According to this video, double walls are double insulated, but draw temperature from outside, so single walls are better between two hot rooms and double between hot and cold areas. And corners don't matter.
Only notable difference between v16 and v18 is existence of room groups and you need to activate "draw room groups" for inspector.
Not sure what connects rooms in a group in vanilla, open doors don't.
https://www.youtube.com/watch?v=RtPwe5hDGBM
Sithis May 29, 2018 @ 2:11am 
Guess I may need to link that image here as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=859898148
The thing is, while you can see the difference between the two-wall and single-wall setups on the image, all temperatures were actively equalizing with the "outside" temperature of the hangar, just at a lower rate. Which means, while yes, they are going to help you keep the heat in and cold out, they won't save you on their own.
elipod May 29, 2018 @ 2:21am 
Originally posted by Sithis:
Guess I may need to link that image here as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=859898148
The thing is, while you can see the difference between the two-wall and single-wall setups on the image, all temperatures were actively equalizing with the "outside" temperature of the hangar, just at a lower rate. Which means, while yes, they are going to help you keep the heat in and cold out, they won't save you on their own.
Way I understand it: single wall rooms were equalizing with hangar temperature, while double wall rooms were equalizing with outdoors temperature, exept door tiles.
Last edited by elipod; May 29, 2018 @ 2:22am
Sithis May 29, 2018 @ 2:26am 
Originally posted by elipod:
Originally posted by Sithis:
Guess I may need to link that image here as well.
https://steamcommunity.com/sharedfiles/filedetails/?id=859898148
The thing is, while you can see the difference between the two-wall and single-wall setups on the image, all temperatures were actively equalizing with the "outside" temperature of the hangar, just at a lower rate. Which means, while yes, they are going to help you keep the heat in and cold out, they won't save you on their own.
Way I understand it: single wall rooms were equalizing with hangar temperature, while double wall rooms were equalizing with outdoors temperature, exept door tiles.
They are both equalizing with hangar temp, though. Just the doublewall setup equalizes with the Hangar's temp much slower than one-wall.

Double walls were not trying to equalize with the 'real' Outdoor temp because in my low-temp test, Hangar temperature (referred to as bckgr in that table) was around -50, while the real Outdoors was roughly +20-ish, and all rooms were still going into negatives, except that double-walled rooms did so at a much slower rate than single-walled ones. And yes, they've all successfully reached -50 within a few realtime minutes of playing at x3, but singlewalled rooms did so much faster than doublewalled.

The idea of the doublewall design, to my understanding, is quite simple - the outer walls aretrying to equalize their temp with the outside world, while the internal walls (and thus, room itself) is trying to reach the temperature of these outer doors, creating a temperature "lag", so to speak.
Last edited by Sithis; May 29, 2018 @ 2:28am
elipod May 29, 2018 @ 2:28am 
Try same test with doors replaced by wall
Sithis May 29, 2018 @ 2:28am 
Originally posted by elipod:
Try same test with doors replaced by wall
I'm at work at the moment, so I can't, unfortunately.
elipod May 29, 2018 @ 2:29am 
Originally posted by Sithis:
Originally posted by elipod:
Try same test with doors replaced by wall
I'm at work at the moment, so I can't, unfortunately.
Doing it, I'm bored and want to break some games)
Sithis May 29, 2018 @ 2:32am 
Originally posted by elipod:
Originally posted by Sithis:
I'm at work at the moment, so I can't, unfortunately.
Doing it, I'm bored and want to break some games)
Using a big array of industrial heaters would help getting the hangar temp up. And it's up to you whether you want to build coolers at all. Be careful with the heat, though - my hangar ended up in flames once the heat test at 140 turned into an overheat stresstest at some 400C.
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Date Posted: May 28, 2018 @ 11:09am
Posts: 22