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Also, the walls are plenty insulated, just build smart and small. Airlock is key imo.
Just so we're not misleading anyone here.
¯\_
Only notable difference between v16 and v18 is existence of room groups and you need to activate "draw room groups" for inspector.
Not sure what connects rooms in a group in vanilla, open doors don't.
https://www.youtube.com/watch?v=RtPwe5hDGBM
https://steamcommunity.com/sharedfiles/filedetails/?id=859898148
The thing is, while you can see the difference between the two-wall and single-wall setups on the image, all temperatures were actively equalizing with the "outside" temperature of the hangar, just at a lower rate. Which means, while yes, they are going to help you keep the heat in and cold out, they won't save you on their own.
Double walls were not trying to equalize with the 'real' Outdoor temp because in my low-temp test, Hangar temperature (referred to as bckgr in that table) was around -50, while the real Outdoors was roughly +20-ish, and all rooms were still going into negatives, except that double-walled rooms did so at a much slower rate than single-walled ones. And yes, they've all successfully reached -50 within a few realtime minutes of playing at x3, but singlewalled rooms did so much faster than doublewalled.
The idea of the doublewall design, to my understanding, is quite simple - the outer walls aretrying to equalize their temp with the outside world, while the internal walls (and thus, room itself) is trying to reach the temperature of these outer doors, creating a temperature "lag", so to speak.