RimWorld

RimWorld

crusader_82 May 27, 2018 @ 3:43am
How to dump dessicated animals only?
Hey there! Been playing Rimworld for ~300 hours but can't figure this little thing out. I also couldn't find a hint about it here. After each fallout, wildfire, etc. there are lots of dessicated animals on the map after a couple of days. I have so much meat in my freezers I just don't need any more.
Is there a way to dump just those bones somewhere, so that non-rotting animals are put directly into the freezer?
Allow rotting + animals = doesn't work
Allow rotting - animals = doesn't work
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Showing 1-9 of 9 comments
crusader_82 May 27, 2018 @ 4:47am 
Originally posted by grapplehoeker:
See my reply to this other thread.
https://steamcommunity.com/app/294100/discussions/0/1696048426812317864/#c1696048426812327910
I already have both crematorium and smelter. They see a lot of use when 100+ raiders attack me and get smashed by my mortars and in my 50 plasteel turret killzone. :D The thing is creamating takes a lot of space because gear and corpse are cremated sepperately. It also takes longer to burn many different things. This is why I'd like to keep animals decaying outside till they vanish so my pawns can focus on more important things.
Loggish May 27, 2018 @ 11:50am 
Make the desired stockpile the only one that allows rotten and make it a low priority, that way the fresh corpses go to higher priority stockpiles, and the desiccated ones then have only one stockpile to go to.
Geothermal1159 May 27, 2018 @ 10:19pm 
Originally posted by ignisru:
https://steamcommunity.com/sharedfiles/filedetails/?id=845898290

I just have the "allow rotten" box unchecked and have never had a problem of having any rotten corpses where I don't want them so it seems like this mod is a bit redundant.

Also as Loggish said just have a low priority stockpile that allows "animal corpses" as well as "allow rotten" and all of the rotting animal carcases should end up where ya want them to be.
Last edited by Geothermal1159; May 27, 2018 @ 10:21pm
Geothermal1159 May 27, 2018 @ 10:25pm 
Originally posted by crusader_82:

[Snip]
Is there a way to dump just those bones somewhere, so that non-rotting animals are put directly into the freezer?
Allow rotting + animals = doesn't work
Allow rotting - animals = doesn't work

This seems like a bug since having allow animal but allow rotting unchecked should prevent the colonist from putting any rotting animals in your freezer.
However if any of your "fresh" animals start to rot for some reason then they will not remove the corpse unless there is another more appropirate spot to take said corpse too (such as a low priority pile that takes in everything including rotting corpses).
Last edited by Geothermal1159; May 27, 2018 @ 10:26pm
BlackSmokeDMax May 27, 2018 @ 10:34pm 
Originally posted by BFTPaul1159:
Originally posted by ignisru:
https://steamcommunity.com/sharedfiles/filedetails/?id=845898290

I just have the "allow rotten" box unchecked and have never had a problem of having any rotten corpses where I don't want them so it seems like this mod is a bit redundant.

Also as Loggish said just have a low priority stockpile that allows "animal corpses" as well as "allow rotten" and all of the rotting animal carcases should end up where ya want them to be.

You'd be surprised how much better that mod makes things. Not needing to mess with priority level really helps. It can certainly be done without.... but why??

I use a mod that also adds the "allow deadman's", so that you have both for that filter as well.

And then vanilla already has a dual filter option for weapons, allow smeltable and allow non-smeltable. The fact that vanilla has both for weapons and not the fresh/rotten and deadman's/non-deadman's is kind of strange to me.

Only downside to the mod is when you first start using it, it is easy to forget the "allow fresh" is there. But after a while it is second nature, been using that since A16 now I believe.
Geothermal1159 May 27, 2018 @ 10:39pm 
Originally posted by BlackSmokeDMax:
Originally posted by BFTPaul1159:

I just have the "allow rotten" box unchecked and have never had a problem of having any rotten corpses where I don't want them so it seems like this mod is a bit redundant.

Also as Loggish said just have a low priority stockpile that allows "animal corpses" as well as "allow rotten" and all of the rotting animal carcases should end up where ya want them to be.

You'd be surprised how much better that mod makes things. Not needing to mess with priority level really helps. It can certainly be done without.... but why??

I use a mod that also adds the "allow deadman's", so that you have both for that filter as well.

And then vanilla already has a dual filter option for weapons, allow smeltable and allow non-smeltable. The fact that vanilla has both for weapons and not the fresh/rotten and deadman's/non-deadman's is kind of strange to me.

Only downside to the mod is when you first start using it, it is easy to forget the "allow fresh" is there. But after a while it is second nature, been using that since A16 now I believe.

But I love messing with priority levels!!!

Building up a chain network of differing piles sorting out what I need to go where with surpluses going to pile X while pile Y is always topped off or even having pile N reciving some of the items but also getting others which can also be used to gague production.

I know I can be a bit wierd at times......
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Date Posted: May 27, 2018 @ 3:43am
Posts: 9