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This is correct - to further clarify, yes, the speed of the weapon is the biggest factor for leveling skill. Get a weapon with the lowest delay between bursts, and you will level faster. This means that a minigun shooting 10 rounds per attack only counts as 1 instance for skill gain and isnt very effective.
For examp;le with random numbers:
If you fire a pistol 100 times on 500 seconds,
If you fire a machinegun 500 times on 500 seconds,
Then you should be more experimented on the machinegun.
It's how i see it.
Snipers that only fire every 3 seconds don't level quick but its needed for the raids im facing. If i change it up now I could have a better chance at later raids but by than my peeps will be able to die from a bee sting the injuries they will recieve without my sniper covering them before I reach those later raids.
Game wise, I would suggest using small/fast weapons to hunt/train with. Then when a raid, or bigger enemy comes in, equip your higher end weapons.
From a realworld stand point, I feel like this makes sense. I can go out and fire a handgun more frequently due to its actual speed, cost of ammo, etc - so I would get more familiarized with the weapon fairly quickly. Alternatively, using a high powered bolt action rifle would be more time and cost intensive. This would mean it could take me a LOT longer to become familiarized with the weapon (which is why snipers are trained a LOT more than others). Just my opinion though.
This bleeds into Jon Snow's statement:
I would disagree with this on the point that if you fire a machine gun on a 50-round burst, you are accounting for kickback, overheating, and other factors that would hinder that 50-round burst. This would mean that a single 50-round burst would be considered 1 full action (since you have to account for more things), where a single pistol round is just that. Every shot is 1 to 1 opposed to 50 to 1 with the machine gun example. Boiled down, you are dealing with different factors overall.
Granted - this is all thrown out the window when you consider that shooting skill is universal, and if you get to 20 skill using a pistol, then switch to a machine gun, its all the same. So what do I know =p
Unless it changed, you should get experience whenever you fire a weapon. I have previously had pawns fire at a sleeping spot to get experience. I know there was a tiering system where certain types of targets grant more xp, but I never heard about animals not granting xp.
Ill have to check.
TL;DR
The weapon you have equipped as well as the target you are shooting at have the biggest impacts on raising shooting experience.