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Nice idea for a Dune game, but it's a little too specific for Rimworld. Next you'll be suggesting Sardaukar drop ships or harvesting spice ;)
And sort of like what Psyr was saying, more interesting creatures that make mmore sense for places like deserts would be nice. Like lets say, thrumbos are more common in Boreal and Temperate forests, Big worms in deserts, mabye something like a weaker version of the insectiods appearing in more variety and nnumbers in swaps and jungles (mabye they build nests in trees, preventing you from chopping some trees... sorta like some ants in the realworld)... Idk, stuff like this? I get that the Developer didnt want Aliens, for the most part, but more Bio-enginered creatures would be fun... (this brings me to another discussion)
The activity of the larval stage to produce spice and the connection to the adult sandworm was generally unknown and kept a closely guarded secret by those that were aware.
You can learn of this by reading Children of Dune in particular and follow the progress of Leto's transformation through to God Emperor of Dune.
Or you could just read the Wiki, but the books will be far more entertaining ;)
https://en.wikipedia.org/wiki/Sandworm_(Dune)
Really the ealy to mid stages would be more like large snakes. The tremors stuff might be able to be worked in somewhere. Mabye, these are the only ones that produce spice or most common, but a rare worm like purple worms or Remerhez from DnD would be fun. Though, really rare. The great worms would probably not even be an enemy, mabye their passing makes a big tremor or something.