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The nearest i have seen to a movement cap was when i gave a colonist advanced bionic legs from EPOE, he was wearing a nerve suit and helmet from rimsenal both put his speed around 19 c/s and had floor tiles that gave +162% move speed
He completly stalled and wouldn't move anywhere unless i drafted him and moved him short distances and couldn't cross the speed boosting tiles, he could move normally when i removed them
One thing to note is most terrain that has a movement penalty actually caps movement rather than just slowing them down. So like a colonists with 5 c/s movement and a colonist with 100 c/s movement will move at the same speed in shallow water. This also applies to like marsh, passing through trees/chunks, and I think snow/ice.
Yes this appears to be the issue since the foot race took place in my killing field which is mud and shallow water. On solid ground the speed boost is apparent.