RimWorld

RimWorld

Cap. Caveman Apr 27, 2018 @ 7:10am
Is there a movement speed cap?
So I just put two bionic legs on one of my colonists who had the jogger trait. I drafted him together with another colonist who also had the jogger trait and had a leg race. The bionic legs did nothing for movement speed as they both continued to run at the same speed as each other. The only reason I could think of for this is that there must be some sort of movement speed cap. Any thoughts?
Originally posted by Astasia:
There's no movement speed cap you have to worry about running into. I've hit close to 100c/s using various mods without issues, the character nearly teleports around the map on fast forward.

One thing to note is most terrain that has a movement penalty actually caps movement rather than just slowing them down. So like a colonists with 5 c/s movement and a colonist with 100 c/s movement will move at the same speed in shallow water. This also applies to like marsh, passing through trees/chunks, and I think snow/ice.
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Cap. Caveman Apr 27, 2018 @ 7:12am 
possibly it could also mean the jogger trait no longer applies since he no longer has his original legs.
dj8472 Apr 27, 2018 @ 7:31am 
Go into each characters stats and select their move speed to see what is affecting it

The nearest i have seen to a movement cap was when i gave a colonist advanced bionic legs from EPOE, he was wearing a nerve suit and helmet from rimsenal both put his speed around 19 c/s and had floor tiles that gave +162% move speed

He completly stalled and wouldn't move anywhere unless i drafted him and moved him short distances and couldn't cross the speed boosting tiles, he could move normally when i removed them
Last edited by dj8472; Apr 27, 2018 @ 7:31am
The author of this thread has indicated that this post answers the original topic.
Astasia Apr 27, 2018 @ 7:40am 
There's no movement speed cap you have to worry about running into. I've hit close to 100c/s using various mods without issues, the character nearly teleports around the map on fast forward.

One thing to note is most terrain that has a movement penalty actually caps movement rather than just slowing them down. So like a colonists with 5 c/s movement and a colonist with 100 c/s movement will move at the same speed in shallow water. This also applies to like marsh, passing through trees/chunks, and I think snow/ice.
BlackSmokeDMax Apr 27, 2018 @ 7:54am 
In addition to what Astasia added, you may also want to see if the pawns have different base speeds and whether they have any other health issues affecting movement.
Last edited by BlackSmokeDMax; Apr 27, 2018 @ 9:32am
Originally posted by Astasia:
...most terrain that has a movement penalty actually caps movement rather than just slowing them down.
That sounds less than ideal.
Cap. Caveman Apr 28, 2018 @ 6:40am 
Originally posted by Astasia:
There's no movement speed cap you have to worry about running into. I've hit close to 100c/s using various mods without issues, the character nearly teleports around the map on fast forward.

One thing to note is most terrain that has a movement penalty actually caps movement rather than just slowing them down. So like a colonists with 5 c/s movement and a colonist with 100 c/s movement will move at the same speed in shallow water. This also applies to like marsh, passing through trees/chunks, and I think snow/ice.

Yes this appears to be the issue since the foot race took place in my killing field which is mud and shallow water. On solid ground the speed boost is apparent.
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Date Posted: Apr 27, 2018 @ 7:10am
Posts: 6