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Verse.Log:Error(String)
RimWorld.TraitDef:DataAtDegree(Int32)
RimWorld.Trait:get_CurrentData()
RimWorld.Trait:OffsetOfStat(StatDef)
RimWorld.StatWorker:GetValueUnfinalized_Patch1(Object, StatRequest, Boolean)
RimWorld.StatWorker:GetValue(StatRequest, Boolean)
RimWorld.StatWorker:GetValue(Thing, Boolean)
RimWorld.StatExtension:GetStatValue_Patch1(Thing, StatDef, Boolean)
Verse.AI.MentalBreaker:get_BreakThresholdMinor()
ColonistBarKF.Bar.ColonistBarColonistDrawer_KF:DrawNewMoodRect(Rect, Need, MentalBreaker)
ColonistBarKF.Bar.ColonistBarColonistDrawer_KF:DrawColonist(Rect, Pawn, Map)
ColonistBarKF.Bar.ColonistBar_KF:ColonistBarOnGUI_Prefix()
RimWorld.ColonistBar:ColonistBarOnGUI_Patch1(Object)
RimWorld.MapInterface:MapInterfaceOnGUI_BeforeMainTabs()
RimWorld.UIRoot_Play:UIRootOnGUI()
Verse.Root:OnGUI()
Yes traits can have a "degree" mechanic where multiple traits with a similar effect but varying numbers can all be defined in the same trait, a "spectrum trait," but as separate degrees. So for example the "beauty" trait works like this:
-2 Staggeringly Ugly
-1 Ugly
1 Pretty
2 Beautiful
In the case of this old thread, the mod being used (Just Better Pawn Generation) apparently changed how the vanilla traits work in a way that degree 2 of beauty was removed. ColonistBarKF was doing something that was expecting to see the vanilla traits in order to display certain values on the bar, and it couldn't find the "Beautiful" trait anymore where it expected to and spat out the error. Or that was my assumption at the time.