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Maybe you had a mod before that stopped it?
Nope. last year was it? I had prisoners trying to break the door open. Now they are like nope, we can go in and out as our own base kinda stuff.
Only way to stop them in both cases is to block all passge with temporary walls.
bullets help
Or a turret right on the door.
But yeah I generally just make the prison a semi decent place to live. The happier they are the less likely they are to escape. Don't even need a big area. I got 8 beds, the smallest table, 2 chairs and a flowerpot shoved in a tiny space. They got some wiggle room between the door and the table but that's about it. They're happy with that. Got heating too of course. Freeze to death in the winter otherwise. I often take their gear and they never put much back on. Only enough to not be considered naked.
Before the event was added you only had to worry about prisoners going berserk, which used to happen fairly often, and they would attack doors and break out of the prison area to attack your colonists. That is where the idea of having multiple doors comes from.
The prisoner break event is not based on prisoner mood, it's just a random roll. Each prisoner makes a roll every X ticks, meaning larger prisons will have breaks more often.
If there are folks here who do use it, I'd love to know if it does work re: prision breaks.
You sure about that? Because I went from getting prison breaks all the time to essentially never seeing them when I improved the prison. It may as well be a random roll. But I swear it's influenced by the state of the prison and prisoners.
I am like 95% sure. The wiki goes over the mechanics briefly and doesn't mention mood, and I haven't seen anyone dig into the files and claim mood was a factor. There's very little you can even do to effect prisoner mood, they start off with a very high mood buff these days which keeps them fairly happy, and there's only a few small things which add or subtract from that.
I have had prisons where they get a tiny dark room, are stripped naked, are fed raw food, and sleep and eat on the floor. I have also had well lit prisons with fancy beds, good food, table and chair, and expensive statues boosting the room stats nearly as high as possible. I get prison breaks just about as often in each. It's not something I have "tested" in a closed environment, but observationally they appear the same to me. The only difference between those two extremes is a minor boost to recruitment chance.
Nope. I had two prison breaks right after another when the only thing prisoners had in mood was imprisoned and they were happy with the prison.
The note even says the've figured out a way past the locks.
You want to mod it, that's cool. But it's makes perfect sense as it is.