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Also make dusters... they can be worn over clothes and protect against heat just like cowboy hats.
I got a few palm trees growing now. The gravel is 70% fertile, I think at this rate it will take almost half a year to get wood. I'll probably have to buy from orbital traders.
This.
Mechanoids aren't allowed to spawn before like day 35 or so, and human raiders aren't allowed to spawn in temps above 40C. So early game nothing is allowed to spawn so the game force spawns human raids that just die, but after day 35 you will constantly get mechanoid raids, and only mechanoid raids, forever.
Dusters turn even the hottest maps into basically normal maps where you just need to spend a lot of extra power to grow food. It's kind of disappointing how little extreme temps effect the gameplay these days.
The flaw in my plan revealed... mechanoids... no way I'm capable of fighting them off yet. im rushing gun turrets... but even still....
I see what you mean with the dusters, wow. A drop pod with alpacca wool dropped and I was able to craft 2 dusters, they increased my temp range by +/- 40C thats huge.
Oh yes i almost forgot... Jackets might be a bit better for you... i think they give more resistance to heat but no protection from cold(i mean...your in an extreme desert does it get cold at night?)... im just so used to dusters though so they are my go to thing.
Jackets don't give any protection to hot temperatures, and very little protection to cold temps. They are terrible and never worth making on any map. Dusters have both hot and cold protection, they are ideal for most maps.
I want to say that in the context of Diemx's game you would be right to assume that all extreme deserts are hot, but on a normal map the desert biome has the biggest fluctuations in temperature. So you can get a cold extreme desert biome.
Seriously, next time you load up a normal map just take a gander around your arctic circle areas on the map. There should be some desert tiles next to the tundra and boreal ones. I doubt it reaches as far as the ice sheet and sea ice biomes but it is possible. Especially when mountain ranges are able to jack up the elevation and altitude on the map.
But like was previously mentioned... the story teller has started sending mechanoids. I survived two raids barely. The issue I'm having now is that they use ranged weapons and they stay outside the range of my turrets. I have to try and lure them in, its not easy.
I'm going to try and wall up the passes and leave only a natural cave route as the only way in to my base. I'll put turrets at the corners, hopefully they will path in and come around into range.