RimWorld

RimWorld

Randy Jan 27, 2018 @ 7:57am
ideal temperature for cotton?
game and wiki won't show it and i require the cotton for carpets
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Showing 1-15 of 16 comments
Bryan=0101 Jan 27, 2018 @ 8:05am 
It should tell you when the growing peroid is.
Glerk Jan 27, 2018 @ 8:06am 
60-90F
Last edited by Glerk; Jan 27, 2018 @ 8:11am
Randy Jan 27, 2018 @ 8:19am 
thanks guys
anarcher Jan 27, 2018 @ 8:45am 
"Hey, nice carpets! Sure would be a shame if something were to happen to them..." -incendiary launcher raider

Seriously tho, researching and making carpets is such a waste of everything involved. Just lay marble tile, it's not flammable and pretty enough that pawns will be happy to stay in the room.
Bryan=0101 Jan 27, 2018 @ 9:12am 
Originally posted by anarcher:
"Hey, nice carpets! Sure would be a shame if something were to happen to them..." -incendiary launcher raider

Seriously tho, researching and making carpets is such a waste of everything involved. Just lay marble tile, it's not flammable and pretty enough that pawns will be happy to stay in the room.
Producing cotton allows you to mass produce clothing.
Last edited by Bryan=0101; Jan 27, 2018 @ 10:37am
anarcher Jan 27, 2018 @ 2:45pm 
Originally posted by 101=5, bryan=5:
Originally posted by anarcher:
"Hey, nice carpets! Sure would be a shame if something were to happen to them..." -incendiary launcher raider

Seriously tho, researching and making carpets is such a waste of everything involved. Just lay marble tile, it's not flammable and pretty enough that pawns will be happy to stay in the room.
Producing cotton allows you to mass produce clothing.

Clothing. The stuff that is better made from wool or skin, and in lategame, devilstrand or hyperweave. This is your reason for making cotton?
KalkiKrosah Jan 27, 2018 @ 2:57pm 
Originally posted by anarcher:
Originally posted by 101=5, bryan=5:
Producing cotton allows you to mass produce clothing.

Clothing. The stuff that is better made from wool or skin, and in lategame, devilstrand or hyperweave. This is your reason for making cotton?

Cotton is the most versatile material as it can be used to make all types of clothing. While its not the best material, it is the one with the least amount of maintanence.

Cotton can be grown in a hydroponics bay so all you need for supporting it is electricity. Wool requires you to feed the animal(s), which on some of the more extreme biomes, may not be feasibly possible.

If the guy is asking about ideal temperatures I imagine he is in one of these "extreme" biomes where winter or summer weather is a factor in him having to regulate the temperature.
AlexMBrennan Jan 27, 2018 @ 3:20pm 
Clothing. The stuff that is better made from wool or skin, and in lategame, devilstrand or hyperweave.
Sure - leather requires hunting/breeding livestock which is micromanagement hell so I'll take zoning one field once over tagging a million rats for hunting to eventually make one leather duster.
anarcher Jan 27, 2018 @ 5:07pm 
Originally posted by AlexMBrennan:
Clothing. The stuff that is better made from wool or skin, and in lategame, devilstrand or hyperweave.
Sure - leather requires hunting/breeding livestock which is micromanagement hell so I'll take zoning one field once over tagging a million rats for hunting to eventually make one leather duster.

You are playing the wrong game if you don't want to micromanage.
kevinshow Jan 28, 2018 @ 4:38pm 
I agree on cotton for clothing at the beginning. In my kind of play, certainly I'm hunting animals too, but it doesn't mean I want to hunt a lot every day to make clothing for 5 or 10 colonists. Compare that to cotton, which can be grown in large supplies and take care of the people.

Of course, that does lead to a lot of leather that is barely used and then there becomes a stock issue for cotton and leather.

There are other ways to deal with leather but now, just have to remember about doing it too!
Last edited by kevinshow; Jan 28, 2018 @ 4:39pm
=(e)= Lemonater47 Jan 28, 2018 @ 6:18pm 
Originally posted by anarcher:
"Hey, nice carpets! Sure would be a shame if something were to happen to them..." -incendiary launcher raider

Seriously tho, researching and making carpets is such a waste of everything involved. Just lay marble tile, it's not flammable and pretty enough that pawns will be happy to stay in the room.

Marble.

That kind of rock I don't have on my map.
anarcher Jan 28, 2018 @ 6:23pm 
Originally posted by =(e)= Lemonater47:
Originally posted by anarcher:
"Hey, nice carpets! Sure would be a shame if something were to happen to them..." -incendiary launcher raider

Seriously tho, researching and making carpets is such a waste of everything involved. Just lay marble tile, it's not flammable and pretty enough that pawns will be happy to stay in the room.

Marble.

That kind of rock I don't have on my map.

Any kind of rock will do, but marble is the one with the highest beauty and lowest hp, so it's optimal for floors and art. You can mine it on other map tiles or trade for it as well. Just call bulk goods traders.
=(e)= Lemonater47 Jan 28, 2018 @ 6:30pm 
Originally posted by anarcher:
Originally posted by =(e)= Lemonater47:

Marble.

That kind of rock I don't have on my map.

Any kind of rock will do, but marble is the one with the highest beauty and lowest hp, so it's optimal for floors and art. You can mine it on other map tiles or trade for it as well. Just call bulk goods traders.

Or make carpets and sell the rest. With the surplus cotton you get you can easily make $1000 per harvest. And the amount of space I have for cotton plants ain't even that big. Sure it goes for less than $1 a piece but each plant gives out a lot of cotton.

And hey it's a thing that modders can make more useful.

Plus if you have a stone building with a non flammable door and piece of stone floor in the doorway that room won't burn. Unless the fire starts inside.
Astasia Jan 28, 2018 @ 6:34pm 
Originally posted by anarcher:
"Hey, nice carpets! Sure would be a shame if something were to happen to them..." -incendiary launcher raider

Seriously tho, researching and making carpets is such a waste of everything involved. Just lay marble tile, it's not flammable and pretty enough that pawns will be happy to stay in the room.

Why are you letting raiders get into your bedrooms? The fact that carpets are flammable now has no impact on gameplay because your bedrooms should never be on fire, unless it's intentional (like to kill bugs).
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Date Posted: Jan 27, 2018 @ 7:57am
Posts: 16