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1. DO not gather more resource than you need. The more items/building/silver you have, the stronger raider gets. In the beginning it is nearly a linear relationship, double the wealth, double the raiders. Some people jump stragith to plant a vast field of devil strand or mine the gold, jade, uranium that they only need in the late game. dont do that. In the beginning you hardly need silver silver, gold and uranium. Only mine what you need. As soon as you have enough food, bed, cut stones and build walls to close your base in. don't jump to economy yet.
2. Defence strategy. Create a fence wall leave with only a few gaps so the raider would have to go around and enter where you like them to be. place stone deadfall traps there. These little toys are extremely effective, 2 for each kill/down. build double layer sandbage or opendoors at these locations to greet these basterds as well.
3. In terms of guns, assault rifles are what you are after. Melee pawns are for fully bionic warriers with power armor and shild in the late game.
In vanilla that style of defence isn't really needed. Not to mention you'd end up going through a few raids before you can achieve that style of defence. Which all in all simply exploits the AI's thirst for blood. The AI will actually remember the location for traps in future raids (every faction has its own "memory") but if you place traps like he's placed them they are forced to walk over them even though they know they are there.
Pirates all use "midworld" tech. But they can get their hands on more high tech gear that even the outlander factions won't have in the late game. So yes even on your first raid they can have guns. In the late game you can find them with doomsday rockets, miniguns and charge rifles. Not to mention they can have melee fighters in power armour and a shield belt with a half decent melee weapon. Potentially made out of uranium.
A ring of sandbags with plenty of gaps is enough for the early game. Cover is key. Almost anything can be used as cover but sandbags make The best cover. You can then make an outer wall again with plenty of gaps which force enemy units closer. Which can really screw over Meghan pods and raiders with sniper rifles when they come along. As it means they have to close the distance which means they are forced to be engaged by more if your people. Setting up plasteel turrets around the place seals the deal. The staggered outer wall keeps everyone in range of the turrets. Sticking turrets in your sandbags and on the inside of your wall means enemies get shot at by multiple turrets instantly. A few mortars and I barely gotta risk any colonists to defend. A couple of snipers, some assault rifles, couple of shotties for people who get too close and a melee maniac to stop anyone who somehow managed to get into stabbing distance.
The best part is it doesn't slow down my people at all during day to day activities. A lot of my farms are outside the wall. They can pass seamlessly through it. Along with going hunting, mining and all sorts. Without having to be slowed down by leaping over a dozen sandbags and navigating around loads of traps which they can still accidentally step on by the way. Especially if they get pushed by another character.
The only reason people can win is the fact the raiders ARE that stupid. Though Tynan's attempts at migating all that is funny to watch. It's been a weird arms race between players and dev in who can stump who.
I personally use the following door strategy; plenty of doors with 3 spaces behind each door and a short, one tile wide, one tile long corridor outside. This is a very powerful setup as against ranged, 2 shooters either side behind the door with the door held open are in very deep cover. Against centipedes with inferno cannons it is godlike as they actually need the rocket to go through this one tile gap to hit your shooters, which pretty much never happens. Against melee it is also powerful as you can put 3 melee behind the door and they can all whale on one guy while his buddies are stuck behind him. Worst comes to worst you can just close the door.
Ah... Of course.. Plasteel turrets. That stuff I have lying around.. It really does amaze me at this point that I never even considdered you could make turrets out of plasteel xD
I'm gonna have to look into that right now.. I had all but given up on turrets there :D
Look this for some ideas http://rimworldwiki.com/wiki/Defense_tactics