RimWorld

RimWorld

Hunters not hauling their kills?
Is there something to make hunters actually take their kills to a designated zone? I have my cold storage allowing animal corpses but they won't haul them...
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Showing 1-10 of 10 comments
Talithmara Apr 22, 2019 @ 8:32pm 
If hunting has a higher priority than hauling, they'll keep hunting.

Either set manual priorities, or enable cooking and set up butchering bills, which takes priority over hunting and has them haul the animal back to the butcher table and butcher it before they head back out.
TwoTonGamer Apr 23, 2019 @ 12:56am 
Hauling the corpse is a part of the hunter task. I have a hunter who normally can not be assigned any dumb labor and his hauling priority is blank but will always haul the hunted animal back after shooting it.

Couple ideas:
Make sure your animal stockpile is not full and allows fresh. Hunters will leave the corpse if it won't fit in the stockpile.
Make sure your hunter is not zoned out of that stockpile. Hunters will leave the corpse if they cannot reach the stockpile.

And the most likely one, make sure your hunter has hunting as the highest priority or they may stop hunting suddenly to go do something else that is set to a higher priority. If the animal was shot a couple times before the hunter just up and leaves then it may bleed out by itself. Then the next time you look around you see all these dead animals and blood and wonder why they weren't hauled back.
Jigain Apr 23, 2019 @ 1:08am 
Originally posted by TwoTonGamer:
Couple ideas:
Make sure your animal stockpile is not full and allows fresh. Hunters will leave the corpse if it won't fit in the stockpile.
Make sure your hunter is not zoned out of that stockpile. Hunters will leave the corpse if they cannot reach the stockpile.
I will add to this that hauling an item sets a reservation on the tile it's being hauled to. If you have a three-tile zone with two muffalos in them, waiting to be butchered, and one hunter kills a squirrel, he should start hauling that squirrel to the third tile. If while he's doing that another hunter kills a deer, there is nowhere for that hunter to haul the deer (because two tiles are filled and the third is reserved for a squirrel), so he'll skip the hauling part and move on to the next task on his list.
happyscrub Apr 23, 2019 @ 4:37pm 
Hunters do haul their kill. Either you don't have a zone for kills to be taken to or you using a mod that messed something up
So, I think my problem is that hauling isn't on the same priority as hunting (If I have hauling too high a priority they just won't hunt, them stone chunks man, that or the constant amount of products being produced)

Always, ALWAYS check your zones, I almost starved my colony to death because I removed the home zone around my freezer
LYNX Scout Apr 23, 2019 @ 7:50pm 
Ok - thing is -- if the hunter shoots it to alert-state or whatever you'd call it (the exclamation point) or death, they'll haul it. If it's another animal they started shooting at, wandered off, and it bleeds to death while not the animal they're engaged with it, they'll stuffily step over its corpse. If you have a couple hunters shooting into the same herds over a couple days, just best to keep an eye out.
Astasia Apr 24, 2019 @ 4:25am 
Originally posted by 「DIO」:
So, I think my problem is that hauling isn't on the same priority as hunting (If I have hauling too high a priority they just won't hunt, them stone chunks man, that or the constant amount of products being produced)

The hauling job has absolutely nothing to do with hunters hauling their kills. You can remove hauling entirely from their work priorities and they will still haul their kills every time as long as they have a place to put them.

Originally posted by 「DIO」:
Always, ALWAYS check your zones, I almost starved my colony to death because I removed the home zone around my freezer

Home zone is just for cleaning and repairing. Unless you have restricted colonists to the home zone it will have no effect on whether they cook or eat food outside of it.
Last edited by Astasia; Apr 24, 2019 @ 4:25am
TwoTonGamer Apr 24, 2019 @ 11:52am 
Just for future readers,

Originally posted by Astasia:
The hauling job has absolutely nothing to do with hunters hauling their kills. You can remove hauling entirely from their work priorities and they will still haul their kills every time as long as they have a place to put them.

Watch your hunter going out and you should discover the problem.
Check that there is a stockpile with enough room and the hunter is not zoned out of reaching that stockpile.
Check that there is not another job of a higher priority that the hunter is suddenly going to do in the middle of hunting and leaving animals alive to bleed out.
Last edited by TwoTonGamer; Apr 24, 2019 @ 11:52am
Preechr Apr 24, 2019 @ 12:19pm 
Train wargs to haul. They'll murder every animal on the map just to eat a little bit of each one, then haul the rest of the corpse back your freezer for you.
Furious Kaiser Apr 24, 2019 @ 1:51pm 
I usually have my hunters butcher their kills. I have them set up to cook at priority 1, hunting at priority 2, and have the butcher bill set to only let the hunter do it, forever, so my regular cooks and drug makers don't butt in. Have cooking and drug bills set to be only done by your main cook(s) and/or drug crafter(s) to avoid your hunter(s) thinking he needs to go and cook. You could also use zoning, which may be easier, to prevent other "cooks" from entering a butcher room, but I prefer to set up bills for specific crafters/cooks to get the people with the best stats doing to tougher or specific jobs (like my high level smith is the only crafter to make guns and armor, while other crafters can make general clothing, mortars, fuel, etc....)
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Date Posted: Apr 22, 2019 @ 7:18pm
Posts: 10