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An animal with 0% wildness has a x2 taming chance.
An animal with 50% wildness has normal taming chance.
An animal with 100% wildness cannot be tamed at all.
IIRC I saw someone mention in a thread on bonded animals that one of their handlers had formed a bond with a cobra. The cobra gradually lost tameness and wandered off because the handler was always away on caravans, and the handler didn't get a penalty for the bond being broken.
The stat directly controls training and taming chances/levels, training degradation, and filth generation, but the game gives you the relevant information separately so the wildness stat itself isn't important to understand. IE the game will say an animal has a minimum handling skill of X and a Y% chance to tame, those are already derived from wildness so there is no extra effect to consider.
"Filth: While walking on constructed floors they can leave animal filth. The rate of producing filth is proportional to body size and wildness."
As the Megasloth is both VERY large, and VERY wild, it is one filthy animal indeed!
Primary means of propulsion.
As far as handling animals, these forums seem pretty torn on if its worth it. I always have some animals roaming an outdoor field. Worth it or not, I like to do it. I usually have muffalo, camels, or alpacas. Ill do chickens or cows if I can get my hands on them. I once made a chinchilla army, that was neat. I almost always have 1-2 boomalope because you can milk them for chemfuel. Can help a lot with generators early on.