RimWorld

RimWorld

Prolbo Apr 18, 2019 @ 8:53am
Help/Advice is required
How I can make a track of intaked drugs and stimulants?

Any convient ways for safe use of Wake-up and Go-juice?
Originally posted by climbingeastofwinter:
Go-juice does not automatically create dependence, neither does wake-up. The tolerance from one unit of go-juice wears off after about 3 days I believe, so one unit every four days in your drug policy would be as safe as you can get with it - there is a small chance it will create an addiction even if you've never used it recently, but it isn't so likely that you need to avoid using go-juice altogether. Personally, I wouldn't create a policy for it though.

Wake-up is safe to use every 3 days and shouldn't cause addiction ever at that level, as I understand it.

If a pawn does form an addiction to something and you need to help them through withdrawl - select the pawn, go into the 'Health' tab, select 'Operations', and slate 'Anesthetize' every 8-12 hours or so. Order them to bed (or put a hospital bed in the prison and arrest them and send them there), and have a doctor use medicine to render them unconcious through the worst of the withdrawl process.

Edit: Also, regarding expensive drugs, addictions, withdrawl and all that - cryptosleep caskets are a safe way to preserve colonists who have health issues or addictions to substances of which you do not have a steady supply. Luciferium really is a fantastic drug and I'd strongly recommend making use of it on a colonist or two once your colony develops to the point where you can send out caravans to visit 4-5 outlander settlements, and when you're producing enough crops or tradeable goods to throw money around.
A luciferium dosed combat pawn is pretty scary, and you could lock them down in cryptosleep between battles to keep them from chewing through doses. If a vital colonist falls ill and it doesn't look like they'll be able to fight off the plague or some such, a dose of luciferium may raise their immunity gain speed enough to save their lives (for a time, at least).

Tldr; Don't write off drugs just because their side effects are scary. Pretty much all of them (I'm excluding yayo and flake here) have their uses.
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Showing 1-8 of 8 comments
Astasia Apr 18, 2019 @ 9:14am 
I don't think you can.

No. Go-juice and Wake-up are never safe. Colonists can form an addiction to go-juice with a single dose, and it has absolutely brutal and sometimes fatal withdrawal symptoms. Wake-up always has a chance to cause a heart attack with every minute a colonist is high on it.
Rodi Apr 19, 2019 @ 12:32am 
Drugs are bad m'kay.
M.K. (Banned) Apr 19, 2019 @ 1:20am 
Go-juice is a bit like luciferium.
Once you take it, addiction is inevitable and you have a pawn with a permanent drug requirement.
Getting rid of the addiction is not impossible, but it has very very nasty withdrawal symptoms.
On the other hand, it is possible to keep the drug in use, but at moderated levels so as to prevent tolerance buildup.
It makes for a VERY speedy, productive, pain-free, hyper, aggro soldier/worker.
Just don't look at him funny, or withhold his next dose of Juice. You *will* regret it.
burningmime Apr 19, 2019 @ 2:31am 
Go-Juice (and Luciferium) are useful in the endgame gauntlet on higher difficulties. That's kind of its "purpose" so to speak, although if you're rich enough and have a lot of hydroponics, you can keep up a steady supply.

Wake-up is very risky, but again it's useful in the endgame gauntlet when you have 30 pawns and a constant flow of enemies and things that need to be done. No time for sleeping.
The author of this thread has indicated that this post answers the original topic.
Go-juice does not automatically create dependence, neither does wake-up. The tolerance from one unit of go-juice wears off after about 3 days I believe, so one unit every four days in your drug policy would be as safe as you can get with it - there is a small chance it will create an addiction even if you've never used it recently, but it isn't so likely that you need to avoid using go-juice altogether. Personally, I wouldn't create a policy for it though.

Wake-up is safe to use every 3 days and shouldn't cause addiction ever at that level, as I understand it.

If a pawn does form an addiction to something and you need to help them through withdrawl - select the pawn, go into the 'Health' tab, select 'Operations', and slate 'Anesthetize' every 8-12 hours or so. Order them to bed (or put a hospital bed in the prison and arrest them and send them there), and have a doctor use medicine to render them unconcious through the worst of the withdrawl process.

Edit: Also, regarding expensive drugs, addictions, withdrawl and all that - cryptosleep caskets are a safe way to preserve colonists who have health issues or addictions to substances of which you do not have a steady supply. Luciferium really is a fantastic drug and I'd strongly recommend making use of it on a colonist or two once your colony develops to the point where you can send out caravans to visit 4-5 outlander settlements, and when you're producing enough crops or tradeable goods to throw money around.
A luciferium dosed combat pawn is pretty scary, and you could lock them down in cryptosleep between battles to keep them from chewing through doses. If a vital colonist falls ill and it doesn't look like they'll be able to fight off the plague or some such, a dose of luciferium may raise their immunity gain speed enough to save their lives (for a time, at least).

Tldr; Don't write off drugs just because their side effects are scary. Pretty much all of them (I'm excluding yayo and flake here) have their uses.
Last edited by climbingeastofwinter; Apr 19, 2019 @ 2:43am
Astasia Apr 19, 2019 @ 5:58pm 
A colonist that has never taken go-juice and takes it for the first time has a 8% chance to become addicted. That's pretty high and is a pretty big gamble for a pretty awful bonus that is more likely to get your colonists killed in battle than to help in any way. Extra pain tolerance is a negative stat for your own colonists, it means they wont be downed when their wounds get bad and will keep fighting and getting more wounds meaning much higher chance of body part loss and death. The move speed boost could be useful in some situations but it's just not worth it. Go-juice is a suicide drug to make enemy raids more difficult for you to beat, I would never, in any situation, give one of my own colonist go-juice.

Wake-up is, again, the least safe drug in the game and can literally kill your colonists with a single dose. No other drug in the game is as risky. If you have slave colonists you don't care about dying it has it's use, but you wouldn't be caring about "safety" or addiction in that case, you'd just be grinding them into the ground until they die and replacing them.
burningmime Apr 19, 2019 @ 7:28pm 
Originally posted by Astasia:
Wake-up is, again, the least safe drug in the game and can literally kill your colonists with a single dose. No other drug in the game is as risky. If you have slave colonists you don't care about dying it has it's use, but you wouldn't be caring about "safety" or addiction in that case, you'd just be grinding them into the ground until they die and replacing them.

The chance of wake-up killing you on your first dose is 1/240, (1/120 per day if you're high all the time, and a dose lasts 12 hours). Wake-up is really useful in max-difficulty endgame scenarios. It also increases conciousness by 10%, which according to the wiki is good for doctors performing operations (but it seems like a really minor boost).

In the endgame gauntlet on extreme, you have a constant stream of things to do -- healing patients, repairing turrets/walls/firefoam, reloading mortars, fighting, more fighting. You don't have the luxury of rest, and sometimes a calculated risk is needed.

On my (only) successful Randy Savage run, I was so deep in ♥♥♥♥ already, I basically just had most of my colony perma-high on either wake-up or yayo for the last 2 days. Good times.

The real issue with wake-up isn't the instant death, it's brain damage that leaves your pawn at 50% conciousness (work speed). This is inevitable if you develop a tolerance.
Last edited by burningmime; Apr 19, 2019 @ 7:37pm
Preechr Apr 19, 2019 @ 7:58pm 
It looks like the OP got the answer they were looking for. Good luck!
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Date Posted: Apr 18, 2019 @ 8:53am
Posts: 8