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"Thanks! We're so very glad you stopped by!"
"What's that?"
"Oh, that's Bob."
"But... It's a sarcophagus."
"Oh, yes. That'because Bob is dead. But, it's very nice, don't you think?"
"Who's that? "Fisk?" And, what about this one? And-"
"Yes, that's Florence. And, here's Brigdon. Over there is Jel. This one is-"
"Well it was nice visiting, but-"
"-Jeri. And, over here is-"
"Yes, yes, very nice. We'll be leaving, now"
"Geraldon. This one is Varly and there's good ol' Ben over there."
"OK, uh, nice. But, we really need to leave. Now. Like, right now. Where's the exit?"
"Exit?"
It works. No random dead animals on the ground, no need to constantly dig graves wasting land/space/time for every raid/crash land, just dump them all in a pit! Once full, burn it to start over if you haven't already moved on to the next area by then.
I think I might be slightly evil. Mass graves, letting the wounded simply bleed out after stripping them, saying I'll offer safety to refugees only to force them to wait for death and be kidnapped if I don't like their stats, and worse if I need to beef up a doctor fast.
For some reason Lenord Cohen's "Who by fire" tends to spring to my mind more than once during a playthrough of Rimworld. Moreso than Hotel California....Who'll be burned by fire this time...Who'll OD on flake this time....Who'll die "by brave ascend" during a raid and who will die by accident.
Funny how we'll probably all have songs that relate to our Rimworld venture ;)
Puddle of Mudd - "She ****ing Hates Me"
Rock Master Scott and the Dynamic Three - "The Roof is on Fire"
Voltaire - "When You're Evil"
Killradio - "Scavenger"
Men At Work - "Down Under"
Killing Joke - "The Death & Resurrection Show"
Just to mention a few.
wow, you must REALLY like that Sarcophagus, to give it such a huggable nickname
Like this:
https://steamcommunity.com/sharedfiles/filedetails/?id=1898948908
https://steamcommunity.com/sharedfiles/filedetails/?id=1898949190
https://steamcommunity.com/sharedfiles/filedetails/?id=1898977233
I've been known to bury dead raiders in large cemetery areas right outside my base so raiders have to step over all those that have tried and failed to do what they are currently attempting. It removes cover and I believe it gets in their heads a bit.