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As YariMurai told. Bandits always wandering till you attack them, and they need time to man the mortar. + its Impossible to don't be able to outrun the the mortar shoot....
Maybe automortars or some turret mod? But enemy camps usually has only vanilla defence, as I'm experienced (I'm already requested for mod to change enemy camps to use modded furnitures / defences) ....
I've definitely seen modded turrets/mortars at bandit camps and stuff, but I think they have to be manually added to the vanilla factions in order for you to get e.g. Shredder Turrets at a Pirate Base. But I've seen Federation (Rimsenal) bandit camps with plasma mortars, so I know it's possible to have non-vanilla turrets.
But true. You can destroy that mortar via dev mode.
Use a psy shock Lance to disable the pawn that holds the canon
For the turrets attack at night. And aim at the battery's. Or use a mortar as well. You can carry one in your inventory.
Against turrets you can also lure the pawns out.
Against the turrets shields are also very good.
Good luck
i heard glittertech has an op cruise mortar.
If the mortar guy has already launched a shell, look for it on the map. You can see the shell itself. Figure out where its going and get out of its way. That guy on the mortar is your primary target. Position your best shooters out of range of any turrets but where they can get to that guy. You did give them long range weapons, right? Once the mortar guy is down, you can draw the bad guys out from a distance by shooting them in the face, which makes them mad.
Without weapons mods, there should have had to have been a guy manning the mortar. They don't just fire themselves (unless they do.) Inspect the bad guys to see what they are doing and what their gear looks like. Check out the shells sitting next to the mortar and what its loaded with. Usually they use incendiary shells. Batman and Elvis agree that only fools rush in, so you kinda gotta respect that.