RimWorld

RimWorld

TC May 15, 2019 @ 3:12pm
Maintain cannibal and human food
As the game progresses I got a cannibal in my prison.
I was wondering how to keep them.

I build a separate fridge to store bodies.
A separate butcher table to make human meat and a small fridge to store it.

I noticed that everyone got a negative mood because we butcher humans now.
And the cannibal got no positive mood from eating human flesh. It even got a negative mood because it was raw.

So I thought it was not worth it. And I have destroyed all the separate things. I sold the human meat and leather.

But I keep wondering if I maybe just did something wrong?
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Showing 1-10 of 10 comments
AlP May 15, 2019 @ 3:22pm 
Everyone gets mood penalty for butchering humans, even cannibals, unless they also have the psychopath trait.

You don't have to feed human meat to the cannibal, he'll eat anything. If you do, you are supposed to cook it into meals. Don't mix human meat meals with regular meals, because they all get tainted with human meat, and non-cannibal colonists will get mood debuffs.

If you butcher humans, you can simply out-weigh the mood debuffs with mood buffs from other sources.
Bar0th May 15, 2019 @ 3:33pm 
The cannibal should have gotten a +20 mood buff - "I ate the meat of another human, raw, like an animal. It was so... succulent" (it's +15 when a cannibal eats it cooked). But yes, there is a debuff for butchering a human (-6) for everyone in the colony except pawns with one of the following traits: Psychopath, Bloodlust, or Cannibal. Doing the butchering, or "knowing" someone did the butchering doesn't matter (and they always know).

I haven't played a cannibal colony in a while, but IIRC cannibals should not get the standard raw mood debuff, but even if they did the +20 would offset the -7 for eating raw human meat.
Bar0th May 15, 2019 @ 3:37pm 
Originally posted by AlP:
Everyone gets mood penalty for butchering humans, even cannibals, unless they also have the psychopath trait.

I thought this too, and even recently mentioned it in another thread. However:
<ThoughtDef> <defName>KnowButcheredHumanlikeCorpse</defName> <durationDays>6</durationDays> <stackLimit>1</stackLimit> <nullifyingTraits> --> <li>Psychopath</li> --> <li>Bloodlust</li> --> <li>Cannibal</li> </nullifyingTraits> <stages> <li> <label>we butchered humanlike</label> <description>We butchered someone up like an animal.</description> <baseMoodEffect>-6</baseMoodEffect> </li> </stages> </ThoughtDef>

It should be completely disabled for pawns with the trait(s) of Psychopath, Bloodlust or Cannibal (the same applies when doing the butchering). I'll do some in-game testing later to confirm.
MayoCulpa May 15, 2019 @ 3:48pm 
For what it's worth, non-cannibal / psychopath / bloodlust pawns only get the "butchered humanlike" penalty if they're in the colony at the time. Saving up corpses and sending other pawns out to idle in a caravan just outside the base during "human butchering day" is effective, though time consuming and risky.

The harder part is keeping the cooked meals separate once cooked, since stockpile zone settings can't differentiate as to ingredients. Best solution I'd come up with was a small zone in my fridge set to just human meat and manually prioritizing my cannibal to eat it raw. She did get the raw food debuff. As well as occasional food poisoning due to "dangerous food type." I found that worthwhile because the +20 was so massive, but it wouldn't work for larger colonies.

Maybe a separate kitchen and mini fridge just for human meat meals, and zone restrict everyone but the cannibals out of it? They still might drop meals when downed though.
Last edited by MayoCulpa; May 15, 2019 @ 3:53pm
TC May 15, 2019 @ 4:29pm 
It's indeed a lot of things to consider. As long as he behaves when eating regular meat. :)

Thanks for all the info!
Bar0th May 15, 2019 @ 6:50pm 
Ok, so I tested it and Cannibal's (or psychopath / bloodlust) don't care about butchering humans, or others doing it. Although they get the +20 for Raw Cannibalism, they do still get the -7 for eating raw food (plus the high food poisoning chance). Since cooked cannibalism gives +15, it's far better.
AlP May 15, 2019 @ 8:11pm 
Originally posted by Bar0th:
Ok, so I tested it and Cannibal's (or psychopath / bloodlust) don't care about butchering humans, or others doing it.
That must be a recent change, then.
Hedgie May 15, 2019 @ 10:02pm 
There's a mod that makes cannibal meals separate i think, can't remember what its called
martindirt May 15, 2019 @ 11:08pm 
Originally posted by Hedgie:
There's a mod that makes cannibal meals separate i think, can't remember what its called
Common sense IIRC
stecph May 16, 2019 @ 3:02am 
I use that mod too,it's specific for cannibal meals,so I doubt it is Common Sense
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Date Posted: May 15, 2019 @ 3:12pm
Posts: 10