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But its an indirect threat, couse all plants die, and animal corpses become rotten due to the poison buildup. Always keep food surplus what last for a quadrum.
At your current state, move to another tile (camp mod or allow more settlements in the menu), and set up a temporary base there, till you gather enough food ( and your main map has enugh wildlife).
If you're tribal and not in a position to rush electricity research, it's a judgement call whether your stored food will be enough or you'll need to flee. (Since that's mostly the first year or two, toxic shouldn't last more than a quadrum or so.)
So hunt a bunch of animals and bring back their corpses.
great idea I will do that thx
- Animal corpses are much, much heavier than stacks of meat. Be sure to butcher and cook as much as you can before returning so you can carry more.
- Default game settings don't let you just enter a new map tile without abandoning your old base. There are a few ways to do so:
--- Wait until your caravan gets ambushed (that gives an event map with a short timer)
--- Attack a hostile settlement (that gives an event map with a longer timer)
--- Go into the scenario editor and increase your allowed colonies to more than 1. You can then have 2 bases. Odds of toxic on both are VERY small.