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Raiders usually try to break in at the weakest point of your wall. They don't attack plasteel doors if you have a wooden door somewhere, or a fully opened gate.
You have to "hold open" the door to the heattrap, and send 1-1 colonists to both side to close those doors.
But I'm play nodded, so maybe vanilla acts other way? Need someone to agreed my expedient.
When they enter your map, they have a certain "goal" in mind. Basically a specific location in your base, and an objective to do there. Typically this is inside your warehouse with the valuables, sometimes in your larder, sometimes its simply to go to your power complex and burn down some solar cells.
Luring them away from this chosen destination is not easy. maybe not even really possible. The best you can do is either present them with a real danger/target of opportunity, or to guide their walk through your trap by ease-of-movement.
In short: Put your oven/trap room on the easiest path of entry, so that they will walk through it in any case, and just trigger the trap opportunistically.
A nice long passage is much easier to use like this than a square room.
You *must* close the outside doors to seal in the heat, otherwise it simply will not work.
I've heard of heat traps for insect spawns as their spawn location can be made somewhat predictable. Those traps involve wood floors (or any combustible material) and a molotov thrown into the room before the doors are closed.
The rest of the fighters would also come out the front door to finish off any raiders that were too slow to make it into the burning room. Just have to use fairly thick natural stone walls so they don't mine their way out. Since its not a normally important room, rebuilding wasn't a pressing issue. I don't remember what difficulty I was playing on, but it was also a LotR/Medieval playthrough, so ymmv.