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Chocolate is basically the weakest of drugs available. It's not meant to be a substitute, or even a supplement to conventional meals.
Are they actually eating the stuff? I.e. do they get access to it when hungry, etc.
Also remember that chocolate gives very little nutrition, for a significant eating time. Your people would need to be eating about 1/5th of the whole day, to get enough chocolate in to serve their nutrition needs.
What's next, armour that makes you invincible combined with a goon who watches you play and breaks your legs if you equip the armour?
There's some things modding can't fix.
For everything else, there's... well, modding.
Who cares how Ludeon intended the game balance to be? There's no right way to play the game, whatever they may think. Pretty sure everyone realises that at some point and just mods it to the nines to get it working how they want it to be.
Somebody just has a mancrush on Tynan and doesn't know how to deal with it.
I do find it interesting that Ludeon didn't make chocolate doesn't behave the way other drugs do in the game, though. Addiction/complications such as diabetes would make sense for excessive consumption.
Same thing with cheese needed for pizzas, except since that qualifies as a meal every single colonist wants to carry around 4 pieces of cheese in their inventory, even when I've restricted them from eating it.
I don't restrict the chocolate since it helps with mood. I just overgrow chocolate until I get enough left over for the cookies.
You do realize the nutrient paste dispenser and rice already do both of those things right?
Rice takes 40 days to spoil, So it needs very little refrigeration unless you need to store a 3 day crop for multiple years, And the dispenser doesn't need an active cook nor does it give food poisoning, ever. Chocolate's use is an alternative for drugs with teetotaler colonists who won't take beer or some tea for quick recreation.