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I like to play 20/60 so I don't even try for devilstrand until I have greenhouses up and running. >_<
Im playing on a temperate forest, Currently 20c and it has gone from 20c to 34c since i sowed those growing zones, Light level has always been 100% during the day i don't have any roofs blocking light or any weather effects like a volcanic winter or things like that.
So my high end clothes venture will be a complete waste on year 5 too then, Great.
I've done the numbers, And with the size of my growing areas and the supposed fully grown yield per tile i've lost around 22000 devilstrand. Just fantastic. At least i keep getting thrumbos somehow arriving into my 1 cell island.
If by "venture" you meant money making, devilstrand is literally the worst plant to grow in the game for making silver, both because of the time required to grow it and the low gains you get using it for production compared to cloth. It does make great clothes to outfit you colonists with though, I'm not sure you'd need 22000 of it for that. >_>
I mean for clothings, Im going to use dusters and shirts for around 50-70 colonists, 22000 devilstrand is enough to make two sets of each for every colonist for when they degrade with use. I want to have all my colonists with really durable dusters and shirts, flak vest/pants and advanced plasteel helmets.
For money im making massive amounts of drugs, Two full fridges with plants and 120 fermentation barrels in my greenhouses, Im producing 3000 beer per batch.