RimWorld

RimWorld

Operator Nov 2, 2019 @ 6:06am
Turret issue
So i have gun complexes and gat turrets. When a enemy is in range from the turret i hear this type of beep but none of the turrets shoot?!? hey all have ammo. why aren't they shooting??
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Showing 1-15 of 43 comments
xybolt Nov 2, 2019 @ 6:24am 
how's the line of sight? Does the turret have hold fire enabled? Have plenty power?

We all can guess it.
It is best to add a screenshot.
Operator Nov 2, 2019 @ 6:28am 
https://steamcommunity.com/sharedfiles/filedetails/?id=1904651394
when i was being raided they were in the LOS and didint shoot i took down the fences thinking it was that but either way it beeps and doesint shoot
Operator Nov 2, 2019 @ 11:56am 
I have no clue man
Lurlex Nov 2, 2019 @ 1:01pm 
Probably best to ask under the discussion page for whatever mod added those turret types. I don't think they're in vanilla.

At the moment, you're asking in the general rimworld forum without even indicating up front that they're modded turrets. I was only able to infer it from the screenshot.

The general forums is typically the least effective way to go about asking for specific mod help. Your issues are almost certainly tied to the mod itself.
Last edited by Lurlex; Nov 2, 2019 @ 1:02pm
crgzero (Banned) Nov 2, 2019 @ 1:58pm 
Those are manned I'm fairly sure, they look like they're from a mod I have and all those require someone to be stationed at them to shoot.
Operator Nov 2, 2019 @ 2:18pm 
Yes they are manned i had people manning them but it didint shoot for some reason.
crgzero (Banned) Nov 2, 2019 @ 4:09pm 
Well you didn't state in your OP and people have a tendency to be unbelievably stupid. (about being mannned/unmanned)

So next, since you've mentioned ammo a few times now, that leads me to believe you're using CE, which needs a patch for EVERYTHING. So if you don't have a compatibility patch then anything you add to the game that isn't patched, races, guns, armor etc, aren't going to work right, or at all, or even boot into the game in some cases.
Operator Nov 2, 2019 @ 5:30pm 
Originally posted by crgzero:
Well you didn't state in your OP and people have a tendency to be unbelievably stupid. (about being mannned/unmanned)

So next, since you've mentioned ammo a few times now, that leads me to believe you're using CE, which needs a patch for EVERYTHING. So if you don't have a compatibility patch then anything you add to the game that isn't patched, races, guns, armor etc, aren't going to work right, or at all, or even boot into the game in some cases.
Everything in this turret is set and ready to go it has ammo,its manned and it has a target it's just not shooting. In this case the ammo the turret uses is STEEL. and the barrel integ is 100% so it's ready to shoot. it's just not shooting.
crgzero (Banned) Nov 2, 2019 @ 7:03pm 
The barrel isn't "ammo", so it's not Combat Extended, should've done this at the beginning, post your mod list. Probably a mod conflict.
Jigain Nov 2, 2019 @ 10:29pm 
That's a lot of components you have there... ;)

Just to make sure, the pawn is actually manning the turret and not just standing behind it? When you select the pawn it should say that his activity is "manning turret" or equivalent. Also, I assume the walls in front of your turret line don't block Line of Sight?
crgzero (Banned) Nov 2, 2019 @ 11:15pm 
Originally posted by Jigain:
That's a lot of components you have there... ;)

Just to make sure, the pawn is actually manning the turret and not just standing behind it? When you select the pawn it should say that his activity is "manning turret" or equivalent. Also, I assume the walls in front of your turret line don't block Line of Sight?

He states he removed the fence at one point. I thought the same until I reread his posts.
Jigain Nov 2, 2019 @ 11:44pm 
Okay, must've missed that.
martindirt Nov 3, 2019 @ 12:18am 
Any mods what adds weapons / turrets must have CE patch installed, to work properly. Without patch, they are just toyguns. 100% sure, your turrets are unpatched. As Crgzero pointed out, barrel capacity is not the same as ammo.
If your turrets needs Steel, that's vanilla. Ammo in CE is 7.62, 5.56, .50, etc etc.
Game count your turrets as their clip is empty.
Remove any unpatched weapon / turret / race / faction mods, or find patch for them.
On CE discussion page, there is a link for Saebi's collection for CE compatible mods.
xybolt Nov 3, 2019 @ 2:02am 
Originally posted by SSLandyMann:
https://steamcommunity.com/sharedfiles/filedetails/?id=1904651394
when i was being raided they were in the LOS and didint shoot i took down the fences thinking it was that but either way it beeps and doesint shoot

Now I understand what you meant with "gat" turrets. It is best to include in the original post that the problem occurs at an asset that got added by a mod.

Place a vanilla turret on the same location (you have to move/deconstruct the gat turret). If it does work then you can say that it is a mod (compatibility) problem.

If you are using Combat Extended (CE) - and since I don't use CE - I cannot help much on this.
Operator Nov 3, 2019 @ 3:00pm 
Sorry for the late post I have a collection of all the mods I have https://steamcommunity.com/sharedfiles/filedetails/?id=1902285823

Like i said i was playing perferctally fine with all of these mods now it just doesint want to shoot, for some reason, the ammo the gat turret needed is litterly STEEL nothing else, thats how it was shooting before and now it's just not shooting at all. (sorry for spelling, rush typing)
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Date Posted: Nov 2, 2019 @ 6:06am
Posts: 43