RimWorld

RimWorld

Feeding huge tamed animals with kibble or nutrient paste?
Just wanna know what will cost less food. I'm playing with a mod that allows me to produce and stockpile nutrient paste, I'm feeding my animals with it and my muffalos multiply really fast what cost me so much food.

I also play on a map where I can grow plants for just 30 days per year. Getting enough plants to make enough kibble could be a problem.
Last edited by The Dank Lord [GER]; Jul 17, 2019 @ 2:05pm
Originally posted by Morkonan:
Originally posted by The Dank Lord GER:
...I also play on a map where I can grow plants for just 30 days per year. Getting enough plants to make enough kibble could be a problem.

Are you not allowing yourself greenhouses? What biome are you in?

https://rimworldwiki.com/wiki/Nutrient_paste_meal = .9 Nutrition

https://rimworldwiki.com/wiki/Kibble = .05 Nutrition

That's just unit by unit. Nutrient Paste will likely be more efficient for you, but all this is still reliant on whether or not you can supply the raw materials. If you can't... you just can't.

But, if you can grow food in greenhouses, then you may as well feed the grazers Haygrass.

https://rimworldwiki.com/wiki/Haygrass

Note: It's really not recommended, at least not without mods that purposefully support doing so, to keep a large number of domesticated animals of any type. You need enough to support your clothing and occasional food needs. Muffalo are great for that, since they give milk and fur. But, if you're looking to slaughter them as a primary source of meat, you'll likely not be able to keep enough of them fed to supply you with what you need from them.

Lots of animals = You will eventually starve to death without mods and constant micromanagment. Even then, it's not likely they'll produce enough meat from slaughtering to feed your colonists. Chickens and other egg-laying animals are a good choice, since eggs are "meat" too. But, again, you'll run into micromanagement problems and food shortages.
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Morkonan Jul 17, 2019 @ 3:07pm 
Originally posted by The Dank Lord GER:
...I also play on a map where I can grow plants for just 30 days per year. Getting enough plants to make enough kibble could be a problem.

Are you not allowing yourself greenhouses? What biome are you in?

https://rimworldwiki.com/wiki/Nutrient_paste_meal = .9 Nutrition

https://rimworldwiki.com/wiki/Kibble = .05 Nutrition

That's just unit by unit. Nutrient Paste will likely be more efficient for you, but all this is still reliant on whether or not you can supply the raw materials. If you can't... you just can't.

But, if you can grow food in greenhouses, then you may as well feed the grazers Haygrass.

https://rimworldwiki.com/wiki/Haygrass

Note: It's really not recommended, at least not without mods that purposefully support doing so, to keep a large number of domesticated animals of any type. You need enough to support your clothing and occasional food needs. Muffalo are great for that, since they give milk and fur. But, if you're looking to slaughter them as a primary source of meat, you'll likely not be able to keep enough of them fed to supply you with what you need from them.

Lots of animals = You will eventually starve to death without mods and constant micromanagment. Even then, it's not likely they'll produce enough meat from slaughtering to feed your colonists. Chickens and other egg-laying animals are a good choice, since eggs are "meat" too. But, again, you'll run into micromanagement problems and food shortages.
LYNX Scout Jul 17, 2019 @ 3:17pm 
murdering everything on the map consistently will keep new animals coming in save in the most brutal of winters. I used to try to preserve the ecosystem, but there isnt one. Kill without discretion. it works. :)
Astasia Jul 17, 2019 @ 3:23pm 
If it's either or, nutrient paste is far better than kibble. Both are awful compared to hay.
Morkonan Jul 17, 2019 @ 3:28pm 
Originally posted by LYNX Scout:
murdering everything on the map consistently will keep new animals coming in save in the most brutal of winters. I used to try to preserve the ecosystem, but there isnt one. Kill without discretion. it works. :)

Pretty much, this ---^

Many animals will leave the map during a brutal winter/seasonal changes. So, it's either slaughter them all before that happens or lose them to migration. (Not sure about animals native to extreme biomes and their migration habits.)

Hunt predators first, always. Get rid of them as soon as possible and use them for food/leather. Then, hunt the whole map before Winter comes.

Even then, it's difficult to keep everyone in Fine Meals without using multiple strategies and having a bit of luck. (Or mods that help with that.)

I've had years where I hunted everything and then didn't get any animals migrating into the map during growing/decent seasons. But, like everything in Rimworld, there's some RNG and difficulty options playing a role.
M.K. (Banned) Jul 17, 2019 @ 8:15pm 
Originally posted by The Dank Lord GER:
kibble or nutrient paste? ....what will cost less food.


Kibble, for sure. Largely because you can make it out of stuff that is not "food" i.e. hay and insect and human meat.
Morkonan Jul 17, 2019 @ 8:17pm 
Originally posted by M.K.:
Originally posted by The Dank Lord GER:
kibble or nutrient paste? ....what will cost less food.


Kibble, for sure. Largely because you can make it out of stuff that is not "food" i.e. hay and insect and human meat.

"Only" because you can make it out of stuff that is not "food." :)

Kibble is waste of time and resources, otherwise.
Kittenpox Jul 17, 2019 @ 8:42pm 
Originally posted by The Dank Lord GER:
I'm feeding my animals with it and my muffalos multiply really fast what cost me so much food.
Not sure how useful this is, but what I do is build a field+barn for a young-aged breeding pair, restrict them to that space, and then when times are tough I go and "medical operation: Euthanize By Cut" (or just slaughter) any other un-bonded members of that species.

It'll give a whole lot of meat (for simple meals, etc), and a ton of Muffalo Wool for warm clothes in your colony.
Last edited by Kittenpox; Jul 17, 2019 @ 8:43pm
Originally posted by Morkonan:
Originally posted by The Dank Lord GER:
...I also play on a map where I can grow plants for just 30 days per year. Getting enough plants to make enough kibble could be a problem.

Are you not allowing yourself greenhouses? What biome are you in?

https://rimworldwiki.com/wiki/Nutrient_paste_meal = .9 Nutrition

https://rimworldwiki.com/wiki/Kibble = .05 Nutrition

That's just unit by unit. Nutrient Paste will likely be more efficient for you, but all this is still reliant on whether or not you can supply the raw materials. If you can't... you just can't.

But, if you can grow food in greenhouses, then you may as well feed the grazers Haygrass.

https://rimworldwiki.com/wiki/Haygrass

Note: It's really not recommended, at least not without mods that purposefully support doing so, to keep a large number of domesticated animals of any type. You need enough to support your clothing and occasional food needs. Muffalo are great for that, since they give milk and fur. But, if you're looking to slaughter them as a primary source of meat, you'll likely not be able to keep enough of them fed to supply you with what you need from them.

Lots of animals = You will eventually starve to death without mods and constant micromanagment. Even then, it's not likely they'll produce enough meat from slaughtering to feed your colonists. Chickens and other egg-laying animals are a good choice, since eggs are "meat" too. But, again, you'll run into micromanagement problems and food shortages.
I never really tried greenhouses before. I just build my first one. Looks like I'm gonna build more^^ (and much more solar cells too...)
When I have too much muffalos I'm just slaughter the half or sell them to the next trader or settlement :D
Originally posted by Morkonan:
Originally posted by LYNX Scout:
murdering everything on the map consistently will keep new animals coming in save in the most brutal of winters. I used to try to preserve the ecosystem, but there isnt one. Kill without discretion. it works. :)

Pretty much, this ---^

Many animals will leave the map during a brutal winter/seasonal changes. So, it's either slaughter them all before that happens or lose them to migration. (Not sure about animals native to extreme biomes and their migration habits.)

Hunt predators first, always. Get rid of them as soon as possible and use them for food/leather. Then, hunt the whole map before Winter comes.

Even then, it's difficult to keep everyone in Fine Meals without using multiple strategies and having a bit of luck. (Or mods that help with that.)

I've had years where I hunted everything and then didn't get any animals migrating into the map during growing/decent seasons. But, like everything in Rimworld, there's some RNG and difficulty options playing a role.

Somehow they all manage to survive the winter... But when my stockpile fall under 2000 (raw food) I'm always hunting the next big creatures on the map :D
itssirtou Jul 18, 2019 @ 7:43am 
I wouldn't really recommend greenhouses for hay unless you're in a 20/60 or less. Ok maybe one lamps worth. A gigantic field of the stuff can usually handle your needs, just make sure it all gets in.
Morkonan Jul 18, 2019 @ 9:53am 
Originally posted by The Dank Lord GER:
...When I have too much muffalos I'm just slaughter the half or sell them to the next trader or settlement :D

If you need the silver, sell them. But, you'll get leather out of slaughtering them as well as meat and by making some good quality clothing out of that leather you can end up making more silver from selling the clothing than selling the muffalo.

It's really a situational sort of choice. I prefer slaughtering these kind of traditional "feedstock" animals and selling my overstock of dogs and domesticated "pets." Though, I will slaughter what I need to if I'm hard pressed.
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Date Posted: Jul 17, 2019 @ 1:59pm
Posts: 11