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Are you not allowing yourself greenhouses? What biome are you in?
https://rimworldwiki.com/wiki/Nutrient_paste_meal = .9 Nutrition
https://rimworldwiki.com/wiki/Kibble = .05 Nutrition
That's just unit by unit. Nutrient Paste will likely be more efficient for you, but all this is still reliant on whether or not you can supply the raw materials. If you can't... you just can't.
But, if you can grow food in greenhouses, then you may as well feed the grazers Haygrass.
https://rimworldwiki.com/wiki/Haygrass
Note: It's really not recommended, at least not without mods that purposefully support doing so, to keep a large number of domesticated animals of any type. You need enough to support your clothing and occasional food needs. Muffalo are great for that, since they give milk and fur. But, if you're looking to slaughter them as a primary source of meat, you'll likely not be able to keep enough of them fed to supply you with what you need from them.
Lots of animals = You will eventually starve to death without mods and constant micromanagment. Even then, it's not likely they'll produce enough meat from slaughtering to feed your colonists. Chickens and other egg-laying animals are a good choice, since eggs are "meat" too. But, again, you'll run into micromanagement problems and food shortages.
Pretty much, this ---^
Many animals will leave the map during a brutal winter/seasonal changes. So, it's either slaughter them all before that happens or lose them to migration. (Not sure about animals native to extreme biomes and their migration habits.)
Hunt predators first, always. Get rid of them as soon as possible and use them for food/leather. Then, hunt the whole map before Winter comes.
Even then, it's difficult to keep everyone in Fine Meals without using multiple strategies and having a bit of luck. (Or mods that help with that.)
I've had years where I hunted everything and then didn't get any animals migrating into the map during growing/decent seasons. But, like everything in Rimworld, there's some RNG and difficulty options playing a role.
Kibble, for sure. Largely because you can make it out of stuff that is not "food" i.e. hay and insect and human meat.
"Only" because you can make it out of stuff that is not "food." :)
Kibble is waste of time and resources, otherwise.
It'll give a whole lot of meat (for simple meals, etc), and a ton of Muffalo Wool for warm clothes in your colony.
When I have too much muffalos I'm just slaughter the half or sell them to the next trader or settlement :D
Somehow they all manage to survive the winter... But when my stockpile fall under 2000 (raw food) I'm always hunting the next big creatures on the map :D
If you need the silver, sell them. But, you'll get leather out of slaughtering them as well as meat and by making some good quality clothing out of that leather you can end up making more silver from selling the clothing than selling the muffalo.
It's really a situational sort of choice. I prefer slaughtering these kind of traditional "feedstock" animals and selling my overstock of dogs and domesticated "pets." Though, I will slaughter what I need to if I'm hard pressed.